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Saheshi Veyra - AI-generated fantasy Character

Saheshi Veyra

Half-Elf · Cleric (Light Domain) · Level 3 · Acolyte

Saheshi Veyra

Saheshi is composed, attentive, and quietly intense.
AC18
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 24 · 30 ft.
AlignmentNeutral GoodGenderWomanAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Longbows,
Shortbows

Languages

Common,
Elvish,
Celestial,
Dwarvish

Features

18 features

Action

  • Turn UndeadLevel 2

    As an action, Saheshi presents her holy symbol and each undead within 30 feet that can see or hear her must make a Wisdom saving throw. A turned creature must spend its turns fleeing and cannot willingly move within 30 feet of her until the effect ends or it takes damage.

Always on

  • Light

    When Action

    Saheshi creates a bright magical light on one object she touches. The light shines brightly for 20 feet and dimly for an additional 20 feet for 1 hour.

  • Guidance

    When Action

    A willing creature gains a d4 to add to one ability check of its choice before the spell ends.

  • Sacred Flame

    When Action

    A creature within range must make a Dexterity saving throw or take 1d8 radiant damage.

  • Thaumaturgy

    When Action

    Saheshi creates one of several harmless sensory effects, such as a bell sound, a flickering flame, or a faint breeze.

  • Radiance of the DawnLevel 2

    When Action, once per short or long rest

    Saheshi emits a burst of divine radiance. Hostile creatures within 30 feet that she can see make Constitution saving throws, taking 2d10 plus 3 radiant damage on a failure, or half on a success.

  • Warding FlareLevel 1

    When Reaction, up to 3 times per long rest

    Saheshi flashes divine light at a creature attacking an ally within 30 feet, imposing disadvantage on the attack roll.

  • SpellcastingLevel 1

    Saheshi is a spellcaster who uses Wisdom as her spellcasting ability. She can prepare a number of cleric spells equal to her Wisdom modifier plus her cleric level, and she can cast prepared cleric spells using her holy symbol as a spellcasting focus.

  • Divine DomainLevel 1

    Saheshi has chosen the Light Domain. She gains domain spells, proficiency with light armor, medium armor, and shields, and the Light Domain features listed below.

  • Bonus CantripLevel 1

    She knows the light cantrip. Light is treated as a cleric cantrip for her and does not count against her number of cantrips known.

  • Channel DivinityLevel 2

    Saheshi can channel divine energy to fuel magical effects. She can use Channel Divinity once between rests, regaining the ability after a short or long rest. She gains Turn Undead and the Light Domain option Radiance of the Dawn.

  • Domain SpellsLevel 1

    Saheshi's Divine Domain grants her additional spells that are always prepared and do not count against the number of cleric spells she can prepare.

  • TraitHalf-ElfDarkvision, Saheshi can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHalf-ElfFey Ancestry, Saheshi has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitHalf-ElfSkill Versatility, Saheshi gains proficiency in Insight and Persuasion.
  • TraitHalf-ElfHalf-Elven Languages, Saheshi knows Common and Elvish, plus Celestial and Dwarvish from her background.
  • TraitHalf-ElfAbility Score Increase, Saheshi gains +2 Charisma and +1 Wisdom and +1 Constitution.
  • Shelter of the FaithfulAcolyte

    Saheshi can expect respectful treatment and shelter from temples, shrines, and religious communities devoted to her faith or allied faiths. She can also request modest assistance, provided she does not endanger the community or demand excessive resources.

Spells

14 spells

Spellcasting. Saheshi Veyra casts with Wisdom (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , , , , , , ,

2nd level (2 slots): , , , , ,

Gear

9 items

Weapons

  • Mace
    A simple one-handed bludgeoning weapon with a wrapped ivory handle.
  • Light crossbow
    A light crossbow with a leather case of iron-tipped bolts.

Armor

  • Chain mail
    Polished steel chain mail worn over white padded linen. It grants AC 16 while worn.
  • Shield
    A reinforced wooden shield painted white, bearing a brass sunburst holy symbol. It grants a +2 bonus to AC.

Gear

  • 20×
    Crossbow bolts
    A bundle of 20 bolts for the light crossbow.
  • Priest's pack
    A backpack containing a blanket, ten tinderboxes, an alms box, two blocks of incense, a censer, vestments, rations for five days, and a waterskin.
  • Vestments
    Ceremonial white vestments used for religious rites and funerals.
  • Holy symbol
    A small prayer wheel etched with the symbols of dawn and mercy.

Purse

  • Coin pouch
    A belt pouch containing 15 gold pieces donated to her by the White Bell House.

Appearance

Saheshi is a fit, broad-shouldered half-elf woman with warm bronze skin, pale blonde hair usually braided close to the scalp, and clear gray-green eyes. She wears layered white linen beneath polished chain mail, with a white cloak pinned by a small brass sunburst. Her clothing is practical rather than delicate, kept startlingly clean despite long travel. A faint scar crosses her left palm, the result of gripping a burning temple bell rope during a fire.

Mannerisms

Saheshi straightens nearby objects while thinking, keeps her hands folded over her holy symbol when listening, and speaks in a low, steady voice even during danger. When angry, she becomes more polite rather than less.

Personality

Saheshi is composed, attentive, and quietly intense. She notices who has not eaten, who is standing nearest the exit, and which person in a crowd is pretending not to be afraid. She dislikes grandstanding but has a dry sense of humor, especially when solemn religious customs are treated as more important than the people they were meant to serve.

Ideals

Mercy is a form of courage. Light should reveal the truth so that people can choose compassion, not so that the powerful can enjoy judging the weak.

Bonds

The White Bell House gave her a home, and she will protect its people even if doing so costs her reputation, freedom, or life.

Flaws

She distrusts comfortable authority and can become needlessly confrontational when a priest, magistrate, or noble dismisses the suffering of common people.

Quirks

She carries extra clean bandages even when traveling light.
She names every temple bell she encounters and records the names in a small ledger.
She refuses to eat before checking whether everyone else has been served.
She polishes her shield whenever she is worried.
She hums three notes from the White Bell House hymn when entering an unfamiliar room.

Background

Saheshi was raised at the White Bell House, a roadside shrine where travelers came to wash dust from their faces, leave offerings, and ask the priests to bless the dangerous mountain road. Her elven mother taught her patience and careful listening, while her human father taught her that holiness was not found in grand speeches, but in carrying water to the injured and standing watch when everyone else was asleep. Saheshi became an acolyte after saving the shrine's bell from a fire, ringing it until the neighboring villages arrived with buckets and blankets. Her faith is devoted to the merciful radiance of dawn, a divine light that exposes cruelty without delighting in punishment. Saheshi now travels as a healer, investigator, and reluctant warrior. She prefers to arrive in immaculate white, believing that people in crisis deserve to see someone who looks prepared to remain calm. Beneath that composure is a stubborn suspicion that institutions become corrupt when their leaders stop serving ordinary people. She therefore seeks forgotten shrines, abused pilgrims, and small injustices that powerful priests would rather leave unexamined.

“Saheshi became an acolyte after saving the shrine's bell from a fire, ringing it until the neighboring villages arrived with buckets and blankets.”
From their backstory
Background
Acolyte

Connections

Species

Half-Elf

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