Saheshi Veyra
Saheshi Veyra
Sheet
AC 18 · HP 24 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Languages
Features
18 featuresAction
- Turn UndeadLevel 2
As an action, Saheshi presents her holy symbol and each undead within 30 feet that can see or hear her must make a Wisdom saving throw. A turned creature must spend its turns fleeing and cannot willingly move within 30 feet of her until the effect ends or it takes damage.
Always on
- Light
When Action
Saheshi creates a bright magical light on one object she touches. The light shines brightly for 20 feet and dimly for an additional 20 feet for 1 hour.
- Guidance
When Action
A willing creature gains a d4 to add to one ability check of its choice before the spell ends.
- Sacred Flame
When Action
A creature within range must make a Dexterity saving throw or take 1d8 radiant damage.
- Thaumaturgy
When Action
Saheshi creates one of several harmless sensory effects, such as a bell sound, a flickering flame, or a faint breeze.
- Radiance of the DawnLevel 2
When Action, once per short or long rest
Saheshi emits a burst of divine radiance. Hostile creatures within 30 feet that she can see make Constitution saving throws, taking 2d10 plus 3 radiant damage on a failure, or half on a success.
- Warding FlareLevel 1
When Reaction, up to 3 times per long rest
Saheshi flashes divine light at a creature attacking an ally within 30 feet, imposing disadvantage on the attack roll.
- SpellcastingLevel 1
Saheshi is a spellcaster who uses Wisdom as her spellcasting ability. She can prepare a number of cleric spells equal to her Wisdom modifier plus her cleric level, and she can cast prepared cleric spells using her holy symbol as a spellcasting focus.
- Divine DomainLevel 1
Saheshi has chosen the Light Domain. She gains domain spells, proficiency with light armor, medium armor, and shields, and the Light Domain features listed below.
- Bonus CantripLevel 1
She knows the light cantrip. Light is treated as a cleric cantrip for her and does not count against her number of cantrips known.
- Channel DivinityLevel 2
Saheshi can channel divine energy to fuel magical effects. She can use Channel Divinity once between rests, regaining the ability after a short or long rest. She gains Turn Undead and the Light Domain option Radiance of the Dawn.
- Domain SpellsLevel 1
Saheshi's Divine Domain grants her additional spells that are always prepared and do not count against the number of cleric spells she can prepare.
- TraitHalf-ElfDarkvision, Saheshi can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, Saheshi has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitHalf-ElfSkill Versatility, Saheshi gains proficiency in Insight and Persuasion.
- TraitHalf-ElfHalf-Elven Languages, Saheshi knows Common and Elvish, plus Celestial and Dwarvish from her background.
- TraitHalf-ElfAbility Score Increase, Saheshi gains +2 Charisma and +1 Wisdom and +1 Constitution.
- Shelter of the FaithfulAcolyte
Saheshi can expect respectful treatment and shelter from temples, shrines, and religious communities devoted to her faith or allied faiths. She can also request modest assistance, provided she does not endanger the community or demand excessive resources.
Spells
14 spellsSpellcasting. Saheshi Veyra casts with Wisdom (spell save DC 13, to hit with spell attacks).
1st level (4 slots): , , , , , , ,
2nd level (2 slots): , , , , ,
Gear
9 itemsWeapons
- MaceA simple one-handed bludgeoning weapon with a wrapped ivory handle.
- Light crossbowA light crossbow with a leather case of iron-tipped bolts.
Armor
- Chain mailPolished steel chain mail worn over white padded linen. It grants AC 16 while worn.
- ShieldA reinforced wooden shield painted white, bearing a brass sunburst holy symbol. It grants a +2 bonus to AC.
Gear
- 20×Crossbow boltsA bundle of 20 bolts for the light crossbow.
- Priest's packA backpack containing a blanket, ten tinderboxes, an alms box, two blocks of incense, a censer, vestments, rations for five days, and a waterskin.
- VestmentsCeremonial white vestments used for religious rites and funerals.
- Holy symbolA small prayer wheel etched with the symbols of dawn and mercy.
Purse
- Coin pouchA belt pouch containing 15 gold pieces donated to her by the White Bell House.
Appearance
Saheshi is a fit, broad-shouldered half-elf woman with warm bronze skin, pale blonde hair usually braided close to the scalp, and clear gray-green eyes. She wears layered white linen beneath polished chain mail, with a white cloak pinned by a small brass sunburst. Her clothing is practical rather than delicate, kept startlingly clean despite long travel. A faint scar crosses her left palm, the result of gripping a burning temple bell rope during a fire.
Mannerisms
Saheshi straightens nearby objects while thinking, keeps her hands folded over her holy symbol when listening, and speaks in a low, steady voice even during danger. When angry, she becomes more polite rather than less.
Personality
Saheshi is composed, attentive, and quietly intense. She notices who has not eaten, who is standing nearest the exit, and which person in a crowd is pretending not to be afraid. She dislikes grandstanding but has a dry sense of humor, especially when solemn religious customs are treated as more important than the people they were meant to serve.
Ideals
Mercy is a form of courage. Light should reveal the truth so that people can choose compassion, not so that the powerful can enjoy judging the weak.
Bonds
The White Bell House gave her a home, and she will protect its people even if doing so costs her reputation, freedom, or life.
Flaws
She distrusts comfortable authority and can become needlessly confrontational when a priest, magistrate, or noble dismisses the suffering of common people.
Quirks
Background
Saheshi was raised at the White Bell House, a roadside shrine where travelers came to wash dust from their faces, leave offerings, and ask the priests to bless the dangerous mountain road. Her elven mother taught her patience and careful listening, while her human father taught her that holiness was not found in grand speeches, but in carrying water to the injured and standing watch when everyone else was asleep. Saheshi became an acolyte after saving the shrine's bell from a fire, ringing it until the neighboring villages arrived with buckets and blankets. Her faith is devoted to the merciful radiance of dawn, a divine light that exposes cruelty without delighting in punishment. Saheshi now travels as a healer, investigator, and reluctant warrior. She prefers to arrive in immaculate white, believing that people in crisis deserve to see someone who looks prepared to remain calm. Beneath that composure is a stubborn suspicion that institutions become corrupt when their leaders stop serving ordinary people. She therefore seeks forgotten shrines, abused pilgrims, and small injustices that powerful priests would rather leave unexamined.
“Saheshi became an acolyte after saving the shrine's bell from a fire, ringing it until the neighboring villages arrived with buckets and blankets.”
- Background
- Acolyte
Connections
Species
Half-Elf
Media
0 imagesNo images yet.
Turn Saheshi Veyra into a sheet
A high-res, share-ready sheet you can post or print.