Aurelia Malice
Aurelia Malice
Sheet
AC 13 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Investigative Strike
When Aurelia attacks with advantage, or an enemy of the target is within 5 feet of the target and she has no disadvantage.
Aurelia makes one melee or ranged weapon attack using a finesse or ranged weapon. If the conditions are met, she adds 1d6 Sneak Attack damage once per turn.
- Drow Dancing Lights
When Aurelia chooses to use her innate drow magic.
Aurelia casts the drow racial spell dancing lights, creating up to four torch-sized lights or one faint humanoid form within range.
- ExpertiseLevel 1
Aurelia chooses Investigation and Insight as her expertise skills. Her proficiency bonus is doubled for checks using either skill.
- Sneak AttackLevel 1
Once per turn, Aurelia deals an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and Aurelia does not have disadvantage. The attack must use a finesse or ranged weapon.
- Thieves' CantLevel 1
Aurelia knows the secret thieves' cant, a mixture of jargon, code, and subtle signs used to convey hidden messages.
- DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceDrowAurelia does not need to sleep and instead meditates deeply for 4 hours each day.
- Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest, and at 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
- Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
- Keen SensesDrowAurelia is proficient in Perception. This proficiency is already reflected in her skill modifiers.
- Spider Companion ColonyDrowAurelia maintains a colony of harmless spiders within her robes. They are not a separate combat resource, but they provide thematic assistance with tiny observations, web-marking, and unsettling displays.
- Position of PrivilegeNoble
Aurelia can secure an audience with local nobles, request hospitality from members of her social class, and use her family's name to influence servants, guards, and minor officials. Such treatment is not guaranteed, especially among rivals of House Malice.
Gear
9 itemsWeapons
- ScimitarA curved, single-edged blade styled after surface-world samurai weapons. Mechanically, this is a scimitar.
- 2×DaggerBalanced throwing knives with spiderweb patterns etched into their blades.
Armor
- Leather armorSupple black leather armor concealed beneath layered, lightly armored robes.
Tools
- Thieves' toolsA kit of picks, files, wires, and delicate probes used to defeat locks and traps.
Gear
- Burglar's packA burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
- Fine clothesElegant dark clothing bearing the subtle insignia of House Malice.
- Signet ringA silver signet ring bearing the spider sigil of House Malice.
- Scroll of pedigreeA formal scroll establishing Aurelia's lineage and connection to House Malice.
Purse
- 25×Gold piecesCoin carried for bribes, travel, and maintaining a noble appearance.
Appearance
Aurelia is a statuesque drow woman with obsidian skin, waist-length white hair braided with silver spider charms, and vivid violet eyes. Her lightly armored leather robes are cut in the layered style of a surface-world samurai's attire, with crimson sashes and lacquered plates sewn beneath the fabric. A finely curved scimitar hangs at her hip, while several tiny spiders move freely across her sleeves and collar. Her beauty is carefully cultivated, but her expression is always watchful, evaluating every room for hidden treason.
Mannerisms
Aurelia maintains perfect posture and moves with deliberate, ritualized precision. She often pauses before answering as though consulting an invisible witness, then speaks in calm, formal statements. When questioning someone, she slowly circles them while one spider emerges from her sleeve and studies the subject.
Personality
Aurelia is poised, intensely observant, and unfailingly courteous to those she considers useful. She treats every conversation as an interrogation and every compliment as a potential confession. Her devotion to Lolth is sincere, obsessive, and inseparable from her pride. She is fascinated by surface-world traditions, especially formal codes of honor, but interprets them through the ruthless hierarchy of drow society.
Ideals
Order. Every creature has a place in Lolth's web, and those who reject their appointed place must be exposed and crushed.
Bonds
House Malice gave me purpose, status, and the right to survive. I will destroy anyone who threatens its standing, even if doing so requires sacrificing one of my own blood.
Flaws
I cannot tolerate uncertainty. When evidence is incomplete, I would rather condemn an innocent person than admit that Lolth's will is unclear. I also mistake obedience for virtue and assume that anyone who resists my authority must be hiding guilt.
Quirks
Background
Aurelia Malice was born beneath the venomous shadow of Lolth, into a lesser but ambitious branch of House Malice in Menzoberranzan. From infancy, she was taught that survival was proof of divine favor and that every smile concealed a possible heresy. She excelled at the quiet arts expected of a noble daughter, learning to read coded gestures, trace secret alliances, and expose servants who spoke too freely. During one investigation into a suspected cult of rival worshippers, Aurelia discovered a cache of stolen surface-world relics, including illustrated accounts of samurai and their rigid code of loyalty. She became fascinated by the discipline, ceremony, and theatrical menace of the warrior ideal, adapting it into a personal doctrine of service to Lolth. Her investigations eventually earned her the title of inquisitor within her house, though Aurelia's authority rests as much on fear and allure as on official sanction. She believes the spiders that dwell within her robes are omens and companions, creatures drawn to the certainty of her faith. Whether they truly obey her or merely tolerate her presence, Aurelia treats every web they spin as a message from the Demon Queen of Spiders. Now she travels beyond Menzoberranzan to uncover dissent, retrieve dangerous secrets, and prove that House Malice has a servant whose devotion cannot be bribed, seduced, or frightened into silence.
“From infancy, she was taught that survival was proof of divine favor and that every smile concealed a possible heresy.”
- Background
- Noble
Connections
Species
Drow
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