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Frank - AI-generated fantasy Character

Frank

Human · Fighter · Level 1 · Sage

Frank

Frank is patient, observant, and more comfortable asking precise questions than making small talk.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft.
AlignmentTrue NeutralGenderMaleAge36
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher’s supplies

Languages

Common,
Elvish

Features

10 features

Bonus action

  • Second WindLevel 1

    You have a pool of two uses. As a bonus action, you can expend one use to regain 1d10 + 1 hit points. You regain one expended use when you finish a short rest and all expended uses when you finish a long rest.

Always on

  • Weapon MasteryLevel 1

    You can use the mastery properties of two kinds of weapons of your choice with which you have proficiency. Frank has chosen the longsword and spear.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Frank has chosen Defense, granting +1 AC while wearing armor.

  • Creature TypeHumanHumanoid.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Frank chose Investigation.
  • VersatileHumanYou gain an Origin feat of your choice. Frank chose Alert.
  • ResearcherSage

    You can usually locate a source of information relevant to a question you have, provided it is not secret or lost. The DM decides whether the information is available and how long it takes to find.

Spells

3 spells

Spellcasting. Frank casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level:

Gear

9 items

Weapons

  • Longsword
    A straight-bladed martial weapon, chosen as Frank’s primary weapon.
  • Quarterstaff
    A sturdy walking and fighting staff.

Armor

  • Chain shirt
    Protective chain shirt worn beneath a traveling coat.
  • Shield
    A wooden shield bearing no heraldry.

Tools

  • Calligrapher’s supplies
    Ink, pens, and other supplies for copying and annotating texts.

Gear

  • Book (history)
    A reference book of local and regional history.
  • 8×
    Parchment
    Eight sheets of clean writing paper.
  • Robe
    A plain scholar’s robe, kept folded in his pack.

Purse

  • 8×
    Gold pieces
    A small reserve of spending money.

Appearance

Frank is a broad-shouldered, solidly built man with close-cropped brown hair and a scholar’s habit of dressing for comfort rather than display. His chain shirt sits beneath a plain traveling coat, and a narrow notebook is tucked into his belt beside his weapon. When he enters a room, his gaze moves first to doors, windows, and the hands of whoever is speaking. He unconsciously squares the edges of any paper placed before him.

Mannerisms

He watches hands and exits while listening, and presses the corners of papers into a neat stack whenever he has a free moment.

Personality

Frank is patient, observant, and more comfortable asking precise questions than making small talk. He takes people seriously even when he distrusts their claims, and he rarely raises his voice. In danger, his manner becomes brisk and practical.

Ideals

Evidence. A useful truth is better than a comforting story, and decisions should be made from what can be established.

Bonds

The surviving pages of the caravan’s damaged chronicle are in his keeping. He feels responsible for finding the missing portion and learning why someone wanted it destroyed.

Flaws

Frank can become so intent on verifying a detail that he delays action even when the stakes are obvious. He also withholds information until he has checked it, which can make allies feel he does not trust them.

Quirks

Keeps a tiny index of questions he has not yet answered.
Counts doorways when entering unfamiliar buildings.
Taps the spine of his history book twice before opening it.

Background

Frank grew up in a busy town where his family kept records for merchants, courts, and anyone else willing to pay for careful copying. He learned early that a clean ledger could settle a dispute more reliably than a loud argument. His curiosity took him from local archives to distant libraries, where he traded errands and repairs for access to old histories. He became especially interested in how armies moved, how treaties failed, and what ordinary people did when official accounts left them out. When a caravan carrying rare manuscripts was attacked on the road, Frank helped the survivors organize a defense and get the books to safety. He discovered that the discipline he had practiced at a desk served just as well under pressure: watch the exits, keep people moving, and do the next necessary thing. He took up arms afterward, not out of love for battle, but because knowledge seemed worth protecting. Now he travels with a scholar’s notes and a fighter’s readiness, hoping to learn what happened to the missing pages from the caravan’s most important book.

“He learned early that a clean ledger could settle a dispute more reliably than a loud argument.”
From their backstory
Background
Sage

Connections

Species

Human

Media

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