Silas Vane
Silas Vane
Sheet
AC 17 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- InvestigationINT
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
As a Bonus Action, you can regain 1d10 + 1 HP. You have 2 uses per Long Rest.
Always on
- Graze (Greatsword)
When Miss an attack roll with this weapon.
If your attack roll misses a creature, you can still deal 2 damage to that creature.
- Vex (Handaxe)
When Hit a creature with this weapon.
If you hit, you have Advantage on your next attack roll against that creature before the end of your next turn.
- Fighting Style (Defense)Level 1
While you are wearing armor, you gain a +1 bonus to AC.
- Weapon MasteryLevel 1
You have mastered the Greatsword (Graze) and Handaxe (Vex).
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Short or Long Rest.
- Skill VersatilityHumanYou gain proficiency in one skill of your choice (Investigation).
- VersatileHumanYou gain an Origin feat of your choice (Tough).
- LuckyMerchant
You have 2 Luck Points. When you roll a d20 for an attack, check, or save, you can spend 1 point to roll an additional d20 and choose which to use.
Spells
Spellcasting. Silas Vane casts with null ( to hit with spell attacks).
Gear
6 itemsWeapons
- Greatsword2d6 slashing damage, Heavy, Two-Handed. Mastery: Graze (deal STR mod damage on a miss).
- 2×Handaxe1d6 slashing damage, Light, Thrown. Mastery: Vex (Advantage on next attack if you hit).
Armor
- Chain MailHeavy armor providing 16 AC.
Tools
- Navigator's ToolsUsed for maritime and overland navigation.
Gear
- Explorer's PackIncludes backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and waterskin.
Purse
- Gold PouchContains 15 gold pieces.
Appearance
Silas is a rugged man with a build hardened by years of travel. He has short, wind-swept dark hair and a perpetual five o'clock shadow. His most striking feature is his sharp, calculating hazel eyes that seem to scan every room for hidden compartments. He wears battered chain mail that is meticulously oiled and carries a massive greatsword that looks well-loved despite its many notches. He is never seen without a gold coin dancing between his knuckles.
Mannerisms
Silas has a habit of tapping his heavy greatsword against his boot to steady his nerves and often avoids eye contact while speaking, preferring to scan the environment.
Personality
Silas is a practical loner who views social interaction as a series of transactions. He is often 'love drunk' on the thrill of the hunt for treasure, exhibiting a physiological rush when chests are opened. While he prefers his own company because others often fail to see his logic, he is not a fool and will readily join a crew if the profit margins justify the risk. He is eerily calm in deadly dungeons, a place where he feels truly lucky, but becomes irritable and awkward in formal social settings.
Ideals
Self-Sufficiency. Wealth is the only shield that actually protects you from the cruelty of the world.
Bonds
I carry a scorched gold piece from my family's burnt caravan. It is the first coin I ever saved and the last I will ever spend.
Flaws
I cannot resist a high-stakes wager. If there is a more dangerous way to do things with a higher payout, I will take it every single time.
Quirks
Background
Born to a failing merchant house, Silas learned early that the only thing worse than death was being broke. He was conditioned by his father to count every copper and ignore every plea for charity. When a bandit raid wiped out his caravan and killed his family, Silas survived purely through a stroke of blind luck and a well-timed risk. He realized then that the world was a massive game of chance, and he intends to be the one who breaks the house. He now adventures with a singular, desperate goal: to amass a fortune so vast he can disappear into a quiet life of absolute security. This dream of a peaceful retirement is the fuel that allows him to face horrors that would break other men. He views himself as a professional, though his addiction to gambling often leads him to take the most dangerous path if the payoff is high enough. He has seen enough traps and puzzles to be considered smart, yet he remains a man of raw, heavy strength when the luck of the draw turns sour.
“He was conditioned by his father to count every copper and ignore every plea for charity.”
- Background
- Merchant
Connections
Species
Human
Media
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