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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Elf · Paladin · Level 1 · Sage

Aurelia Malice

Aurelia is poised, observant, and intensely self-controlled.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 30 ft.
AlignmentLawful EvilGenderFemaleAgeApproximately 125 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longswords,
Javelins,
Quarterstaffs,
Shields

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Undercommon,
Infernal

Features

10 features

Always on

  • Divine SenseLevel 1

    When As a Magic action

    Aurelia invokes her trained awareness to sense nearby Celestials, Fiends, and Undead, as well as consecrated or desecrated places and objects.

  • Lay On HandsLevel 1

    When As a Magic action

    Aurelia touches a creature and restores hit points from her healing pool, or spends 5 points to remove the Poisoned condition.

  • Weapon MasteryLevel 1

    Aurelia can use the mastery properties of two kinds of weapons with which she is proficient. She has selected the longsword and javelin. With a longsword, she can use Sap. With a javelin, she can use Slow.

  • SpellcastingLevel 1

    Aurelia has learned to cast spells through disciplined devotion and force of will. Charisma is her spellcasting ability. She can prepare two 1st-level paladin spells after each long rest and can use a holy symbol as a spellcasting focus for her paladin spells.

  • DarkvisionElfAurelia can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees darkness in shades of gray.
  • Fey AncestryElfAurelia has Advantage on saving throws to avoid or end the Charmed condition, and magic cannot put her to sleep.
  • Keen SensesElfAurelia has proficiency in the Perception skill.
  • TranceElfAurelia does not need to sleep and can finish a long rest in 4 hours by entering a meditative trance.
  • Drow LineageElfAurelia knows the Dancing Lights cantrip. At level 3, she will gain Faerie Fire, and at level 5, she will gain Darkness. She can cast each lineage spell without a spell slot once per long rest, and Charisma is her spellcasting ability for them.
  • ResearcherSage

    If Aurelia does not know a piece of information, she usually knows where and from whom it can be obtained. She can locate a source of knowledge, identify a learned expert, or recall the general location of a library, archive, temple, or other repository of lore.

Spells

6 spells

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , ,

Gear

13 items

Weapons

  • Longsword
    A finely balanced martial weapon with a dark steel blade
  • 6×
    Javelin
    Balanced spears suitable for throwing
  • Quarterstaff
    A plain staff used for travel and formal instruction

Armor

  • Chain mail
    Polished metal armor worn beneath House Malice's black tabard
  • Shield
    A black shield bearing a stylized silver spider emblem

Gear

  • Holy symbol
    A holy symbol of the authority Aurelia claims to serve, set in silver and black stone
  • Priest's pack
    A traveling pack containing a bedroll, mess kit, tinderbox, torches, rations, and waterskin
  • Scholar's robe
    A scholar's robe suitable for formal audiences and archive work
  • Ink
    A vial of black ink
  • 10×
    Parchment
    Sheets for copying records, notes, and interrogations
  • Quill
    A finely cut writing instrument
  • Small knife
    A small utility knife

Purse

  • 8×
    Gold pieces
    Coins kept for bribes, travel, and scholarly expenses

Appearance

Aurelia is a tall, statuesque drow elf with obsidian skin, long silver-white hair, and vivid crimson eyes. Her expression is controlled and severe, framed by angular features and high cheekbones. She wears polished chain mail beneath a black tabard marked with the spider sigil of House Malice, and carries a dark steel longsword, a shield, and a silver holy symbol concealed beneath her armor. Her movements are elegant, deliberate, and predatory.

Mannerisms

Aurelia speaks softly, forcing others to lean closer when she questions them. She maintains unwavering eye contact, pauses before answering as though recording the exchange in her memory, and cleans imaginary dust from her gloves after hearing an especially foolish claim.

Personality

Aurelia is poised, observant, and intensely self-controlled. She regards every conversation as an interrogation and every alliance as a temporary arrangement governed by useful obligations. She admires competence, rewards obedience, and has a quiet appreciation for people who understand exactly how dangerous she is. Though cruel by ordinary standards, she is not reckless. Aurelia prefers verdicts that are precise, documented, and impossible to reverse.

Ideals

Order. Knowledge must be catalogued, authority must be obeyed, and every offense must receive a measured consequence. A world without hierarchy is merely chaos waiting to be conquered.

Bonds

Her first major investigation exposed a hidden conspiracy involving a rival house, but the final evidence vanished before it could be presented. Aurelia believes someone within House Malice stole it. She has sworn to recover the missing record, identify the traitor, and ensure that the house's authority is never publicly weakened. Her loyalty is not affectionate, it is absolute, practical, and deeply possessive.

Flaws

Aurelia cannot tolerate being contradicted by someone she considers intellectually inferior. She is prone to treating allies as assets, suspects as guilty, and compassion as a weakness that must be hidden. She also believes that House Malice's interests justify nearly any cruelty, provided the action is orderly and the evidence remains controlled.

Quirks

Records the names of everyone she meets, along with one useful weakness or obligation.
Refers to crimes and social offenses as cases, even during casual conversation.
Keeps a small black notebook filled with coded observations and unanswered questions.
Taps two fingers against her shield whenever she suspects someone is lying.

Background

Aurelia Malice was raised within one of the great drow houses, where knowledge was treated as a weapon more valuable than steel. Her tutors trained her in history, arcana, theology, and the intricate legal traditions that governed the Underdark. She learned early that truth was never merely discovered, it was controlled, edited, and delivered to those powerful enough to exploit it. Her talent for questioning witnesses and uncovering forbidden records earned her a place among House Malice's inquisitors.

“Her tutors trained her in history, arcana, theology, and the intricate legal traditions that governed the Underdark.”
From their backstory
Background
Sage

Connections

Species

Elf

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