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Bokk Varrik - AI-generated fantasy Character

Bokk Varrik

Hobgoblin · Ranger (Hunter) · Level 15 · Soldier

Bokk Varrik

Bokk is a bundle of nervous energy, sharp observation, and concealed calculation.
AC16
HP102/102
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 102 · 30 ft.
AlignmentLawful EvilGenderMaleAgeApproximately 32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Shortsword,
Longbow,
Shield

Tools

Gaming set, bone dice,
Land vehicles

Languages

Common,
Goblin,
Orc

Features

20 features

Action

  • Primeval AwarenessLevel 3

    Bokk can use an action and expend a spell slot to focus his awareness on the region around him, learning about the presence of certain creature types within one mile, or six miles in favored terrain, for one minute per level of the expended slot.

Bonus action

  • VanishLevel 14

    When Bokk's turn

    Bokk can use a bonus action to Hide and cannot be tracked by nonmagical means unless he chooses to leave a trail.

Always on

  • Foe SlayerLevel 20

    When Bokk hits a favored enemy with a weapon attack

    Once on each of Bokk's turns, one weapon hit against a favored enemy deals an additional 4 damage from Foe Slayer.

  • Extra AttackLevel 5

    When Bokk takes the Attack action

    Bokk can make two weapon attacks when he takes the Attack action.

  • Escape the Horde

    When Bokk moves away from an enemy

    Opportunity attacks against Bokk are made with disadvantage.

  • Favored EnemyLevel 1

    Bokk has a favored enemy category of humanoids, specifically goblinoids. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also knows one language spoken by them, Goblin.

  • Natural ExplorerLevel 1

    Bokk is particularly familiar with forests and grasslands. When traveling for an hour or more through this favored terrain, he gains the normal Natural Explorer benefits, including improved navigation, tracking, stealth while traveling alone, and finding food and water.

  • Fighting Style: ArcheryLevel 2

    Bokk adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Bokk gains the ability to cast ranger spells using Wisdom as his spellcasting ability.

  • Hunter: Colossus SlayerLevel 3

    Once on each of his turns, when Bokk hits a creature with a weapon attack, he can deal an extra 1d8 damage if the target is below its hit point maximum.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs Bokk no extra movement. He can also pass through nonmagical plants without taking damage from them and has advantage on saving throws against magically created or manipulated plants.

  • Hide in Plain SightLevel 10

    Bokk can spend one minute creating camouflage for himself. While remaining motionless against a suitable surface, he gains a +10 bonus to Dexterity (Stealth) checks until he moves or takes an action.

  • Feral SensesLevel 18

    Bokk gains the ability to see invisible creatures within 30 feet, provided he can see the creature or location where it is hidden.

  • Hunter: Escape the HordeLevel 7

    Bokk gains the Hunter feature Defensive Tactics option Escape the Horde. Opportunity attacks against him are made with disadvantage.

  • Hunter: EvasionLevel 15

    Bokk gains the Hunter feature Superior Hunter's Defense option Evasion. When subjected to an effect allowing a Dexterity saving throw for half damage, he takes no damage on a success and half damage on a failure.

  • TraitHobgoblinDarkvision, Bokk can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though darkness appears gray.
  • TraitHobgoblinMartial Training, Bokk is proficient with two martial weapons, the shortsword and longbow, in addition to the ranger's weapon proficiencies.
  • TraitHobgoblinSaving Face, when Bokk misses an attack roll or fails an ability check or saving throw, he can gain a bonus equal to the number of allies he can see within 30 feet, up to a maximum bonus of +5. He can use this trait once per short or long rest.
  • TraitHobgoblinHobgoblin resilience and military upbringing have made Bokk practiced in coordinated combat and strict chain-of-command discipline.
  • Military RankSoldier

    Bokk can recognize the rank, chain of command, and military customs of organized forces. He can secure basic shelter and assistance from soldiers and can often gain access to military camps, provided he does not openly oppose the organization.

Spells

10 spells

Spellcasting. Bokk Varrik casts with Wisdom (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots):

4th level (2 slots):

5th level:

Gear

12 items

Weapons

  • Longbow
    A military-quality longbow with a worn grip and a bundle of arrows
  • Shortsword
    A notched blade carried as both weapon and badge of office
  • Dagger
    A small curved dagger concealed in Bokk's belt

Armor

  • Scale mail
    Dented steel breastplate with a dark green cloth covering and numerous field repairs
  • Shield
    A sturdy wooden shield marked with the faded insignia of Bokk's encampment

Tools

  • Gaming set
    A set of bone dice used for gambling, favors, and quiet negotiations

Gear

  • 20×
    Arrows
    A quiver containing standard arrows
  • Dungeoneer's pack
    A soldier's pack containing a backpack, blanket, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin
  • Trophy from a fallen enemy
    A broken enemy banner taken from a defeated patrol
  • Insignia of rank
    An old military rank insignia proving Bokk's sergeant's status
  • Common clothes
    A set of common clothes kept beneath his armor

Purse

  • 10×
    Gold pieces
    Money Bokk has accumulated through pay, theft, and carefully arranged deals

Appearance

Bokk is a lean, wiry hobgoblin of average height, built for speed and endurance rather than raw power. His lighter russet-red skin is marked by faded scars, while his sharp face, high cheekbones, pointed chin, and pale watery-blue eyes give him a perpetually hungry appearance. Greasy dark-brown hair is pulled into an untidy ponytail, with stringy locks often falling across his face. His left ear bears a tarnished silver ring. He wears mismatched scavenged armor, including an oversized dented steel breastplate, patched leather greaves, a stained brown tunic, and a mud-streaked dark wool cloak. Crude dwarven runes and symbols cover his forearms. A notched shortsword hangs at his hip, a curved dagger rests in his belt, and a bulging leather satchel contains stolen supplies, battlefield remnants, and carefully hoarded necessities.

Mannerisms

Bokk speaks rapidly in short, uneven bursts and frequently changes position while talking. He scans exits, rooftops, hands, and nearby weapons without appearing to do so. He taps two fingers against his thigh when calculating a lie, smiles too quickly when threatened, and addresses nearly everyone by rank or by a deliberately chosen nickname.

Personality

Bokk is a bundle of nervous energy, sharp observation, and concealed calculation. He is ambitious without being grand, greedy without being wasteful, and cruel only when cruelty is efficient. He flatters officers, frightens subordinates, and collects secrets from everyone. He wants others to believe he is fearless, but his constant scanning and rapid speech reveal a man who expects betrayal at every moment. He is capable of loyalty, but only when loyalty has been converted into a debt, a contract, or a profitable dependency.

Ideals

Control. The world belongs to those who control the rules, the supplies, and the people who enforce them. Mercy is acceptable only when it creates a debt.

Bonds

The hobgoblin encampment is the closest thing Bokk has to a home, and he will protect its stores, secrets, and command structure so long as doing so benefits him. He also keeps a stolen military token belonging to the first officer who ever showed him calculated mercy, and he intends to repay that debt, or exploit it, when the opportunity appears.

Flaws

Bokk assumes every kindness is a trap and every alliance has a price. He cannot resist exploiting a weakness once he discovers it, even when restraint would serve him better. Deep down, he fears that without rank, possessions, or leverage, he is nothing more than the frightened orphan he used to be.

Quirks

Keeps scraps of written orders and stolen insignia in his satchel as blackmail material.
Whispers possible escape routes to himself whenever he enters a new building.
Cleans his dagger before eating, even when the blade is already clean.
Calls acts of generosity an investment.
Never sits with his back to a door or open window.

Background

Bokk was orphaned during a border war and survived by haunting the edges of hobgoblin warbands, mercenary columns, and abandoned siege camps. He learned early that strength belonged to whoever controlled food, information, and the next command. He became adept at reading officers, predicting patrol routes, and finding the safest place to stand when blades came out. When he could not win a fight, he arranged one between people more dangerous than himself. When he could not earn a place, he made himself useful to someone who had one. His rise through the ranks was not marked by glorious victories, but by reports delivered at the right moment, supplies redirected into his own hands, and rivals who mysteriously disappeared from the chain of command. Now Bokk serves as a sergeant in a hobgoblin encampment, where he commands scouts, hunters, and irregular auxiliaries. His ranger training came from years of moving through hostile terrain, tracking deserters, hunting fugitives, and surviving behind enemy lines. He prefers a bow and distance, but carries a shortsword and dagger for the moments when plans collapse. Bokk enforces discipline because discipline protects him, and he obeys lawful authority because he intends to become lawful authority himself. He claims to want promotion for the good of the encampment, but what he truly wants is a position so secure that no one can ever take his food, shelter, or future away again. He is willing to betray anyone to achieve it, though some buried part of him still wonders whether survival without trust is merely another kind of battlefield.

“He learned early that strength belonged to whoever controlled food, information, and the next command.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

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