Skip to content
CreatePricing
Grizella Grimbole - AI-generated fantasy Character

Grizella Grimbole

Goblin · Bard · Level 1 · Criminal

Grizella Grimbole

Bubbly, brazen, and impossible to predict, Grizella turns conversation into a performance.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Gaming Set,
Lute,
Pan Flute,
Viol

Languages

Common,
Goblin

Features

16 features

Bonus action

  • Bardic InspirationLevel 1

    As a Bonus Action, Grizella can inspire a creature within 60 feet that can hear her. It gains a Bardic Inspiration die, a d6, to use on an ability check, attack roll, or saving throw. She has two uses, which recharge on a Long Rest.

  • Nimble EscapeGoblinYou can take the Disengage or Hide action as a Bonus Action.

Always on

  • Vicious Mockery

    When An enemy Grizella can see within 60 feet

    Grizella adds a cutting musical insult to her spell, dealing 1d6 Psychic damage on a failed Wisdom save. On a success, the target takes no damage.

  • Mage Hand

    When When she needs a distant hand within 30 feet

    She creates a spectral hand that can manipulate objects and perform simple tasks, but cannot attack or activate magic items.

  • Healing Word

    When A creature within range needs healing

    She restores 2d4 + 2 Hit Points to a creature she can see within 60 feet.

  • Dissonant Whispers

    When A creature within range can hear her

    She whispers a dissonant melody to a creature within 60 feet. On a failed Wisdom save, it takes 3d6 Psychic damage and must immediately use its Reaction to move away from her.

  • Faerie Fire

    When She chooses a point within 60 feet

    She wreathes targets in colored light. Each creature in a 20-foot Cube must make a Dexterity save or shed dim light and grant advantage on attack rolls against it until the spell ends.

  • Disguise Self

    When When she needs a different appearance

    She changes her appearance, including clothing and equipment, for up to 1 hour. Physical inspection can reveal the illusion.

  • SpellcastingLevel 1

    Grizella can cast Bard spells. Charisma is her spellcasting ability. She has two cantrips and four prepared level 1 spells, and can use a musical instrument as a spellcasting focus.

  • Creature TypeGoblinHumanoid.
  • SizeGoblinSmall.
  • SpeedGoblin30 feet.
  • DarkvisionGoblinYou have Darkvision out to 60 feet.
  • Fey AncestryGoblinYou have advantage on saving throws you make to avoid or end the Charmed condition.
  • Fury of the SmallGoblinOnce per turn when you hit a creature with an attack roll and deal damage to it, you can deal extra damage equal to your Proficiency Bonus if the creature is larger than you.
  • AlertCriminal

    Alert (Origin feat): Grizella adds her Proficiency Bonus to Initiative rolls. Immediately after rolling Initiative, she can swap her Initiative with a willing ally in the same combat.

Spells

6 spells

Spellcasting. Grizella Grimbole casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

8 items

Weapons

  • 2×
    Dagger
    A small blade kept within easy reach.

Armor

  • Leather armor
    Leather armor, worn under her bright costume.

Tools

  • Lute
    A finely kept purple lute used for performances and as a spellcasting focus.
  • Gaming set
    A set used for games of chance and practiced misdirection.
  • Thieves' Tools
    Used to handle locks and traps.

Gear

  • Jester shoes
    Studded with small silver bells, with curled toes and flexible soles.
  • Entertainer's Pack
    A compact pack of travel essentials for a performer.

Purse

  • 19×
    Gold pieces
    Loose starting coin.

Appearance

Grizella is a small, bright-green goblin with two thick brown braids threaded with purple, teal, and gold ribbons and silver bells. Her wide, crooked grin shows neatly filed pointed teeth. She wears a deliberately mismatched purple-and-teal jester outfit, bell-stitched hems, and curled black shoes, and carries a polished purple lute. While waiting, she plants her weight on one foot and rocks lightly on the other. Her fingers keep checking the bells woven into her braids, as if counting them.

Mannerisms

She leans toward whoever is speaking, then rocks back on one foot as though balancing on an invisible stage mark. Her hands repeatedly touch and count the bells in her braids, even in the middle of a conversation.

Personality

Bubbly, brazen, and impossible to predict, Grizella turns conversation into a performance. Her comedy can pivot from silly to unnerving in a breath, and she watches closely to see which version makes people drop their guard.

Ideals

No one should get to decide what a person is allowed to become. A good joke can break a tyrant's grip, but it should never make the powerless the punchline.

Bonds

She keeps a tiny brass token from the crew that first took her in. She says it is proof she paid her debts, but she still listens for news of the people who gave it to her.

Flaws

When someone challenges her story about being exiled for cannibalism, she doubles down instead of admitting she made it up. She also mistakes a room's laughter for trust, and can keep performing long after she should have run.

Quirks

Gives her lute a different ridiculous name every time she introduces it.
Adds a tiny bell flourish to the end of otherwise ordinary sentences.
Collects overheard insults and turns them into lyrics.
Claims she can tell whether someone is lying by the rhythm of their breathing.

Background

Grizella learned early that a goblin who can make a room laugh can also make it look the wrong way. She started as a nimble-handed runner for a petty crew working the sharp turn locals call Hook Ford, slipping messages through crowded taprooms and lifting keys while her songs drew every eye. Her purple lute began as a prop; the moment she discovered she could make its bright chords turn a heckle into a hush, it became her favorite tool. She left the crew after one job went badly, though she tells the story differently every time.

“Her purple lute began as a prop; the moment she discovered she could make its bright chords turn a heckle into a hush, it became her favorite tool.”
From their backstory
Background
Criminal

Connections

Species

Goblin

Media

0 images

No images yet.

Visual sheet

Turn Grizella Grimbole into a sheet

A high-res, share-ready sheet you can post or print.