Grizella Grimbole
Grizella Grimbole
Sheet
AC 12 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Bardic InspirationLevel 1
As a Bonus Action, Grizella can inspire a creature within 60 feet that can hear her. It gains a Bardic Inspiration die, a d6, to use on an ability check, attack roll, or saving throw. She has two uses, which recharge on a Long Rest.
- Nimble EscapeGoblinYou can take the Disengage or Hide action as a Bonus Action.
Always on
- Vicious Mockery
When An enemy Grizella can see within 60 feet
Grizella adds a cutting musical insult to her spell, dealing 1d6 Psychic damage on a failed Wisdom save. On a success, the target takes no damage.
- Mage Hand
When When she needs a distant hand within 30 feet
She creates a spectral hand that can manipulate objects and perform simple tasks, but cannot attack or activate magic items.
- Healing Word
When A creature within range needs healing
She restores 2d4 + 2 Hit Points to a creature she can see within 60 feet.
- Dissonant Whispers
When A creature within range can hear her
She whispers a dissonant melody to a creature within 60 feet. On a failed Wisdom save, it takes 3d6 Psychic damage and must immediately use its Reaction to move away from her.
- Faerie Fire
When She chooses a point within 60 feet
She wreathes targets in colored light. Each creature in a 20-foot Cube must make a Dexterity save or shed dim light and grant advantage on attack rolls against it until the spell ends.
- Disguise Self
When When she needs a different appearance
She changes her appearance, including clothing and equipment, for up to 1 hour. Physical inspection can reveal the illusion.
- SpellcastingLevel 1
Grizella can cast Bard spells. Charisma is her spellcasting ability. She has two cantrips and four prepared level 1 spells, and can use a musical instrument as a spellcasting focus.
- Creature TypeGoblinHumanoid.
- SizeGoblinSmall.
- SpeedGoblin30 feet.
- DarkvisionGoblinYou have Darkvision out to 60 feet.
- Fey AncestryGoblinYou have advantage on saving throws you make to avoid or end the Charmed condition.
- Fury of the SmallGoblinOnce per turn when you hit a creature with an attack roll and deal damage to it, you can deal extra damage equal to your Proficiency Bonus if the creature is larger than you.
- AlertCriminal
Alert (Origin feat): Grizella adds her Proficiency Bonus to Initiative rolls. Immediately after rolling Initiative, she can swap her Initiative with a willing ally in the same combat.
Spells
6 spellsSpellcasting. Grizella Grimbole casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
8 itemsWeapons
- 2×DaggerA small blade kept within easy reach.
Armor
- Leather armorLeather armor, worn under her bright costume.
Tools
- LuteA finely kept purple lute used for performances and as a spellcasting focus.
- Gaming setA set used for games of chance and practiced misdirection.
- Thieves' ToolsUsed to handle locks and traps.
Gear
- Jester shoesStudded with small silver bells, with curled toes and flexible soles.
- Entertainer's PackA compact pack of travel essentials for a performer.
Purse
- 19×Gold piecesLoose starting coin.
Appearance
Grizella is a small, bright-green goblin with two thick brown braids threaded with purple, teal, and gold ribbons and silver bells. Her wide, crooked grin shows neatly filed pointed teeth. She wears a deliberately mismatched purple-and-teal jester outfit, bell-stitched hems, and curled black shoes, and carries a polished purple lute. While waiting, she plants her weight on one foot and rocks lightly on the other. Her fingers keep checking the bells woven into her braids, as if counting them.
Mannerisms
She leans toward whoever is speaking, then rocks back on one foot as though balancing on an invisible stage mark. Her hands repeatedly touch and count the bells in her braids, even in the middle of a conversation.
Personality
Bubbly, brazen, and impossible to predict, Grizella turns conversation into a performance. Her comedy can pivot from silly to unnerving in a breath, and she watches closely to see which version makes people drop their guard.
Ideals
No one should get to decide what a person is allowed to become. A good joke can break a tyrant's grip, but it should never make the powerless the punchline.
Bonds
She keeps a tiny brass token from the crew that first took her in. She says it is proof she paid her debts, but she still listens for news of the people who gave it to her.
Flaws
When someone challenges her story about being exiled for cannibalism, she doubles down instead of admitting she made it up. She also mistakes a room's laughter for trust, and can keep performing long after she should have run.
Quirks
Background
Grizella learned early that a goblin who can make a room laugh can also make it look the wrong way. She started as a nimble-handed runner for a petty crew working the sharp turn locals call Hook Ford, slipping messages through crowded taprooms and lifting keys while her songs drew every eye. Her purple lute began as a prop; the moment she discovered she could make its bright chords turn a heckle into a hush, it became her favorite tool. She left the crew after one job went badly, though she tells the story differently every time.
“Her purple lute began as a prop; the moment she discovered she could make its bright chords turn a heckle into a hush, it became her favorite tool.”
- Background
- Criminal
Connections
Species
Goblin
Media
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