Silas Thorne
Silas Thorne
Sheet
AC 14 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
7 featuresAction
- Rapier Strike
When Combat encounter
Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 piercing damage.
Bonus action
- Bardic InspirationLevel 1
When An ally needs help
Grant a d6 inspiration die to a creature within 60 feet for use on checks, attacks, or saves.
Always on
- SpellcastingLevel 1
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.
- TraitHalf-ElfDarkvision
- TraitHalf-ElfFey Ancestry
- TraitHalf-ElfSkill Versatility
- By Popular DemandEntertainer
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court.
Spells
6 spellsSpellcasting. Silas Thorne casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
5 itemsWeapons
- RapierA fine, flexible blade for piercing attacks.
Armor
- Leather ArmorSturdy boiled leather padding.
Tools
- LuteA stringed musical instrument.
Gear
- Diplomat's PackContains chest, cases, fine clothes, ink, pen, lamp, and paper.
- Entertainer's PackContains backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, and a waterskin.
Appearance
Silas is a handsome half-elf with sun-kissed skin and messy, chestnut brown hair that never stays in place. He wears forest green leather armor over a loosely laced white tunic, accessorized with a bright red silk scarf. A masterfully carved lute of dark wood is strapped to his back, and he carries himself with a graceful, almost rhythmic gait.
Mannerisms
Silas often punctuates his sentences with a quick strum of his lute strings. He has a habit of winking at strangers and always stands with his weight shifted to one side, looking like he is ready to dance.
Personality
Witty and relentlessly optimistic, Silas believes there is no situation so dire that it cannot be improved with a good joke or a pointed song. He is deeply curious about people and their secrets, though he treats everyone he meets as an old friend.
Ideals
Freedom. I believe that people should be allowed to live their lives without the heavy hand of authority stifling their joy.
Bonds
I am looking for my childhood friend, an elven flutist who went missing while touring the northern borderlands.
Flaws
I am extremely prone to showing off, which often gets me into trouble with those who take themselves too seriously.
Quirks
Background
Silas was raised in the cosmopolitan city of Silverymoon, the child of an elven librarian and a human street performer. He spent his youth balanced between the dusty halls of the High Palace and the muddy streets of the merchant district, learning that true power lies in how stories are told and who gets to tell them. He realized early on that a song could move a heart where a lecture would only cause it to harden. When he was older, he discovered that a local nobleman was hoarding grain to artificially inflate prices, leading to a minor famine. Rather than taking the proof to the authorities, Silas wrote a satirical ballad that became so popular the nobleman was laughed out of the city within a month. Realizing that his talents could be used for the greater good, he took his lute and hit the road, seeking out injustices that need to be sung into the light. He now travels as a wandering minstrel, using his music to fund his journey and his magic to protect those who cannot protect themselves.
“He realized early on that a song could move a heart where a lecture would only cause it to harden.”
- Background
- Entertainer
Connections
Species
Half-Elf
Media
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