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Rurik the Gilded - AI-generated fantasy Character

Rurik the Gilded

Half-Orc · Bard (College of Valor) · Level 3 · Gladiator

Rurik the Gilded

Rurik is loud, gregarious, and deeply theatrical.
AC17
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 24 · 30 ft.
AlignmentChaotic GoodGenderMaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords,
Martial Weapons

Tools

Lute,
Drum,
Horn,
Disguise Kit

Languages

Common,
Orc

Features

11 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    As a bonus action, grant a d6 to a creature within 60ft to use on an attack, check, or save.

Always on

  • SpellcastingLevel 1

    You can cast known bard spells using Charisma as your spellcasting ability.

  • Jack of All TradesLevel 2

    Add half your proficiency bonus (rounded down) to any ability check you make that doesn't already include it.

  • Song of Rest (d6)Level 2

    If you or any friendly creatures who can hear your performance regain hit points at the end of a short rest by spending hit dice, each of those creatures regains an extra 1d6 hit points.

  • Bonus ProficienciesLevel 3

    You gain proficiency with medium armor, shields, and martial weapons.

  • Combat InspirationLevel 3

    A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, the creature can use its reaction to roll the die and add the number rolled to its AC.

  • TraitHalf-OrcDarkvision (60 ft.)
  • TraitHalf-OrcMenacing (Proficiency in Intimidation)
  • TraitHalf-OrcRelentless Endurance (Once per long rest, if you drop to 0 HP but aren't killed outright, you drop to 1 HP instead)
  • TraitHalf-OrcSavage Attacks (When you score a critical hit with a melee weapon, roll one of the weapon’s damage dice again and add it to the extra damage)
  • By Popular DemandGladiator

    You can always find a place to perform in any place that features combat for entertainment. You can receive free room and board at such venues.

Spells

8 spells

Spellcasting. Rurik the Gilded casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots): ,

Gear

6 items

Weapons

  • Longsword
    A versatile martial melee weapon.

Armor

  • Scale Mail
    Medium armor consisting of coat and leggings of leather covered with overlapping pieces of metal.
  • Shield
    A wooden or metal shield increases Armor Class by 2.

Tools

  • Lute
    A stringed musical instrument.

Gear

  • Entertainer's Pack
    Includes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
  • Admirer's Love Letter
    A souvenir from a fan in the pits.

Appearance

Rurik is a massive half-orc with slate-gray skin and prominent tusks. Unlike most bards, he wears battered but highly polished scale mail and carries a shield decorated with an arena emblem. He wears bright, flamboyant silks over his armor and dyes his hair a shocking crimson. A large war horn hangs from his hip next to a heavy longsword.

Mannerisms

Rurik stands in dramatic poses during conversation and often hums his own theme music while walking into a room.

Personality

Rurik is loud, gregarious, and deeply theatrical. He treats every combat encounter like a choreographed performance and speaks in a booming, dramatic baritone. He loves the spotlight and believes that a good story is worth more than all the gold in the world.

Ideals

Glory. I must perform deeds that will be sung about for centuries to come.

Bonds

I still carry a scrap of the banner from the first arena where I won my freedom. It reminds me why I fight.

Flaws

I cannot resist a crowd. I will often take unnecessary risks just to impress an audience or look heroic.

Quirks

Always refers to the party as his 'troupe'.
Polishes his tusks until they shine before a big fight.

Background

Rurik was born in the fighting pits of the borderlands. He learned early that the only thing louder than the clash of steel was the roar of the mob. He didn't just want to survive. He wanted to be remembered. During his time as a pit fighter, he discovered that he could hum a low, resonant tone that seemed to steady his pulse and harden his skin. This discovery led him away from mindless butchery and toward the art of the skald. Eventually he earned his freedom through a series of spectacular victories where he spent as much time reciting epic poetry as he did swinging his axe. Now he travels the world looking for the ultimate story. He views every dungeon as a theater and every monster as a costar. He still carries his heavy armor and shield from his gladiator days, though they are now polished to a mirror finish.

“He learned early that the only thing louder than the clash of steel was the roar of the mob.”
From their backstory
Background
Gladiator

Connections

Species

Half-Orc

Media

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