Ludrea
Ludrea
Sheet
AC 12 · HP 48 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsCON
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
23 featuresBonus action
- Font of MagicLevel 2
You have 4 sorcery points and can convert sorcery points into spell slots or spell slots into sorcery points as a bonus action.
- Dragon WingsLevel 14
You manifest spectral draconic wings as a bonus action, gaining a flying speed equal to your walking speed.
Always on
- Heightened Spell
When When a creature makes its first saving throw against one of your spells
After casting a spell with a saving throw, you can spend sorcery points to make it harder to resist, shaping the magic with subtle, almost imperceptible gestures.
- Twinned Spell
When When you cast a single-target spell
When you cast a spell with a range of 5 feet or greater, you can spend sorcery points to double the spell's range, or change a spell that normally targets a single creature to target a second creature.
- SpellcastingLevel 1
You know the sorcerer spellcasting rules, can cast sorcerer spells using Charisma, and use a component pouch or arcane focus. You know 4 cantrips and 4 sorcerer spells at 1st level.
- Draconic ResilienceLevel 1
You gain additional hit points from your Draconic Bloodline, and your hit point maximum increases by 1 whenever you gain a sorcerer level.
- MetamagicLevel 3
You learn 1 Metamagic option, which lets you twist your spells in specific ways.
- Ability Score ImprovementLevel 4
Choose one ability score to increase by 2, or two ability scores to increase by 1 each, or a feat if your table uses feats. This character uses an ability score increase.
- Sorcerous Versatility through progressionLevel 5
You gain an additional sorcery point and the sorcerer spellcasting progression advances to 3rd-level spells.
- Elemental AffinityLevel 6
Your draconic heritage deepens. Choose a dragon ancestry, which determines the damage type associated with your bloodline. This character's ancestry is silver dragon, associated with cold.
- Sorcerous progressionLevel 7
You gain an additional sorcery point and learn 4th-level sorcerer spells.
- Ability Score ImprovementLevel 8
Ability Score Improvement.
- Sorcerous progressionLevel 9
You gain an additional sorcery point and learn 5th-level sorcerer spells.
- MetamagicLevel 10
Your metamagic improves, and you gain another option.
- Sorcerous progressionLevel 11
You gain an additional sorcery point and learn 6th-level sorcerer spells.
- Ability Score ImprovementLevel 12
Ability Score Improvement.
- Sorcerous progressionLevel 13
You gain an additional sorcery point and learn 7th-level sorcerer spells.
- Sorcerous progressionLevel 15
You gain an additional sorcery point and learn 8th-level spells are not yet available, but your sorcerous power continues to grow.
- TraitHalf-ElfDarkvision, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic can't put you to sleep.
- TraitHalf-ElfSkill Versatility, you gain proficiency in two skills of your choice.
- TraitHalf-ElfYou can speak, read, and write Common, Elvish, and one extra language from your upbringing, here Draconic.
- ResearcherSage
If you do not know a piece of lore, you often know where and from whom you can learn it. In practice, you can usually find a scholar, library, scriptorium, or archive that can help answer your questions.
Spells
23 spellsSpellcasting. Ludrea casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (3 slots): , ,
5th level (2 slots): , ,
6th level (1 slot): no spells
7th level (1 slot): ,
Gear
11 itemsWeapons
- Light crossbowA light ranged weapon for emergencies, paired with a quiver of bolts.
- 2×DaggersA backup melee weapon.
Gear
- 20×BoltsAmmunition for the crossbow.
- Arcane focusA focus for arcane spellcasting.
- Dungeoneer's packA scholar's pack with travel supplies and provisions.
- Bottle of black inkBottle of black ink.
- QuillA fine writing instrument.
- Small knifeA small utility blade.
- Letter from a dead colleagueA letter from a dead colleague posing a question you have not yet answered.
- Plain clothesSet of plain scholar's clothes.
Purse
- Purse of goldCurrency carried from her scholarly work.
Appearance
Tall and slender even for a half-elf, with moon-pale skin, silver-green eyes, and long black hair worn in a practical braid threaded with tiny brass rings. Her voice is calm and precise, and when she casts, faint scales of blue-gold light shimmer across her collarbones and forearms. She dresses like a traveling scholar, layered robes, ink-stained gloves, a satchel full of notes, and a staff wrapped in old leather and copper wire.
Mannerisms
Speaks in careful, measured sentences, as if drafting notes for a future archive. When thinking, she taps two fingers against her wrist or traces invisible sigils in the air. She habitually quotes obscure sources, then apologizes if no one else recognizes them.
Personality
Patient, curious, and quietly compassionate, Ludrea prefers to understand before she judges. She is at her best when translating danger into useful facts, and at her worst when she assumes every problem has a rational pattern she can solve if she just reads enough.
Ideals
Knowledge should protect people, not dominate them. Truth matters, but mercy matters more, and the best lore is the kind that prevents tragedy instead of merely explaining it.
Bonds
She keeps the last journal of her mentor, Master Varell, who disappeared while tracing the fate of a lost draconic library. She will not rest until she learns whether he died, ascended, or was taken.
Flaws
She trusts written records too readily and can be manipulated by anyone who flatters her intellect. When confronted with a mystery, she will sometimes pursue the answer past the point of prudence, even if it costs her sleep, safety, or allies' patience.
Quirks
Background
Ludrea was born between worlds, the daughter of a human cartographer and an elven archivist who taught her that memory is a kind of magic. As a child she was less interested in play than in old maps, family histories, and the stories whispered about dragons that once bargained with kings. Her first true spell came in a moment of terror when a broken lantern ignited the dry stacks of a monastery library, and what should have been destruction became a disciplined blaze that spared the most precious volumes. The monks called it a miracle. Ludrea called it evidence that her blood carried a strange and ancient lineage, one she has spent her life trying to understand.
“As a child she was less interested in play than in old maps, family histories, and the stories whispered about dragons that once bargained with kings.”
- Background
- Sage
Connections
Species
Half-Elf
Media
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