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Todd M Thickiwon - AI-generated fantasy Character

Todd M Thickiwon

Dwarf · Druid · Level 1 · Soldier

Todd M Thickiwon

Gruff but deeply compassionate, Todd treats every injured creature as a soldier under his protection.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 25 ft.
AlignmentNeutral GoodGenderMaleAge62 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Scimitars,
Shortbows,
Spears,
Sickles,
Darts,
Maces,
Quarterstaffs,
Slings

Tools

Herbalism kit,
Gaming set,
Land vehicles

Languages

Common,
Dwarvish,
Druidic

Features

14 features

Bonus action

  • TraitDwarfStonecunning, as a Bonus Action you can activate Tremorsense with a range of 60 feet for 10 minutes. You can use this feature a number of times equal to your Proficiency Bonus, and regain all expended uses when you finish a Long Rest.

Always on

  • Guidance

    When When a willing creature makes an ability check.

    Todd can cast the Guidance cantrip, granting a creature a d4 to add to one ability check before the spell ends.

  • Produce Flame

    When As an action when he needs light or makes a ranged spell attack.

    Todd conjures a flame in his hand that can illuminate an area or be hurled at a creature within 30 feet, dealing 1d8 fire damage on a hit.

  • Entangle

    When When multiple enemies are grouped together on natural ground.

    Todd entangles creatures in a 20-foot square of grasping plants. Creatures in the area make a Strength saving throw or become Restrained, and the area is Difficult Terrain.

  • Cure Wounds

    When When an ally within touch range is injured.

    Todd restores 2d8 plus 3 hit points to a creature he touches.

  • Healing Word

    When As a bonus action when an ally within 60 feet is unconscious or injured.

    Todd restores 2d4 plus 3 hit points to a creature within 60 feet.

  • Druidcraft

    When When he wants to predict weather, produce a minor natural effect, or create a sensory sign.

    Todd creates a harmless, quiet display of flames, smoke, wind, or natural sensory effects within a 5-foot cube for 1 minute.

  • DruidicLevel 1

    You know Druidic, the secret language of druids. You can use it to leave hidden messages and recognize such messages left by other druids.

  • Primal Order, WardenLevel 1

    You gain the Magician or Warden Primal Order. Todd follows the Warden order, gaining training with martial weapons and medium armor.

  • SpellcastingLevel 1

    You prepare and cast druid spells using Wisdom as your spellcasting ability. You can use a druidic focus as a spellcasting focus and prepare four level 1 or higher druid spells.

  • TraitDwarfDarkvision, you can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitDwarfDwarven Resilience, you have Advantage on saving throws against the Poisoned condition and Resistance to Poison damage.
  • TraitDwarfDwarven Toughness, your Hit Point maximum increases by 1, and it increases by 1 whenever you gain another level.
  • Military RankSoldier

    You have a military rank from your former service. Soldiers loyal to your former organization recognize your authority and may defer to you, provide access to military facilities, or offer limited assistance, subject to the circumstances.

Spells

6 spells

Spellcasting. Todd M Thickiwon casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , ,

Gear

11 items

Weapons

  • Sickle
    A curved harvesting blade used for cutting herbs and defending against close threats.
  • Spear
    A long ash spear suitable for both patrol duty and ritual planting.
  • Shortbow
    A shortbow with a quiver containing twenty arrows.

Armor

  • Leather armor
    A suit of supple, weathered leather armor reinforced with boiled hide panels.
  • Shield
    A round wooden shield painted with a white mountain pine.

Tools

  • Gaming set
    A small military gaming set used to pass time during watches.

Gear

  • 20×
    Arrows
    Arrows for the shortbow.
  • Healer's kit
    A kit containing bandages, salves, and basic field treatments.
  • Druidic focus
    A focus carved from storm-felled mountain pine and wrapped in copper wire.
  • Explorer's pack
    A practical pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other travel necessities.

Purse

  • 14×
    Gold pieces
    Coins saved from military service and issued with his adventurer's kit.

Appearance

Todd M Thickiwon is a broad-shouldered dwarf with a thick auburn beard braided with bits of iron and dried mountain herbs. His weathered face is marked by a pale scar across one eyebrow, and his gray-green eyes are keen and patient. He wears scuffed leather armor beneath a green wool cloak, carries a wooden shield painted with a simple white mountain pine, and keeps a sickle, spear, and druidic focus close at hand.

Mannerisms

Todd taps two fingers against his shield whenever he is thinking, pauses to smell unfamiliar soil, and addresses old trees as if they were retired commanders.

Personality

Gruff but deeply compassionate, Todd treats every injured creature as a soldier under his protection. He speaks plainly, dislikes waste, and has a dry sense of humor that appears most often during danger. Although he claims to prefer solitude, he is happiest when cooking for a group beside a campfire.

Ideals

Stewardship. Strength exists to shield the vulnerable and preserve the living world, not to dominate it.

Bonds

I will protect the mountain communities and wild places that sheltered me, even when the people who live there fail to understand their value.

Flaws

Todd is painfully suspicious of officers, nobles, and anyone who gives orders without getting their hands dirty. Once he decides someone is endangering the land or the helpless, he becomes nearly impossible to reason with.

Quirks

Collects unusual seeds and labels them with the names of fallen comrades.
Refuses to step on mushrooms unless absolutely necessary.
Names every campfire and gives it a formal farewell before extinguishing it.

Background

Todd M Thickiwon was raised in a deep dwarf hold where every stone had a name and every family remembered the tunnels that had swallowed their ancestors. He joined the hold's border militia as soon as he was old enough to carry a spear, earning a reputation for stubborn courage and an uncanny ability to find water, edible roots, and safe shelter during long patrols. His service ended after a disastrous expedition into a poisoned ravine, where Todd watched a unit of soldiers fall ill while the officers argued over orders. He survived by following the guidance of an ancient root system that seemed to pulse beneath the earth.

“He survived by following the guidance of an ancient root system that seemed to pulse beneath the earth.”
From their backstory
Background
Soldier

Connections

Species

Dwarf

Media

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