Aurelia Malice
Aurelia Malice
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Second WindLevel 1
When When reduced to low hit points
Aurelia uses Second Wind as a bonus action to regain 1d10 + 1 hit points once per short or long rest.
Always on
- Longsword Strike
When On her turn
Aurelia makes one melee weapon attack with her longsword, dealing 1d8 + 2 slashing damage on a hit, or 1d10 + 2 when wielded with two hands.
- Shielded Advance
When When moving toward a threatened creature
Aurelia raises her shield and steps into danger, relying on her armor and Defense fighting style to withstand attacks.
- Inquisitorial Rebuke
When When a creature challenges her authority
Aurelia invokes the authority of House Malice and Lolth, forcing a wavering opponent to hesitate or reveal their loyalties.
- Fighting Style: DefenseLevel 1
Aurelia adopts the Defense fighting style. While wearing armor, she gains a +1 bonus to AC.
- DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceDrowAurelia does not need to sleep. She meditates deeply for 4 hours to gain the same benefit that a human gains from 8 hours of sleep.
- Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
- Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
- Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
- Position of PrivilegeNoble
Aurelia can secure an audience with local nobles and expects to be treated as a member of high society. Commoners may also try to accommodate her or avoid offending House Malice, depending on the region and its knowledge of drow politics.
Gear
9 itemsWeapons
- LongswordA martial one-handed weapon chosen for close combat. Aurelia uses a longsword with a blackened blade and spider-shaped guard.
- Light CrossbowA crossbow for ranged attacks.
Armor
- Chain MailHeavy armor made of interlocking metal links, providing AC 16.
- ShieldA shield bearing the insignia of House Malice.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Fine ClothesElegant garments suitable for a member of a noble house, including a dark crimson mantle.
- Signet RingA ring bearing the spider seal of House Malice, recognized by those familiar with drow nobility.
- Scroll of PedigreeA scroll documenting Aurelia's lineage and claim to noble status.
Purse
- Pouch of GoldCoins carried for travel, bribes, offerings, and discreet purchases.
Appearance
Aurelia is a tall, striking drow woman with obsidian skin, waist-length silver hair, and vivid violet eyes that seem to glow when she speaks of Lolth. Fine white scars form a deliberate web pattern across her left cheek, awarded during a ritual trial within House Malice. She wears blackened chain mail beneath an elegant crimson-and-black tabard bearing a stylized spider sigil. A jeweled signet ring rests on her right hand, while her shield displays a silver spider suspended over a broken crown.
Mannerisms
Aurelia maintains unnervingly formal posture, even in battle. She addresses enemies by title before threatening them, traces a small spider shape over her heart when invoking Lolth, and pauses after making a pronouncement as if expecting the universe to applaud.
Personality
Aurelia is ceremonious, calculating, and intensely self-assured. She treats every conversation as a trial and every silence as evidence. Beneath her imperious certainty lies a sharp, observant mind that notices tiny inconsistencies in speech, posture, and ritual. She can be genuinely charismatic when offering protection, but her kindness always feels like a contract whose terms have not yet been revealed.
Ideals
Ascension. The strong are chosen to rule, and the chosen must never apologize for the suffering required to reach the throne.
Bonds
House Malice is both her inheritance and her prison. Aurelia intends to elevate it above every rival house, even if she must dismantle its current leadership to do so. She also carries a sealed confession from a former priestess who claimed that Aurelia's prophetic vision was engineered by the house matriarch.
Flaws
Aurelia interprets disagreement as blasphemy or conspiracy. She is so determined to prove that Lolth speaks through her that she sometimes manufactures signs, omens, and enemies rather than admit uncertainty.
Quirks
Background
Aurelia Malice was born the first daughter of one of the oldest and most feared drow houses beneath the earth. From infancy, she was groomed to become a political weapon, taught the genealogies of rival houses, the weaknesses of priests, and the precise etiquette required to insult an enemy without drawing a blade. Yet Aurelia never accepted that her destiny was merely to serve House Malice. During a blood-soaked succession ceremony, she claimed to have received a vision from Lolth, a revelation that the Spider Queen had chosen her as a prophet and inquisitor. Whether the vision was divine, delusional, or an especially dangerous political fabrication remains uncertain.
“Yet Aurelia never accepted that her destiny was merely to serve House Malice.”
- Background
- Noble
Connections
Species
Drow
Media
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