Silvyr Moon
Silvyr Moon
Sheet
AC 18 · HP 23 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Channel Divinity, Turn UndeadLevel 2
Silvyr can turn undead. As an action, each undead that can see or hear them within 30 feet must make a Wisdom saving throw. A failed save forces the creature to flee for 1 minute or until it takes damage.
Always on
- Moonlit Benediction
When When an ally within range is about to face danger
Silvyr invokes Eilistraee's moonlit grace, granting an ally a brief surge of confidence and protection.
- Silver Crescent Step
When When an enemy misses with a melee attack
Silvyr sweeps their shield aside and turns a defensive step into a precise longsword cut.
- Prismatic Revelation
When When concealment or darkness threatens the party
Silvyr scatters dancing motes that reveal hidden shapes and make foes shimmer against the darkness.
- SpellcastingLevel 1
Silvyr is a 3rd-level spellcaster. Wisdom is their spellcasting ability. They can use a holy symbol as a spellcasting focus and prepare cleric spells from the cleric spell list.
- Blessings of KnowledgeLevel 1
Silvyr gains proficiency with two languages of choice, Abyssal and Sylvan, and expertise with two skills of choice, Arcana and History. Their proficiency bonus is doubled for checks using either skill.
- Divine Domain, Knowledge DomainLevel 1
Silvyr chooses the Knowledge Domain. They gain the domain spells command, identify, augury, and suggestion, which are always prepared and do not count against the number of cleric spells prepared.
- Channel Divinity, 1/restLevel 2
Silvyr can use Channel Divinity once between rests. They can use it to invoke Turn Undead or their Knowledge Domain option.
- Fey AncestryLevel 1
Silvyr has advantage on saving throws against being charmed, and magic cannot put them to sleep.
- TranceLevel 1
Silvyr can enter a trance instead of sleeping, completing a long rest in four hours. They gain proficiency in Perception.
- Superior DarkvisionLevel 1
Silvyr can see in darkness up to 120 feet as dim light, and in dim light as bright light. Colors are not visible in darkness.
- Drow MagicLevel 1
Silvyr can cast dancing lights. At 3rd level, they can cast faerie fire once per long rest. At 5th level, they will be able to cast darkness once per long rest. Charisma is their spellcasting ability for these spells.
- Sunlight SensitivityLevel 1
Silvyr has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when they, their target, or the object of perception is in direct sunlight.
- TraitDrowDarkvision 120 feet
- TraitDrowSunlight Sensitivity
- TraitDrowDrow Magic
- TraitDrowFey Ancestry
- TraitDrowTrance
- TraitDrowKeen Senses, proficiency in Perception
- ResearcherSage
Silvyr can usually recall where a piece of lore was learned, and can obtain access to libraries, colleges, scribes, or other scholarly institutions when such access is reasonably possible.
Spells
10 spellsSpellcasting. Silvyr Moon casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , ,
2nd level (2 slots): ,
Gear
7 itemsWeapons
- LongswordA finely balanced silvered longsword used in ceremonial dances and practical defense.
- Light crossbow and boltsA light crossbow with 20 bolts, selected as an unusual ranged option for a cleric who prefers distance and misdirection.
Armor
- Chain mailA suit of chain mail, worn beneath layered silk clothing and decorated with subtle silver thread.
- ShieldA round steel shield bearing a crescent moon and descending silver sword.
Gear
- Priest's packA priest's pack containing a backpack, blankets, tinderbox, rations, waterskin, and other travel necessities.
- Holy symbolA silver holy symbol of Eilistraee shaped as a sword crossing a crescent moon.
- Scholar's packA scholarly case containing ink, quills, parchment, a small knife, and a letter of recommendation from a former tutor.
Appearance
Silvyr Moon is an ethereally handsome drow with moon-pale silver hair, smooth obsidian skin, and luminous violet eyes that seem almost white in bright light. Their androgynous features and graceful bearing make their gender difficult to read at a glance. They favor finely crafted, sheer black and indigo silk garments layered beneath a practical chain shirt, with a moon-shaped silver holy symbol of Eilistraee worn at the throat. Their shield bears a stylized silver sword beneath a crescent moon, and their movements have the poised, precise quality of a dancer trained to turn every step into a defense.
Mannerisms
Silvyr speaks softly and precisely, often pausing as though listening to music no one else can hear. They punctuate serious statements with small dancer's gestures, adjust their cuffs before delivering criticism, and occasionally hum a few notes of an Eilistraeean hymn while reading.
Personality
Silvyr is composed, observant, and unfailingly courteous, but their calm conceals a restless delight in novelty. They treat conversation like a dance, offering graceful invitations, testing rhythm, and watching closely for anyone who tries to dominate the floor. They are fascinated by surface customs, especially campus rituals, fashion, and the strange emotional honesty of Prismari students.
Ideals
Beauty is a form of liberation. Every person deserves the chance to move, create, love, and choose their own path without being punished for it.
Bonds
The first song of Eilistraee was entrusted to Silvyr by a dying priestess, and Silvyr will protect its words and pass them to anyone who needs hope. They are also determined to keep their unexpected Room 69B household from becoming another place where the vulnerable are abandoned.
Flaws
Silvyr is convinced that every coincidence carries meaning, which makes them dangerously slow to accept that some disasters are merely the result of incompetence. They also become icily competitive when someone dismisses dance, fashion, or emotional expression as frivolous.
Quirks
Background
Silvyr Moon was born beneath a ceiling of cold stone and taught that beauty was a weapon, obedience was survival, and the surface world existed only as a story told to frighten children. Their first rebellion was not dramatic. It was a song, quietly repeated from a fragment carried by a wandering priestess of Eilistraee. The melody described moonlight touching dark skin without judgment. Silvyr kept singing it until the song became a prayer, and the prayer became a summons. Eilistraee answered not with thunder, but with the sudden certainty that a blade could be used to open a path rather than close one. After fleeing the Underdark, Silvyr studied wherever curiosity was tolerated, first as a copyist, then as a translator of forbidden theological fragments. Their devotion to Eilistraee led them toward healing, dance, and the protection of those who had nowhere safe to stand. At the university, they entered the Hall of Oracles as a prospective student and soon became associated with the Prismari tradition, treating divine magic as an art of movement, color, and emotional force. Their polished swordwork resembles a bladesinger's discipline, though Silvyr's spells are clerical prayers rather than wizardly formulae. The university's housing office has now assigned Silvyr, Dot, Jerry Crescent, Lycan, and Sorrick Sorricksson to Room 69B, a single-bed room. Silvyr considers the error an administrative omen, though they have not yet decided whether it is a test of faith or simply proof that mortal bureaucracy is more chaotic than the Abyss.
“It was a song, quietly repeated from a fragment carried by a wandering priestess of Eilistraee.”
- Background
- Sage
Connections
Species
Drow
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