Ssenkrad
Ssenkrad
Sheet
AC 16 · HP 9 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- MedicineWIS
- ReligionINT
- StealthDEX
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Alert
When Combat Start
Add proficiency bonus to initiative. Can swap initiative with a willing ally.
- Tough
When Permanent
HP maximum increases by 2 per level.
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability.
- Divine Order: ThaumaturgeLevel 1
You gain an extra cantrip and a bonus to your Religion checks equal to your Wisdom modifier (min +1).
- TraitHumanResourceful (Gain Heroic Inspiration after Long Rest)
- TraitHumanSkilled (Gained Insight proficiency)
- TraitHumanVersatile (Gained Tough feat)
- Alert and Criminal TiesCriminal
You have the Alert feat. You also have a contact in the criminal underworld who provides information and connections.
Spells
8 spellsSpellcasting. Ssenkrad casts with Wisdom (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , ,
Gear
6 itemsWeapons
- MaceA simple bludgeoning weapon.
Armor
- Scale MailMedium armor consisting of coat and leggings of leather covered with overlapping pieces of metal.
- ShieldA standard wooden or metal shield.
Tools
- Thieves' ToolsA set of tools used for picking locks and disarming traps.
Gear
- Holy SymbolA reliquary containing a shard of white stone.
- Priest's PackIncludes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 days of rations, and a waterskin.
Appearance
Ssenkrad is a gaunt woman with sallow skin and dark, perpetually sunken eyes. She wears scale armor that looks salvaged and slightly rusted, draped with a heavy traveler's cloak to hide her identity. A faint, jagged scar runs across her forehead, the remnants of a cultist mark she attempted to burn away. She carries herself with a defeated slouch, often looking over her shoulder at every sudden noise.
Mannerisms
She speaks in a rhythmic whisper and frequently touches the scar on her forehead when she is nervous.
Personality
She is quiet, observant, and deeply superstitious. She believes she is a magnet for disaster and treats every moment of peace as a brewing storm. Despite her fatalism, she possesses a stubborn streak of compassion, often helping others with a sigh as if fulfilling an exhausting obligation. She feels most comfortable in the company of other outcasts and criminals, where no one expects her to be a saint.
Ideals
Redemption. My blood may be tainted, but my choices are mine to make.
Bonds
I am the last one who knows the true names of my lost people, I must find a way to honor the few who were innocent among them.
Flaws
I am convinced that my presence will eventually cause the death of anyone I grow fond of.
Quirks
Background
Born as a potential vessel for Bhaal, Ssenkrad was raised in a sanctuary of shadows where the air was thick with the copper scent of blood. She was groomed for murder, but her hands shook when she was ordered to slit the throat of an innocent stablehand. Deemed a failed investment, she was cursed with the brand of the jinx and exiled. She spent years in the city slums, learning the languages of those forgotten by society. She mastered Abyssal in the cult, Thieves Cant in the gutters, and Gnomish from an old clockmaker who sheltered her from the rain. While she lived as a pariah, a holy war obliterated her entire people, cult and civilian alike. As the only survivor, she believes she was spared only so that bad luck could have a witness. She now clings to the light, trying to use the powers meant for destruction to mend what she can.
“She was groomed for murder, but her hands shook when she was ordered to slit the throat of an innocent stablehand.”
- Background
- Criminal
Connections
Species
Human
Media
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