Aurelia Malice
Aurelia Malice
Sheet
AC 16 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Second WindLevel 1
When Aurelia is injured and has an available use of Second Wind.
Aurelia regains 1d10 + 1 hit points as a Bonus Action.
Always on
- Push
When Aurelia hits with a weapon that has the Push mastery property.
When Aurelia hits with the weapon, she can apply the Push mastery property, moving a Large or smaller creature up to 10 feet away from her if it fails the required Strength save.
- Fighting StyleLevel 1
Aurelia gains one Fighting Style feat. She has chosen Defense, granting a +1 bonus to Armor Class while wearing armor.
- Weapon MasteryLevel 1
Aurelia has mastery with three weapons. She can use the mastery properties of the longsword, javelin, and handaxe when wielding them.
- TraitElfDarkvision, Aurelia can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitElfElven Lineage, Aurelia has chosen the Drow lineage. She knows the Dancing Lights cantrip and can cast Faerie Fire at level 3 and Darkness at level 5, each without a spell slot once per Long Rest. Charisma is her spellcasting ability for these spells.
- TraitElfFey Ancestry, Aurelia has Advantage on saving throws to avoid or end the Charmed condition.
- TraitElfKeen Senses, Aurelia has proficiency in the Perception skill.
- TraitElfTrance, Aurelia does not need to sleep and can finish a Long Rest in 4 hours by entering a meditative trance.
- Military RankSoldier
Aurelia retains the respect and authority associated with her former military rank. Soldiers who recognize her service may provide basic assistance, temporary shelter, information, or access to military facilities, depending on their loyalty and circumstances.
Spells
1 spellSpellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- LongswordA finely balanced longsword bearing the spider sigil of House Malice.
- FlailA broad-headed flail used for breaking shields and punishing prisoners who resist questioning.
- 8×JavelinBalanced throwing spears, each marked with a small black enamel band.
- ShortbowA compact bow suitable for patrols and ambushes.
Armor
- Chain mailPolished interlocking metal armor worn beneath a dark drow military cloak.
Tools
- Gaming SetA simple set used to wager for information and favors among soldiers.
Gear
- Dungeoneer's PackContains essential adventuring supplies, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Healer's KitUsed to treat wounds after interrogation, battle, or both.
- 20×ArrowsArrows for the shortbow.
- Military insigniaA military insignia and proof of former rank.
Purse
- 14×Gold piecesA pouch containing starting currency.
Appearance
Aurelia is a statuesque drow elf with obsidian skin, long white hair braided with silver wire, and vivid crimson eyes. Her angular face bears a thin scar beneath the left eye, a ceremonial mark of House Malice. She wears polished chain mail beneath a dark military cloak, with a spider-shaped insignia worked into the clasp. Her movements are controlled and deliberate, and she carries herself like a judge who has already decided the verdict.
Mannerisms
Aurelia stands perfectly still when listening, with one hand resting near her sword and her head tilted slightly downward. She addresses people by rank or usefulness rather than by name, and she pauses before answering questions as though weighing the legal consequences of every word.
Personality
Aurelia is quiet, exacting, and intensely observant. She speaks with formal courtesy even while threatening someone, preferring a calm question to a shouted command. She rewards competence, despises disorder, and has a dry appreciation for irony. Beneath her composure lies a constant calculation of loyalties, vulnerabilities, and possible betrayals.
Ideals
Order. Freedom is merely the name fools give to systems they do not understand. A strong hierarchy prevents chaos, and those who resist their place must be corrected.
Bonds
House Malice is both the source of Aurelia's power and the chain around her throat. She will protect its secrets until she can replace its leadership, and she keeps a stolen signet belonging to the one family member whose betrayal she has never forgiven.
Flaws
Aurelia cannot tolerate defiance, especially when it comes from someone she considers beneath her. She confuses fear with respect, assumes every kindness has a hidden price, and would rather destroy useful evidence than admit that someone else outmaneuvered her.
Quirks
Background
Aurelia Malice was raised beneath the glittering cruelty of a powerful drow house, where obedience was taught as a sacred duty and compassion was treated as evidence of weakness. As a child, she learned to read the hesitation in a servant's voice, the lie behind a priestess's smile, and the exact moment when fear became useful. Her family eventually placed her in the house guard, where she distinguished herself through discipline, ruthless efficiency, and an unnerving talent for extracting confessions without drawing her blade. She became an inquisitor in all but name, tasked with finding disloyalty before it could threaten House Malice. When a military campaign ended in the disappearance of several nobles, Aurelia was ordered to identify the traitors. Her investigation uncovered evidence that the conspiracy reached into her own family, but the truth implicated a ranking member of House Malice. Rather than expose the house, Aurelia buried the evidence, executed the expendable conspirators, and accepted a covert assignment on the surface. Officially, she is pursuing fugitives and recovering stolen intelligence. In truth, she is gathering leverage, eliminating threats, and deciding whether House Malice deserves her loyalty or merely her obedience. She adventurers with soldiers' discipline, an inquisitor's patience, and the conviction that order is most secure when everyone understands exactly what will happen if they disobey.
“As a child, she learned to read the hesitation in a servant's voice, the lie behind a priestess's smile, and the exact moment when fear became useful.”
- Background
- Soldier
Connections
Species
Elf
Media
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