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Sarah - AI-generated fantasy Character

Sarah

Human · Wizard (School of Necromancy) · Level 3 · Acolyte

Sarah

Powerful and intensely curious, Sarah prefers investigation, negotiation, and carefully chosen magic over open combat.
AC12
HP19/19
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 19 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

INTWISSTRDEXCONCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Draconic

Features

10 features

Always on

  • SpellcastingLevel 1

    Sarah is a 3rd-level spellcaster. Her spellcasting ability is Intelligence. She can use an arcane focus as a spellcasting focus and maintains a spellbook containing her wizard spells.

  • Arcane RecoveryLevel 1

    Once per day when she finishes a short rest, Sarah can recover expended spell slots with a combined level of up to 2. No slot can be 6th level or higher.

  • Arcane TraditionLevel 2

    Sarah has chosen the School of Necromancy as her arcane tradition. Her studies focus on the magic that manipulates life, death, and undeath.

  • Necromancy SavantLevel 2

    The gold and time Sarah must spend to copy a necromancy spell into her spellbook is halved.

  • Grim HarvestLevel 2

    When Sarah kills one or more creatures with a spell of 1st level or higher, she regains hit points equal to twice the spell's level, or three times the spell's level if the spell belongs to the School of Necromancy. She can regain hit points from this feature only once per turn.

  • Ability Score IncreaseHumanEach of Sarah's ability scores increases by 1.
  • SizeHumanMedium.
  • SpeedHumanSarah's walking speed is 30 feet.
  • LanguagesHumanSarah can speak, read, and write Common and one additional language of her choice.
  • Shelter of the FaithfulAcolyte

    Sarah can command the respect of those who share her faith and can perform the religious ceremonies of her temple. She and her companions can expect free basic support from temples and shrines of her faith, though donations and material assistance are not guaranteed.

Spells

12 spells

Spellcasting. Sarah casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , , , ,

2nd level (2 slots):

3rd level:

Gear

10 items

Weapons

  • Dagger
    A finely balanced weapon used as a last resort when magic is impractical.

Gear

  • Arcane Focus
    A polished black crystal set in a simple iron frame, used as Sarah's arcane focus.
  • Scholar's Pack
    Contains parchment, ink, pens, a small knife, a tinderbox, and other useful scholarly supplies.
  • Spellbook
    Sarah's personal spellbook, containing her six 1st-level wizard spells and four 2nd-level wizard spells.
  • Holy Symbol
    A small silver symbol representing Sarah's temple and faith.
  • Prayer Book
    A devotional text containing prayers concerning death, remembrance, and the protection of the living.
  • 5×
    Sticks of Incense
    Used in temple ceremonies and funerary rites.
  • Vestments
    Formal temple clothing worn during ceremonies.
  • Common Clothes
    Plain travel clothing suitable for a temple acolyte.

Purse

  • Pouch of Gold
    Sarah's remaining personal funds and temple stipend.

Appearance

Sarah is a tall, sturdy human woman with dark brown hair usually braided close to the scalp and warm brown eyes that become intensely focused whenever she studies something unusual. Her voice is low and measured, with a faint breathy rasp from years spent reciting prayers and incantations over smoking censers. When rattled, she stops breathing for a moment before speaking in clipped, unnervingly calm phrases. She wears practical charcoal robes beneath a weathered traveling coat. A small iron reliquary hangs at her throat, its surface worn smooth where her thumb repeatedly rubs the same corner. Her spellbook is bound in dark leather and reinforced with strips of faded red cloth, while a bone-handled dagger rests at her belt.

Mannerisms

Sarah speaks softly and precisely, often pausing to inhale through her nose before answering. When concentrating, she taps the worn corner of her iron reliquary three times. When angered, her voice becomes gentler rather than louder, and she begins addressing people by their full names.

Personality

Powerful and intensely curious, Sarah prefers investigation, negotiation, and carefully chosen magic over open combat. She is gentle with the frightened, patient with the ignorant, and ruthless toward anyone who threatens her companions or attempts to destroy knowledge. She treats death with solemn respect, but she has little patience for people who use moral outrage to conceal cowardice or ignorance.

Ideals

Knowledge. The boundary between life and death is a mystery, not a taboo. Understanding it may save lives, even if the path to that understanding is frightening.

Bonds

She carries the iron reliquary of her former mentor, who vanished after taking responsibility for Sarah's forbidden research. She intends to find him, learn what truly happened, and recover the missing pages from his necromantic journal.

Flaws

Sarah's compassion is conditional when she believes someone has endangered knowledge or obstructed the truth. She can justify frightening cruelty as necessary research, and once she decides a person is a threat, she becomes disturbingly patient about removing that threat.

Quirks

She records the names of every person she meets in the margins of her spellbook, adding a small mark beside each name after death or disappearance.
She keeps a pinch of cemetery soil in a sealed glass vial and periodically checks whether it has changed color.
She apologizes to corpses before using necromantic magic on them.
She instinctively counts doorways, windows, and possible exits whenever she enters a room.

Background

Sarah was raised in a quiet human temple devoted to the passage between life and death. The priests taught that the dead deserved dignity, the living deserved mercy, and both deserved the truth. Sarah took those lessons seriously, but her curiosity carried her further than her teachers intended. She began studying the final moments of the body, the persistence of memory, and the strange border where a soul might linger. Her first successful necromantic experiment was not an act of cruelty, but an attempt to question the spirit of a beloved archivist who had died with an important name unsaid. The answer lasted three heartbeats and left Sarah permanently changed.

“The priests taught that the dead deserved dignity, the living deserved mercy, and both deserved the truth.”
From their backstory
Background
Acolyte

Connections

Species

Human

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