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Anthan Blackthorne - AI-generated fantasy Character

Anthan Blackthorne

Aasimar · Warlock (The Fiend) · Level 20 · Criminal

Anthan Blackthorne

Coldly courteous, meticulous, and intensely observant.
AC12
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 123 · 30 ft.
AlignmentLawful EvilGenderMaleAgeApproximately 38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons

Tools

Thieves' tools,
One gaming set

Languages

Common,
Celestial,
Infernal

Features

29 features

Bonus action

  • Maddening Hex

    When Bonus action

    When a creature affected by Anthan's hex is within 5 feet of him, he can deal psychic damage to it as a bonus action.

Always on

  • Eldritch Blast

    When As an action

    Anthan fires a beam of eldritch force, adding his Charisma modifier to the damage and pushing a hit creature up to 10 feet away.

  • Devil's Sight

    When Passive

    Anthan can see normally in darkness, including magical darkness, out to 120 feet.

  • Eldritch Sight

    When At will

    Anthan can cast detect magic at will without expending a spell slot.

  • Visions of Distant Realms

    When As an action

    Anthan can cast arcane eye at will without expending a spell slot.

  • Pact MagicLevel 1

    Anthan uses Charisma for his warlock spellcasting. He has four 5th-level Pact Magic spell slots, which recharge after a short or long rest.

  • Dark One's BlessingLevel 1

    Dark One's Blessing. When Anthan reduces a hostile creature to 0 hit points, he gains 25 temporary hit points.

  • Eldritch InvocationsLevel 2

    Anthan knows four eldritch invocations: Agonizing Blast, Armor of Shadows, Book of Ancient Secrets, Devil's Sight, Eldritch Sight, Maddening Hex, Repelling Blast, and Visions of Distant Realms.

  • Pact Boon, Pact of the TomeLevel 3

    Pact of the Tome. Anthan possesses a Book of Shadows and gains three additional cantrips from any class. He can also use Book of Ancient Secrets to record and cast ritual spells.

  • Ability Score ImprovementLevel 4

    Ability Score Improvement. Anthan increased his Charisma by 2, raising it to 20.

  • Dark One's Own LuckLevel 6

    Anthan can use Dark One's Own Luck to add 1d10 to one ability check or saving throw after seeing the roll, once per short or long rest.

  • Ability Score ImprovementLevel 8

    Ability Score Improvement. Anthan increased his Charisma by 2, raising it to 20. The excess improvement was converted into the Skilled feat, granting proficiency in Arcana, Investigation, and Sleight of Hand.

  • Fiendish ResilienceLevel 10

    Anthan can choose one damage type when he finishes a short or long rest. He gains resistance to that damage type until he chooses another.

  • Mystic Arcanum, 6th LevelLevel 11

    Mystic Arcanum, 6th level. Anthan can cast one 6th-level warlock spell once per long rest without using a spell slot. He has chosen Soul Cage.

  • Ability Score ImprovementLevel 12

    Resilient, Constitution. Anthan's Constitution increases by 1, and he gains proficiency in Constitution saving throws.

  • Mystic Arcanum, 7th LevelLevel 13

    Mystic Arcanum, 7th level. Anthan can cast one 7th-level warlock spell once per long rest without using a spell slot. He has chosen Forcecage.

  • Hurl Through HellLevel 14

    When Anthan hits a creature with an attack, he can use this feature to transport the target through the lower planes. The target takes 10d10 psychic damage and returns at the end of Anthan's next turn unless it is a fiend.

  • Mystic Arcanum, 8th LevelLevel 15

    Mystic Arcanum, 8th level. Anthan can cast one 8th-level warlock spell once per long rest without using a spell slot. He has chosen Maddening Darkness.

  • Ability Score ImprovementLevel 16

    Alert. Anthan gains a +5 bonus to initiative, cannot be surprised while conscious, and creatures do not gain advantage on attack rolls against him merely because they are unseen.

  • Mystic Arcanum, 9th LevelLevel 17

    Mystic Arcanum, 9th level. Anthan can cast one 9th-level warlock spell once per long rest without using a spell slot. He has chosen Foresight.

  • Ability Score ImprovementLevel 19

    Lucky. Anthan has three luck points per long rest, which can be spent to reroll attack rolls, ability checks, or saving throws, or to impose disadvantage on attacks against him.

  • Eldritch MasterLevel 20

    Eldritch Master. Anthan can spend 1 minute entreating Glasya to regain all expended Pact Magic spell slots. Once used, this feature requires a long rest before it can be used again.

  • TraitAasimarDarkvision out to 60 feet.
  • Celestial ResistanceAasimarResistance to necrotic damage and radiant damage.
  • Healing HandsAasimarOnce per long rest, restore hit points equal to level to a creature touched.
  • Light BearerAasimarKnow the light cantrip, using Charisma as the spellcasting ability.
  • TraitAasimarCelestial and Common language proficiency.
  • TraitAasimarAasimar blood gives Anthan an unmistakable supernatural presence, though his appearance remains mostly mortal.
  • Criminal ContactCriminal

    Anthan has a reliable network of criminal contacts across several planes. He knows how to locate fences, smugglers, corrupt officials, safe houses, and discreet employers, though dealing with extraplanar criminals often carries dangerous obligations.

Spells

21 spells

Spellcasting. Anthan Blackthorne casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , ,

2nd level (4 slots): , ,

3rd level (4 slots): ,

4th level (4 slots): ,

5th level (4 slots): , ,

6th level:

7th level:

8th level:

9th level:

Gear

10 items

Weapons

  • 2×
    Dagger
    A dagger suitable for self-defense, ritual work, and concealment.

Tools

  • Thieves' tools
    A set of thieves' tools used for locks, traps, and covert entry.

Gear

  • Arcane focus
    A blackened arcane focus shaped like a small infernal rose, used for spellcasting.
  • Component pouch
    A component pouch containing mundane and occult spell components.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, ink, pens, parchment, a small bag of sand, and a knife.
  • Book of Shadows
    A Book of Shadows granted by the Pact of the Tome.
  • Glasya's pendant
    A black iron pendant given by Glasya. It functions as an ordinary pendant but allows Glasya to spy on Anthan through infernal means.
  • Crowbar
    A crowbar useful for forced entry and leverage.
  • Dark common clothes
    A set of dark common clothes with a hooded cloak.

Purse

  • Criminal's purse
    A pouch containing 15 gp.

Appearance

Anthan is a tall, lean aasimar with ash-brown skin, luminous amber eyes, and black hair worn long on top and tied back with a strip of red leather. His fine clothes are deliberately understated, dark traveling layers repaired with nearly invisible stitching. His gloves are worn thin at the fingertips from years of lockpicking, writing coded contracts, and handling illicit relics. The one item he visibly cares for is a black iron pendant etched with a stylized infernal rose, which he wears over his shirt despite knowing that Glasya can use it to watch him. His presence is controlled and cold, but a faint, unnatural red glow sometimes shines beneath his skin when his patron's power rises.

Mannerisms

Anthan adjusts his pendant whenever he lies, which is often. He pauses before answering personal questions as though consulting an invisible contract. When irritated, he carefully straightens nearby objects. He rarely raises his voice, preferring to make threats in the same tone he uses to discuss wine or bookkeeping.

Personality

Coldly courteous, meticulous, and intensely observant. Anthan treats conversation like a negotiation and remembers every promise, insult, and hesitation. He is patient with competent criminals, contemptuous of sanctimonious priests, and unexpectedly protective of people who remind him of his younger self. His charm is controlled rather than warm, but when Glasya is involved, his discipline becomes noticeably less reliable.

Ideals

Order. Freedom without structure is merely another form of weakness. Every debt must be recorded, every promise enforced, and every hierarchy understood. If the universe will not provide justice, Anthan will impose a harsher and more dependable substitute.

Bonds

The pendant gifted by Glasya is his most precious possession. He will risk nearly anything to recover it if it is stolen, though he knows keeping it allows her to observe him. He also maintains a hidden network of former street companions, smugglers, fences, and informants who depend on his protection.

Flaws

He cannot forgive unanswered prayers and assumes every act of kindness conceals a demand. He is arrogant about his ability to outthink others, especially priests and devils, which repeatedly tempts him into bargains that should be refused. He knows Glasya manipulates him, but he is emotionally vulnerable to even the smallest sign of sincere affection from her.

Quirks

Keeps a written ledger of favors owed to him and favors he owes others.
Refuses to kneel in temples, even when doing so would be strategically wise.
Can identify many poisons by scent and often comments on them during meals.
Leaves a single black playing card at the scene of major crimes.
Speaks to his pendant when alone, alternating between insults and intimate confessions.

Background

Anthan was born in Cormyr to parents who died before he was old enough to understand why the gods had allowed it. He prayed until his throat hurt, first to kindly household powers and later to any celestial presence that might listen. Nothing answered. Priests offered platitudes, rituals, and empty promises, and Anthan came to regard every temple as a place where frightened people paid to be ignored. He survived instead in alleys, abandoned storehouses, and the hidden passages beneath Cormyrean streets, learning to lie, steal, forge, and vanish before anyone could decide what he was worth. Glasya found him when he was young, not as a grand revelation but as a voice behind a locked door and a hand offering a key. She admired his intelligence, his resentment, and his refusal to beg. Their relationship became a dangerous cycle of bargains, betrayals, seductions, and rare moments of genuine affection. Anthan eventually formalized the bond as a warlock's pact with the Fiend, gaining power enough to move through infernal courts and mortal criminal networks alike. He has since become an expert in illicit trade, soul-dealing, planar smuggling, blackmail, and the legal loopholes of Hell. He knows the pendant Glasya gave him is also a window through which she spies on him. He keeps it anyway, because he remembers the expression on her face when she placed it in his hand, and because some part of him still wants to believe that even devils can love.

“He prayed until his throat hurt, first to kindly household powers and later to any celestial presence that might listen.”
From their backstory
Background
Criminal

Connections

Species

Aasimar

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