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Meyleen

Aarakocra · Druid (Circle of the Land) · Level 3 · Criminal

Meyleen

Meyleen is watchful, irreverent, and fiercely self-directed.
AC16
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 24 · 30 ft., fly 30 ft.
AlignmentChaotic NeutralGenderNon-binaryAge23 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Shields

Weapons

Simple weapons,
Talons, as natural weapons

Tools

Thieves' tools,
Herbalism kit

Languages

Common,
Auran,
Druidic

Features

14 features

Bonus action

  • Wild ShapeLevel 2

    You can use a Bonus Action to expend a use of Wild Shape and magically assume the form of a Beast you have seen, subject to the 2024 Druid Wild Shape rules. You have two uses, regaining one use after a Short Rest and all expended uses after a Long Rest.

Always on

  • SpellcastingLevel 1

    You can cast prepared Druid spells using Wisdom as your spellcasting ability. You have two 1st-level spell slots and two 2nd-level spell slots at this level, plus the listed cantrips.

  • DruidicLevel 1

    You know the secret language of Druids and can leave hidden messages in natural surroundings that other Druids recognize.

  • Primal Order, MagicianLevel 1

    You choose Magician as your Primal Order. You gain proficiency in Arcana and learn one additional Druid cantrip.

  • Wild CompanionLevel 2

    You can expend a use of Wild Shape to summon a familiar spirit in an unoccupied space within 30 feet. The familiar uses the Primal Companion stat block and remains until it drops to 0 Hit Points, you dismiss it, or you finish a Long Rest.

  • Druid Subclass, Circle of the LandLevel 3

    You join the Circle of the Land and gain its subclass features, including Circle spells and the ability to recover magical energy through natural terrain.

  • Circle Spells, GrasslandLevel 3

    You always have Invisibility and Pass without Trace prepared as Circle spells. These spells do not count against the number of Druid spells you can prepare.

  • Creature typeAarakocraHumanoid.
  • SizeAarakocraMedium.
  • SpeedAarakocra30 feet.
  • FlightAarakocraYou have a flying speed equal to your walking speed. You cannot use this flying speed while wearing Medium or Heavy armor.
  • TalonsAarakocraYour talons are natural weapons, which you can use to make unarmed strikes that deal 1d4 slashing damage on a hit.
  • TraitAarakocraAarakocra heritage grants an affinity for the Auran language.
  • AlertCriminal

    You have Alert's Initiative Proficiency, allowing you to add your Proficiency Bonus to Initiative rolls. Immediately after rolling Initiative, you can swap Initiative with a willing ally in the same combat, provided neither creature is Incapacitated.

Spells

10 spells

Spellcasting. Meyleen casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (2 slots): , ,

Gear

10 items

Weapons

  • Sickle
    A small curved blade used for cutting reeds, herbs, and enemies in emergencies.

Armor

  • Leather Armor
    Light armor made from treated leather. When worn, it contributes to Meyleen's Armor Class.
  • Shield
    A wooden shield bearing faint spiral carvings of wind and leaves. It contributes +2 to Armor Class when wielded.

Tools

  • Herbalism Kit
    Used to identify and prepare natural medicines and reagents.

Gear

  • Druidic Focus, Quarterstaff
    A carved quarterstaff serving as Meyleen's Druidic Focus.
  • Explorer's Pack
    A pack containing standard adventuring supplies such as bedroll, mess kit, rope, tinder, and rations.
  • Criminal Equipment Package
    Two daggers, thieves' tools, a crowbar, two pouches, and traveler’s clothes from the Criminal background package.
  • Magically Sealed Ankle Shackle
    A magical restraint around the right ankle. It is a narrative item from Meyleen's past and has no assumed mechanical effect unless the DM assigns one.
  • Personal Lockbox
    A small lockbox containing a broken dance ribbon, a childhood feather, a stolen key, and a list of names. It has no assumed mechanical effect.

Purse

  • 25×
    Gold Pieces
    A small reserve of unspent currency from the combined starting equipment packages.

Appearance

Meyleen is a lean, long-limbed aarakocra with rust-red and cream feathers, a narrow hooked beak, and alert eyes that constantly map exits, balconies, rooftops, and open sky. They move with the controlled balance of a trained dancer, rarely standing still and never turning their back toward a door. Their clothing consists of a worn, deliberately non-revealing loincloth adapted from a former stage costume, a torn sleeveless top, no footwear, and a magically sealed ankle shackle around the right ankle with a short length of chain that softly clinks as they move. A simple thigh band conceals a private adult keepsake, while assorted body jewelry catches the light. Their tiny lockbox of personal belongings is always secured beneath one wing.

Mannerisms

Meyleen angles their body toward the nearest exit even during friendly conversations. They tap out quiet rhythms with their talons, pause before accepting gifts, and instinctively test doors, window latches, and knots. When anxious, they spread their wings slightly as if preparing to leap.

Personality

Meyleen is watchful, irreverent, and fiercely self-directed. They use dry humor to deflect pity and transform awkward silences into rhythmic foot taps or small flourishes of movement. They dislike being touched without warning, but they are unexpectedly gentle with frightened animals, lost children, and anyone trying to reclaim their own life.

Ideals

Freedom. No creature is property, no promise made under coercion is sacred, and every cage deserves an open door.

Bonds

Meyleen carries a tiny lockbox containing a broken dance ribbon, a feather from their childhood nest, a stolen key, and a scrap of names belonging to others still trapped in the same establishment. They will risk almost anything to free those people and destroy the enchantment that marks the brothel's captives.

Flaws

Meyleen assumes every kindness has a hidden price and may sabotage safe opportunities rather than risk dependence. They become reckless when someone is being controlled, especially if chains, collars, contracts, or locked rooms are involved. Their desire for freedom can become so intense that they mistake cooperation for surrender.

Quirks

Counts doors, windows, guards, and rooftops whenever entering a room.
Keeps the tiny lockbox under one wing while sleeping.
Refuses to sleep in a room without a clear route into open air.
Gives names to useful knots.
Collects feathers from places where they have chosen to stay.

Background

Meyleen was born among the high nests of a wind-scoured aarakocra settlement, where every fledgling learned that the sky belonged to no ruler. Their gift for rhythm and aerial movement made them valuable to a traveling entertainment house, but the promised life of music became confinement, coercion, and debt. They were displayed as a dancer, treated as property, and bound with a magical ankle shackle whose chain was meant to make escape impossible. Meyleen survived by memorizing locks, guard rotations, hidden passages, and the habits of every person who underestimated them.

“They were displayed as a dancer, treated as property, and bound with a magical ankle shackle whose chain was meant to make escape impossible.”
From their backstory
Background
Criminal

Connections

Species

Aarakocra

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