Valerica Sunder-Horn
Valerica Sunder-Horn
Sheet
AC 20 · HP 265 · 40 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Intimidating PresenceLevel 10
Use a bonus action to strike terror into enemies within 30 feet.
Reaction
- RetaliationLevel 14
When you take damage from a creature within 5 feet, use your reaction to make a melee weapon attack against them.
Always on
- Vorpal Strike
When Action
+14 to hit. 2d6+8 slashing damage. Reroll damage once via Savage Attacker.
- Graze (Mastery)
When Miss with Greatsword
Deal 5 damage to the target even on a miss.
- RageLevel 1
Enter a state of primal ferocity 6 times per Long Rest. Gain bonus damage (+4), Resistance to Bludgeoning, Piercing, and Slashing damage, and Advantage on Strength checks/saves.
- Unarmored DefenseLevel 1
While not wearing armor, AC equals 10 + Dexterity modifier + Constitution modifier.
- Weapon MasteryLevel 1
Access the mastery properties of six kinds of weapons (e.g., Graze for Greatswords).
- Reckless AttackLevel 2
Gain Advantage on Strength-based attack rolls for the turn, but attack rolls against you have Advantage until your next turn.
- FrenzyLevel 3
While raging, your first successful hit on each turn with a Reckless Attack deals an extra 4d6 damage.
- Mindless RageLevel 6
You cannot be Charmed or Frightened while raging.
- Brutal StrikeLevel 9
If you forgo Advantage from Reckless Attack, deal an extra 3d10 damage and apply a debuff (force movement, reduced speed, etc).
- Indomitable MightLevel 18
If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
- Primal ChampionLevel 20
Strength and Constitution scores increase by 4, to a maximum of 24.
- TraitTieflingDarkvision (60 ft.)
- TraitTieflingOtherworldly Presence (Thaumaturgy cantrip)
- TraitTieflingFiendish Resistance (Fire)
- TraitTieflingInfernal Legacy (Hellish Rebuke, Darkness)
- Savage AttackerSoldier
Once per turn when you hit with a weapon, you can reroll the weapon's damage dice and use either total.
Spells
3 spellsSpellcasting. Valerica Sunder-Horn casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will):
2nd level: ,
Gear
4 itemsWeapons
- Vorpal GreatswordA +3 magical weapon. Ignores resistance to slashing damage. On a roll of 20, you cut off the target's head (if they have one and can't survive without it). Deals 2d6 + 8 damage (STR + Magic).
Gear
- Modern Desert AttireMoisture-wicking sleeveless top, black athletic shorts, and reinforced cross-training shoes.
- Three-Dragon Ante SetA well-worn deck of cards for gambling.
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a watersheet.
Appearance
Valerica stands as a titan of muscle, her six-foot-eight frame defined by thick, vascular definition and large breasts. Her skin is hidden beneath solid black tattoo sleeves that cover her entire arms from shoulders to wrists, contrasting against her deep demonic horns. She wears modern desert survival gear, including a black sleeveless crop top, short athletic shorts that emphasize her powerful thighs and a prominent bulge, and durable running shoes designed for high fantasy sands.
Mannerisms
She has a habit of rhythmically tensing her biceps while waiting for others to finish talking.
Personality
Stoic and efficient, Valerica speaks with the brevity of a career soldier. She views traditional armor as a sign of weakness and prefers the freedom of movement provided by her modern athletic wear. She is prone to sudden, terrifying explosions of violence when her tactical patience is exhausted.
Ideals
Freedom. I have been a pawn for too long. No commander will ever hold my leash again.
Bonds
My sword is the only thing that has never lied to me. I will maintain its edge until the world itself is severed.
Flaws
My rage is an addiction. I often escalate small arguments into bloody brawls just to feel the rush of the frenzy.
Quirks
Background
Valerica spent two decades as the heavy shock troop of the Obsidian Legion, patrolling the shifting dunes of the Burning Reach. During the Great Sundering, her unit was abandoned by their high command to save a caravan of aristocrats. The betrayal sparked a frenzy within her that has never fully subsided, causing her to massacre the pursuing forces and disappear into the wastes. She traded her legionnaire plates for more practical, modern attire that better suited her hyper-active metabolism and aggressive fighting style. To distance herself from her infernal heritage and the legion's records, she inked her arms in solid black void-paint. Now she wanders as a legendary mercenary, carrying a Vorpal Greatsword she took from a fallen celestial general. She remains a symbol of survival and raw power in a world of high-magic conflict.
“During the Great Sundering, her unit was abandoned by their high command to save a caravan of aristocrats.”
- Background
- Soldier
Connections
Species
Tiefling
Media
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