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Korth Helderax - AI-generated fantasy Character

Korth Helderax

Dragonborn (Black) · Fighter (Battle Master) · Level 5 · Soldier

Korth Helderax

Korth is a man of few words and decisive actions.
AC17
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 44 · 30 ft.
AlignmentLawful NeutralGenderMaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Three-Dragon Ante Set,
Vehicles (Land)

Languages

Common,
Draconic

Features

17 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action.

Bonus action

  • Second WindLevel 1

    Regain 1d10 + fighter level HP as a Bonus Action. 2 uses per Long Rest, regain 1 on Short Rest.

Always on

  • Menacing Attack

    When Hit with weapon attack

    Add 1d8 to damage. Target must succeed on a WIS save (DC 14) or be frightened of you until the end of your next turn.

  • Trip Attack

    When Hit with weapon attack

    Add 1d8 to damage. If target is Large or smaller, it must succeed on a STR save (DC 14) or be knocked prone.

  • Commanding Bolt

    When Take Attack action

    Forgo one attack and spend a die to direct an ally. Ally uses reaction to make one weapon attack, adding the d8 to their damage roll.

  • Fighting Style: DefenseLevel 1

    While you are wearing armor, you gain a +1 bonus to AC.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three kinds of weapons. Current: Halberd (Cleave), Shortsword (Vex), Handaxe (Vex).

  • Action SurgeLevel 2

    Take one additional action on your turn. 1/Short or Long Rest.

  • Tactical MindLevel 2

    When you fail an ability check, you can spend a use of Second Wind to add 1d10 to the roll. Use is only expended if the check then succeeds.

  • Combat SuperiorityLevel 3

    You have 4 d8 superiority dice. Maneuvers: Menacing Attack, Trip Attack, Commanding Bolt.

  • Student of WarLevel 3

    Proficiency with one type of artisan's tools. Choice: Smith's Tools.

  • Tactical ShiftLevel 5

    Whenever you use your Second Wind, you can move up to half your speed without provoking Opportunity Attacks.

  • Breath Weapon (15 ftDragonborn (Black)Cone or 30 ft. Line, 1d10 + level Acid damage, DEX save)
  • TraitDragonborn (Black)Damage Resistance (Acid)
  • TraitDragonborn (Black)Darkvision (60 ft.)
  • Draconic Flight (Level 5Dragonborn (Black)Spectral wings, fly speed equal to walking speed for 1 minute, 1/Long Rest)
  • Savage AttackerSoldier

    Once per turn when you hit with a weapon, you can roll the damage dice twice and use either total.

Gear

6 items

Weapons

  • Halberd
    Heavy, Reach, Two-handed martial weapon. Mastery: Cleave.
  • Shortsword
    Finesse, Light martial weapon. Mastery: Vex.
  • 2×
    Handaxe
    Light, Thrown weapon. Mastery: Vex.

Armor

  • Chain Mail
    Strong but heavy metal links.

Tools

  • Set of Bone Dice
    Soldier gaming set.

Gear

  • Dungeoneer's Pack
    Standard adventuring supplies.

Appearance

A towering dragonborn with matte black scales that resemble hammered iron. His horns are swept back and scarred from years of wearing an infantry helmet. He wears practical, dark gray chain mail over boiled leather, and his halberd is kept in meticulous condition. A faint scent of marsh water and ozone clings to him.

Mannerisms

He tends to stand at parade rest when waiting and gives a short, sharp nod instead of saying yes.

Personality

Korth is a man of few words and decisive actions. He views life through the lens of a tactical map, constantly evaluating exits and cover. He is disciplined and expects the same from others, yet he possesses a hidden protective streak for those he considers part of his unit.

Ideals

Responsibility. I do what I must and obey just authority, but I no longer follow leaders who treat lives like copper pieces.

Bonds

My surviving squad mates are the only family I have left, I will always find work for them if they need it.

Flaws

I have little patience for those who do not follow orders or lack martial discipline.

Quirks

Always polishes his halberd blade before going to sleep.
Refuses to sleep in a bed, preferring the floor or a hard bedroll.
Categorizes people he meets by their combat utility.

Background

Conscripted at a young age into the Black Marsh Infantry, Korth knew only the rhythmic tread of boots and the weight of a polearm for most of his life. He was a natural soldier, climbing from a muddy grunt to a respected Sergeant through grit and an uncompromising adherence to the chain of command. His specialty was holding swampy chokepoints, where his acid breath could decimate rows of attackers in the narrow confines of the fens. He eventually earned the right to lead his own unit, the Iron Boggers, but his military career ended in blood and betrayal. During a chaotic skirmish at Raven's Watch, his superiors denied him the promised reinforcements, leaving his unit to be slaughtered. Korth and a handful of survivors barely escaped the carnage, wounded in both body and spirit. Disillusioned with the brass, Korth tore the insignias from his shoulders and took his halberd elsewhere. He realized that loyalty to a flag was a fool's errand, but loyalty to one's comrades was worth its weight in gold. He now sells his steel to the highest bidder, though he still carries the tactical mindset of a commander and the heavy heart of a leader who lost too many brothers.

“He was a natural soldier, climbing from a muddy grunt to a respected Sergeant through grit and an uncompromising adherence to the chain of command.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn (Black)

Media

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