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Thaxus Karigan - AI-generated fantasy Character

Thaxus Karigan

Tiefling · Rogue · Level 1 · Urchin

Thaxus Karigan

Thaxus is quick-witted, observant, and irreverently charming.
AC15
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 11 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge23 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Infernal

Features

9 features

Always on

  • Sneak Attack

    When On a qualifying weapon attack

    Once per turn, deal an extra 1d6 damage when attacking with advantage, or when an enemy of the target is within 5 feet of it, using a finesse or ranged weapon.

  • Thieves' CantLevel 1

    Thaxus has proficiency with thieves' tools. He also understands the secret code and signs used by rogues to communicate hidden messages, danger, safe houses, and opportunities without openly speaking.

  • Sneak Attack (1d6)Level 1

    Once per turn, Thaxus deals an extra 1d6 damage to one creature he hits with an attack if he has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and Thaxus does not have disadvantage on the attack roll. The attack must use a finesse or ranged weapon.

  • ExpertiseLevel 1

    Thaxus gains expertise in two proficient skills. His proficiency bonus is doubled for any ability check using those skills. His expertise skills are Stealth and Sleight of Hand.

  • DarkvisionTieflingThaxus can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees darkness in shades of gray.
  • Hellish ResistanceTieflingThaxus has resistance to fire damage.
  • Infernal LegacyTieflingThaxus knows the thaumaturgy cantrip. Charisma is his spellcasting ability for this spell.
  • LanguagesTieflingThaxus can speak, read, and write Common and Infernal.
  • City SecretsUrchin

    Thaxus knows the secret patterns and shortcuts of cities. He can find passages through urban areas that others would miss, and he can locate food, shelter, and basic aid for himself and his companions in a settlement, provided such resources exist.

Spells

1 spell

Spellcasting. Thaxus Karigan casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will):

Gear

13 items

Weapons

  • Rapier
    A finely balanced one-handed finesse weapon with a narrow blade.
  • Shortbow
    A light ranged weapon, carried with a quiver containing 20 arrows.
  • 2×
    Daggers
    Small blades useful for combat, utility, and throwing.

Armor

  • Leather Armor
    Light protective armor made from tough, flexible leather.

Tools

  • Thieves' Tools
    A compact set of picks, files, tension wrenches, and other tools for opening locks and disabling traps.
  • Disguise Kit
    A kit containing cosmetics, wigs, false facial hair, and small prosthetic details for disguises.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's Pack
    A leather pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • City Map
    A tiny, carefully folded city map marked with hidden routes and old escape paths.
  • Brass Rat Charm
    A small brass rat charm, worn smooth by constant rubbing.
  • Common Clothes
    Plain, patched clothing suited to blending into crowded streets.
  • Pet Mouse
    A tiny gray mouse that travels in a padded pocket and is trained to remain quiet.

Purse

  • 10×
    Gold Pieces
    Coin saved from odd jobs and petty theft.

Appearance

Thaxus is a lean, sharp-featured tiefling with deep crimson skin, swept-back black hair, and curling horns polished smooth from years of absentminded handling. His amber eyes are constantly moving, measuring exits, pockets, and hands. He wears a well-fitted but heavily patched suit of dark leather armor beneath a weathered charcoal cloak. A small brass rat charm hangs from his belt, its surface worn bright where his thumb rubs it whenever he is thinking. He stands too close during conversations, often without realizing it, and has an unsettling habit of appearing beside people rather than approaching them.

Mannerisms

Thaxus speaks in a low, quick voice and leans in too close when listening. He rolls the brass rat charm across his knuckles, taps doorframes twice before entering, and glances toward the nearest exit whenever someone laughs unexpectedly.

Personality

Thaxus is quick-witted, observant, and irreverently charming. He treats danger like a puzzle and conversation like a game of hidden wagers. Though he pretends to care only about coin and personal freedom, he is unusually alert to frightened children, exploited servants, and anyone being cornered by people with greater power. He dislikes solemn promises but remembers every one he makes.

Ideals

Freedom. No law, debt, master, prophecy, or bloodline gets to decide what a person becomes. Everyone deserves the chance to slip their leash.

Bonds

The brass rat charm left by Vey is the closest thing Thaxus has to family. He will risk himself to learn what happened to his mentor and to protect abandoned children from being used by criminal gangs.

Flaws

Thaxus assumes every kindness has a hidden price, and he often ruins genuine relationships by testing people until they fail. He cannot resist a locked door, a secret compartment, or an insult disguised as polite conversation. When frightened, he becomes reckless rather than admitting he needs help.

Quirks

Names every lockpick in his kit after a different street in his childhood neighborhood.
Leaves a tiny chalk mark shaped like a rat near places where he has hidden supplies.
Can identify most coins by touch and unconsciously sorts them by age.
Offers his pet mouse the first crumb of any meal before eating.

Background

Thaxus Karigan grew up beneath the crowded bridges and rain-blackened roofs of a sprawling city, where a child learned quickly that hunger made poor company and hesitation made expensive mistakes. His mother disappeared when he was young, leaving him with only a brass rat charm and a name he was never certain belonged to him. He survived by carrying messages, lifting purses, and guiding strangers through alleys that respectable citizens pretended did not exist. His infernal heritage made him memorable, but it also made him useful to criminals who wanted someone blamed before anyone thought to look for the truth. An elderly pickpocket named Vey taught Thaxus the difference between stealing and taking responsibility. Vey showed him how to read a room, how to leave a mark without leaving evidence, and how to keep one promise even when every other promise in the city was for sale. When Vey vanished after robbing the wrong magistrate, Thaxus took the old thief's brass rat charm and began working farther from home. He now travels as a rogue-for-hire, chasing coin, secrets, and the faint possibility that Vey is still alive somewhere beyond the city walls. He tells himself he wants freedom, but what he really wants is to become impossible for anyone to discard.

“His mother disappeared when he was young, leaving him with only a brass rat charm and a name he was never certain belonged to him.”
From their backstory
Background
Urchin

Connections

Species

Tiefling

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