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ENVY - AI-generated fantasy Character

ENVY

Human · Fighter (Champion) · Level 20 · Outlander

ENVY

He is a man of few words, carrying himself with a heavy grace that suggests he has seen everything that can happen.
AC18
HP204/204
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 204 · 30 ft.
AlignmentLawful NeutralGenderMaleAgeAppears 25, ancient chronologically
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Flute

Languages

Common,
Elvish

Features

12 features

Action

  • Extra Attack (3)Level 20

    Attack four times whenever you take the Attack action.

Bonus action

  • Second WindLevel 1

    Bonus action to regain 1d10 + 20 HP. Once per short or long rest.

Always on

  • Fighting Style: ArcheryLevel 1

    +2 bonus to attack rolls with ranged weapons.

  • Action SurgeLevel 2

    Take one additional action on your turn. Two uses per short or long rest.

  • Improved CriticalLevel 3

    Weapon attacks score a critical hit on a roll of 19 or 20.

  • Remarkable AthleteLevel 7

    Add half proficiency bonus (3) to non-proficient STR, DEX, CON checks. Jump distance increases by STR modifier.

  • Additional Fighting Style: DefenseLevel 10

    +1 bonus to AC while wearing armor.

  • IndomitableLevel 9

    Reroll a failed saving throw. Three uses per long rest.

  • Superior CriticalLevel 15

    Weapon attacks score a critical hit on a roll of 18 through 20.

  • SurvivorLevel 18

    Regain 5 + CON modifier (9) HP at the start of each turn if HP is under half maximum and not at 0.

  • Extra LanguageHumanElvish
  • WandererOutlander

    Excellent memory for maps and geography. Can find food and fresh water for self and five others each day.

Spells

Spellcasting. ENVY casts with null ( to hit with spell attacks).

Gear

7 items

Weapons

  • Rapier
    Fine fencing sword for precision.
  • Longbow
    Heavy draw wood bow.

Armor

  • Studded Leather Armor
    Hardened leather with metal studs.

Gear

  • Quiver of 20 Arrows
    Standard flight arrows.
  • Explorer's Pack
    Includes backpack, bedroll, mess kit, tinderbox, torches, rations, water skin, and rope.
  • Staff
    Walking staff and focus.
  • Hunting Trap
    Spiked steel trap.

Appearance

Envy stands at 5 feet 11 inches tall, weighing 176 pounds with a lean and athletic frame. He has tan skin, short black hair, and light brown eyes that possess a weary depth. His features reflect a slightly Asian American look. He wears practical traveler clothes and light, studded leather armor that shows signs of incredible wear, yet is maintained with meticulous care.

Mannerisms

He has a habit of adjusting his gloves as if checking his own pulse. He never blinks when someone is speaking to him.

Personality

He is a man of few words, carrying himself with a heavy grace that suggests he has seen everything that can happen. He is driven by a radical altruism, seemingly uncaring for his own well-being if it means someone else might survive. He speaks with an old world formality and often appears to be anticipating events before they occur.

Ideals

Fate can be changed if one is willing to suffer for the sake of the outcome.

Bonds

I am the shield for those who still have the capacity to grow and find peace.

Flaws

I loathe myself and the eternity I represent, often taking lethal risks to prove I am still real.

Quirks

Checks the direction of the wind constantly even indoors.
Counts the heartbeats of those around him.
Stares at the horizon during every sunset as if expecting it to be the last.

Background

Envy is a man unmoored from the flow of time, a wanderer who has lived millions of lifetimes yet has never truly known the release of a final death. He possesses the strange quality of stagnant mastery. No matter how many battles he wins, he feels he cannot grow any stronger, only reclaiming the peak performance he has perfected over centuries of existence. His name is a self imposed penance, representing his jealousy for the mortal lives that have a beginning, an end, and a simple purpose that he was long ago denied. He comes from no specific kingdom, often arriving as a ghost in the wasteland to steer fate back toward its intended path. He has died millions of times in his own memories, sacrificial ends that bought safety for others. To him, the world is a recurring dream, and he is the one tasked with making sure it does not turn into a nightmare. He hates the cycles of his own existence and the stagnant nature of his power, yet he will never stop fighting to save every soul he can, believing his own life is a small price for the survival of the innocent.

“He possesses the strange quality of stagnant mastery.”
From their backstory
Background
Outlander

Connections

Species

Human

Media

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