Kogtak
Kogtak
Sheet
AC 17 · HP 45 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
24 featuresAction
- Wholeness of BodyLevel 6
When On Kogtak's turn.
Restore 18 hit points to himself as an action once per long rest.
Bonus action
- Martial ArtsLevel 1
When After taking the Attack action with an unarmed strike or monk weapon.
Make one unarmed strike as a bonus action after taking the Attack action with an unarmed strike or monk weapon.
- Flurry of Blows
When After taking the Attack action.
Make two unarmed strikes as a bonus action by spending 1 ki point.
- Patient Defense
When On Kogtak's turn.
Take the Dodge action as a bonus action by spending 1 ki point.
- Step of the Wind
When On Kogtak's turn.
Take the Dash or Disengage action as a bonus action by spending 1 ki point. Kogtak can also jump twice as far that turn.
- Ki FeaturesLevel 2
Kogtak can use a bonus action to make two unarmed strikes after spending 1 ki point for Flurry of Blows, spend 1 ki point to Dodge as a bonus action with Patient Defense, or spend 1 ki point to Dash or Disengage as a bonus action with Step of the Wind.
- Shell DefenseTortleAs an action, Kogtak can withdraw into his shell, gaining +4 AC and advantage on Strength and Constitution saving throws, but his speed becomes 0, he has disadvantage on Dexterity saving throws, and he cannot take reactions. He can emerge as a bonus action.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack.
Reduce damage from a ranged weapon attack by 1d10 + 9. If reduced to 0, catch and throw the missile by spending 1 ki point.
- Slow FallLevel 4
When When falling.
Reduce falling damage by 30 points.
Always on
- Stunning StrikeLevel 5
When When Kogtak hits with a melee weapon attack.
Spend 1 ki point when hitting with a melee weapon attack. The target makes a DC 14 Constitution saving throw or is stunned until the end of Kogtak's next turn.
- Open Hand TechniqueLevel 3
When When a Flurry of Blows attack hits.
After using Flurry of Blows, impose no reactions, knock prone with a DC 14 Strength save, or push up to 15 feet with a DC 14 Dexterity save on a Flurry hit.
- KiLevel 2
Kogtak has six ki points, regained after a short or long rest. Ki powers include Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored MovementLevel 2
Kogtak's unarmored movement increases his speed by 15 feet while he is not wearing armor or wielding a shield.
- Monastic Tradition, Way of the Open HandLevel 3
Kogtak chooses the Way of the Open Hand, learning techniques that turn his strikes into precise disruptive blows.
- Ability Score ImprovementLevel 4
Kogtak gains proficiency in Strength saving throws and Dexterity saving throws. If he already had either proficiency, he can choose another monk or martial class saving throw proficiency instead.
- Extra AttackLevel 5
Kogtak can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Martial Arts ImprovementLevel 5
Kogtak's martial arts die becomes a d6.
- Unarmored Movement ImprovementLevel 6
Kogtak's unarmored movement bonus increases to 15 feet.
- Natural ArmorTortleKogtak's shell provides an AC of 17. He cannot wear armor, but can use a shield.
- ClawsTortleKogtak's claws are natural weapons that deal 1d4 slashing damage on a hit.
- Hold BreathTortleKogtak can hold his breath for up to 1 hour.
- Survival InstinctTortleKogtak has proficiency in the Survival skill.
- LanguagesTortleKogtak can speak, read, and write Common and Aquan.
- WandererOutlander
Kogtak has an excellent memory for maps and geography. He can recall the general layout of terrain, settlements, and natural landmarks, and can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Gear
9 itemsWeapons
- ShortswordA balanced blade used for close combat and travel. It is a monk weapon.
- 10×DartSmall balanced darts suitable for throwing. They are monk weapons.
Tools
- Pan fluteA wooden pan flute with a low, breathy tone, carried from his years on the road.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and 50 feet of hempen rope.
- Hunting trapA sturdy iron trap used to catch game or restrain creatures.
- Trophy from a huntA preserved mountain goat horn, taken from the first animal Kogtak tracked alone.
- Traveler's clothesPlain durable clothes suited to long travel.
- AquanThe tortle language of the coastal clans.
Purse
- Belt pouchA small pouch containing ten gold pieces.
Appearance
Kogtak is a broad-shelled male tortle with dark olive skin, amber eyes, and a weathered shell patterned in bands of ochre, charcoal, and pale green. His shell bears small carved marks recording rivers, mountain passes, and the names of people he has guided. He wears a simple monk's sash, loose travel trousers, and a cord holding a chipped stone from his birth beach. His hands are scarred from climbing, training, and years spent making his way through harsh country.
Mannerisms
Kogtak pauses before answering difficult questions and taps two claws against his shell in a slow, even rhythm. When entering unfamiliar ground, he crouches to touch the earth before looking ahead. He speaks in short, practical sentences, then occasionally surprises people with a precise and poetic observation about weather or stone.
Personality
Kogtak is observant, patient, and quietly protective. He dislikes wasteful motion, loud boasting, and plans that depend on luck. He listens carefully to strangers, but once he decides someone is under his protection, his loyalty becomes nearly immovable. He has a dry sense of humor and treats maps, meals, and promises with equal seriousness.
Ideals
Balance. The world does not owe anyone safety, but every living thing deserves a fair chance to find its footing. I intervene when one force threatens to crush everything around it.
Bonds
The mountain monastery that trained him is one of the few places he considers home. He will protect its monks and the spring they guard, even if doing so costs him his freedom.
Flaws
Kogtak assumes that anyone who refuses to explain a decision is hiding a weakness. He can become stubbornly literal, especially when frightened, and would rather endure an obvious danger than admit he has lost his sense of direction.
Quirks
Background
Kogtak was born in a coastal tortle settlement where the elders taught that a shell is not a wall, but a record of every place one has survived. As a young tortle, he followed hunters into marshes, climbed the black cliffs above the surf, and learned to read weather from the movement of birds. During one expedition, his party was trapped by a sudden landslide. Kogtak survived by folding into his shell beneath a shelf of stone, then spent three days crawling through darkness before finding a way out. The experience left him patient, deliberate, and unwilling to mistake stillness for weakness. He later came upon a remote monastery built beside a highland spring. The monks recognized his instinctive balance and taught him to turn his considerable strength into controlled motion. Kogtak never became graceful in the delicate sense. His style is grounded, abrupt, and heavy, using the shell, shoulder, knee, and open palm as naturally as a cliff uses gravity. After six years of training, he left the monastery to guide travelers, investigate threats along old roads, and learn why several villages have disappeared from the maps he remembers. He does not seek glory. He seeks the shape of the truth, and the safest path through it.
“As a young tortle, he followed hunters into marshes, climbed the black cliffs above the surf, and learned to read weather from the movement of birds.”
- Background
- Outlander
Connections
Species
Tortle
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