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Vitha Ashmark - AI-generated fantasy Character

Vitha Ashmark

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha Ashmark

Quiet, watchful, and intensely practical, Vitha speaks only when she believes her words will improve the situation.
AC17
HP128/128
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 128 · 50 ft.
AlignmentNeutral GoodGenderFemaleAge36 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Bone flute,
One gaming set

Languages

Common,
Goblin,
One additional language: Undercommon

Features

23 features

Bonus action

  • Cunning ActionLevel 2

    When On her turn

    As a bonus action, Vitha Dashes, Disengages, or Hides.

  • Expertise and Sneak AttackLevel 1

    Vitha can use a bonus action to Dash, Disengage, or Hide. She deals an extra 7d6 damage once per turn when she hits with a qualifying finesse or ranged weapon attack while having advantage, or when another enemy of the target is within 5 feet of it and she does not have disadvantage.

  • Nimble EscapeGoblincan Disengage or Hide as a bonus action.

Reaction

  • SkirmisherLevel 3

    When An enemy ends its turn within 5 feet

    When an enemy ends its turn within 5 feet of Vitha, she moves up to half her speed without provoking an opportunity attack from that enemy.

  • Uncanny DodgeLevel 5

    When She is hit by an attack

    When Vitha is hit by an attack, she halves the attack's damage.

Always on

  • Sneak Attack

    When Once per turn when conditions are met

    When Vitha hits a qualifying target with a finesse or ranged weapon attack and meets the Sneak Attack conditions, she deals an additional 7d6 damage.

  • Ambush MasterLevel 13

    When Combat begins

    During the first round of combat, Vitha has advantage on initiative and can grant her allies advantage against the first creature she hits.

  • Thieves' CantLevel 1

    Vitha gains proficiency with thieves' tools and has proficiency in four rogue skills. She can also communicate simple ideas through a secret code known as Thieves' Cant.

  • SurvivalistLevel 3

    Vitha gains proficiency in Nature and Survival. She has expertise in two proficient skills or tools, chosen as Stealth, Perception, Survival, and thieves' tools.

  • Ability Score ImprovementLevel 4

    Vitha increases two ability scores by 1, or one ability score by 2. She increased Wisdom by 2, raising it to 18 before later improvements.

  • Expertise and Ability Score ImprovementLevel 6

    Vitha gains expertise in two additional proficient skills or tools. She increased her Constitution by 2, raising it to 18.

  • EvasionLevel 7

    Vitha's instinctive agility lets her take no damage on a successful Dexterity saving throw against an effect that normally deals half damage, and only half damage on a failed save.

  • Ability Score ImprovementLevel 8

    Vitha increases two ability scores by 1, or one ability score by 2. She increased Wisdom by 2, raising it to 20.

  • Superior MobilityLevel 9

    Vitha's walking speed increases by 10 feet, and she gains a climbing speed equal to her walking speed.

  • Ability Score ImprovementLevel 10

    Vitha gains the Alert feat. She cannot be surprised while conscious, gains a +5 bonus to initiative, and unseen attackers do not gain advantage against her merely for being unseen.

  • Reliable TalentLevel 11

    Vitha treats any roll of 9 or lower on an ability check that adds her proficiency bonus as a 10.

  • Ability Score ImprovementLevel 12

    Vitha gains the Mobile feat. Her speed increases by 10 feet, difficult terrain does not slow her when she Dashes, and after making a melee attack against a creature she does not provoke an opportunity attack from that creature for the rest of the turn.

  • BlindsenseLevel 14

    Vitha gains blindsense out to 10 feet. If she can hear a creature within that range, she knows its location even if it is invisible or hidden.

  • TraitGoblinDarkvision out to 60 feet.
  • Fury of the SmallGoblinonce per short or long rest, add the character's level to damage dealt to a creature larger than her when she hits it with an attack or damages it with a spell.
  • TraitGoblinSmall size.
  • TraitGoblinWalking speed of 30 feet, increased to 50 feet by Superior Mobility and the Mobile feat.
  • WandererOutlander

    Vitha has an excellent memory for maps and geography. She can always recall the general layout of terrain, settlements, and natural features she has seen, and can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Gear

12 items

Weapons

  • Shortbow
    Curved shortbow suitable for a small creature
  • Dagger
    Curved, serrated blade with a faded red cloth grip
  • Dagger
    Backup dagger hidden in a boot sheath

Armor

  • Studded leather armor
    Patched studded leather armor, altered to fit Vitha's small frame

Tools

  • Thieves' tools
    Tools for opening locks and disarming traps
  • Bone hunting trap hook
    A bone hook used for setting snares and manipulating simple traps
  • Bone flute
    A simple musical instrument carried from her tribe

Gear

  • 20×
    Arrows
    Arrows carried in a worn leather quiver
  • Burglar's pack
    Small pouch containing assorted scavenged objects
  • Explorer's pack
    Bedroll, mess kit, tinderbox, torches, rations, and waterskin
  • Trail-marking spikes
    A small pouch of blackened iron spikes used to mark trails

Purse

  • 10×
    Gold pieces
    Loose coins acquired through scouting, salvage, and careful contracts

Appearance

Vitha stands just over three feet tall, a lean and wiry female goblin with weathered slate-gray-green skin, large luminous amber eyes, long sharply pointed ears, and a face marked by pale scars. The largest scar cuts through her eyebrow and ends below her cheekbone. Her dark hair is cropped short, with several tight braids pressed against her scalp. She wears patched studded leather armor, reinforced leather trousers, worn boots, and a scavenged chest piece altered to fit her small frame. A curved bow rests across her back, while a serrated dagger hangs at her hip. Her amber gaze is alert and predatory, though her expression is usually calm and faintly sardonic.

Mannerisms

Vitha pauses before entering any room, listening with one ear tilted toward the ceiling. She taps blackened iron spikes against her thumb while thinking, counts exits under her breath, and rarely sits with her back to an open space. Her dry humor is delivered in a flat rasp, usually at the exact moment everyone else is taking danger seriously.

Personality

Quiet, watchful, and intensely practical, Vitha speaks only when she believes her words will improve the situation. She is fiercely protective of the lost, the hunted, and anyone forced to survive in hostile territory. Her humor is dry and often unsettlingly precise. Though she prefers solitude, she secretly enjoys being trusted with difficult tasks and becomes surprisingly gentle around frightened animals and children.

Ideals

Freedom belongs to anyone clever enough to defend it. No creature should be trapped by birth, tribe, chains, or someone else's map.

Bonds

The cavern wilderness that raised Vitha is threatened by miners, slavers, and monsters that do not understand its hidden balance. She has sworn to protect the scattered goblin families and isolated travelers who depend on those tunnels. She also carries the last map made by her mentor, and will risk almost anything to complete it and return it to the tribe.

Flaws

Vitha assumes that anyone who offers kindness must want something in return. She is slow to forgive betrayal and quicker to disappear than to explain herself. When frightened, she becomes colder and more methodical rather than admitting fear. She also has an unhealthy compulsion to keep every useful scrap, broken tool, or suspicious object she finds.

Quirks

Names every route she scouts, usually after the first thing that tried to kill her there.
Keeps a collection of broken arrowheads sorted by the sound they make when tapped together.
Leaves a single black iron spike near every place where someone died.
Whistles softly when she is worried, but stops immediately if anyone notices.
Refuses to sleep until she has personally checked every entrance and exit.

Background

Vitha was born beneath a ruined watchtower, in a goblin warren that clung to the edge of a vast cavern system. Her tribe survived by raiding old roads, scavenging abandoned mines, and following the movements of beasts through the deep wilderness. Vitha proved unusually patient and observant. While other goblins chased easy prey, she learned to read broken pebbles, bent roots, disturbed dust, and the faint warmth left by a passing creature. Her first teacher was an aging trapper who taught her how to move without sound and mark a safe trail with blackened iron spikes.

“Her tribe survived by raiding old roads, scavenging abandoned mines, and following the movements of beasts through the deep wilderness.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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