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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Inquisitor · Level 1 · Acolyte

Aurelia Malice

Aurelia is patient, observant, and unnervingly courteous.
AC15
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 10 · 30 ft.
AlignmentNeutral EvilGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Rapiers,
Shortswords,
Hand crossbows

Languages

Common,
Elvish,
Undercommon,
Infernal

Features

10 features

Bonus action

  • JudgmentLevel 1

    When Bonus action, one creature within 60 feet

    As a bonus action, mark one creature within 60 feet for 1 minute. Once per turn, the first weapon attack that hits the marked creature deals an extra 1d4 psychic damage. Uses equal proficiency bonus per long rest.

Always on

  • Inquisitor's EyeLevel 1

    Aurelia has learned to notice contradictions, concealed objects, and suspicious behavior. She has proficiency in Investigation and can use Wisdom instead of Intelligence for Investigation checks made to determine whether a creature is concealing a lie, secret, or hidden object.

  • SpellcastingLevel 1

    Aurelia can cast inquisitor spells using Wisdom as her spellcasting ability. She knows two 1st-level inquisitor spells and has one 1st-level spell slot, which she regains after a long rest. She uses a holy symbol of Lolth as her spellcasting focus.

  • TraitDrowSuperior Darkvision, see in darkness up to 120 feet.
  • TraitDrowFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Aurelia to sleep.
  • TraitDrowTrance, Aurelia meditates for 4 hours instead of sleeping.
  • TraitDrowSunlight Sensitivity, disadvantage on attack rolls and Wisdom (Perception) checks relying on sight while in direct sunlight.
  • TraitDrowDrow Magic, Aurelia knows the dancing lights cantrip. Charisma is her spellcasting ability for this racial spell.
  • TraitDrowDrow Weapon Training, proficiency with rapiers, shortswords, and hand crossbows.
  • Shelter of the FaithfulAcolyte

    Aurelia can command the respect of those who share her faith, and she can generally secure free food and lodging at temples, shrines, and other establishments of Lolth's cult, though such aid is offered only when it does not directly endanger the provider.

Spells

2 spells

Spellcasting. Aurelia Malice casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

1st level (1 slot):

Gear

7 items

Weapons

  • Rapier
    A finely balanced blade with a hooked guard, favored for interrogations and close work
  • Hand crossbow
    A compact hand crossbow with a black spider motif carved into the stock

Armor

  • Studded leather armor
    Black lacquered leather armor reinforced with spider-silk plates

Gear

  • 20×
    Crossbow bolts
    Ammunition carried in a leather case
  • Unholy symbol of Lolth
    A black iron holy symbol shaped like a spider with ruby eyes
  • Acolyte's vestments and pouch
    A dark hooded cloak, a set of common clothes, and a belt pouch containing 10 gp
  • Prayer book
    A small book of spider-script prayers, interrogation rites, and house genealogies

Appearance

Aurelia is a tall, elegant drow woman with obsidian skin, waist-length silver hair, and vivid crimson eyes. Fine spiderweb tattoos curl from her left temple down her neck, each strand marking a confession extracted in service to Lolth. She wears black lacquered leather over a crimson-and-purple silk tabard bearing House Malice's stylized spider sigil. A narrow hooked blade hangs at her hip, while a black iron holy symbol of Lolth rests against her throat. Her beauty is severe and controlled, made unsettling by the faint smile she wears whenever someone lies.

Mannerisms

Aurelia speaks softly and precisely, often pausing before answering as though weighing whether the listener deserves the truth. She addresses people by full names whenever she intends to threaten them. When questioning someone, she slowly winds a strand of black thread around one finger.

Personality

Aurelia is patient, observant, and unnervingly courteous. She prefers a quiet room, a locked door, and an unanswered question to an open fight. She treats every conversation as an interrogation and every friendship as a potential alliance. Although she claims absolute devotion to Lolth, she is fascinated by people who maintain loyalty without fear, because she cannot decide whether such devotion is admirable or simply another form of self-deception.

Ideals

Dominance. The strong are chosen to rule, and the weak exist to prove that the hierarchy is just. Lolth's web is not cruel, it is honest.

Bonds

House Malice gave me purpose, status, and the right to wield fear. I will restore its influence, even if I must destroy every other drow house to do it.

Flaws

Aurelia cannot resist humiliating someone who lies to her, even when silence would be wiser. She mistakes obedience for virtue and is dangerously willing to interpret cruelty as proof of divine favor.

Quirks

Keeps a private catalog of every lie she has heard, including harmless ones.
Leaves a single black thread at the scene of every completed investigation.
Names her weapons after failed interrogations.
Becomes visibly pleased when someone contradicts themselves.
Never steps on a spider, regardless of its size.

Background

Aurelia Malice was born beneath the jeweled ceilings of House Malice, a minor but ambitious drow house whose fortunes depended on identifying weakness before rival matrons could exploit it. As a child, Aurelia learned that the most valuable truths were not spoken aloud. They were found in a trembling hand, an altered breathing pattern, or the hesitation before a name. Her talent drew the attention of the house priestesses, who placed her in the service of Lolth as an inquisitorial acolyte. There she was taught that mercy was merely a disguise worn by the weak, and that every secret belonged to the Spider Queen. Her first great trial came when a trusted house retainer was accused of worshiping an enemy deity. Aurelia discovered the accusation was false, planted by a rival faction within House Malice. Instead of exposing the conspiracy, she turned the evidence into a weapon, forcing both factions to confess their crimes before the priestesses. The retainer was sacrificed anyway, but House Malice gained three favors and a hidden ledger of blackmail. Aurelia was rewarded with the title Inquisitor and sent into the wider world to hunt heresy, gather leverage, and find signs of treason against Lolth. She believes every investigation is a holy web, and every soul caught within it has already chosen its fate.

“As a child, Aurelia learned that the most valuable truths were not spoken aloud.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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