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Kaelen Voss - AI-generated fantasy Character

Kaelen Voss

Human · Barbarian · Level 1 · Outlander

Kaelen Voss

I prefer the silence of the wilderness to the chatter of the tavern.
AC14
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 14 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Flute

Languages

Common,
Sylvan

Features

5 features

Bonus action

  • RageLevel 1

    In battle, you fight with primordial ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain advantage on Strength checks and Strength saving throws, a bonus to damage rolls with Strength weapons, and resistance to bludgeoning, piercing, and slashing damage.

Always on

  • Unarmored DefenseLevel 1

    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • TraitHumanAbility Score Increase (+1 to all scores)
  • TraitHumanExtra Language
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day.

Spells

Spellcasting. Kaelen Voss casts with null ( to hit with spell attacks).

Gear

7 items

Weapons

  • Greataxe
    1d12 slashing, heavy, two handed
  • 2×
    Handaxe
    1d6 slashing, light, thrown
  • 4×
    Javelin
    1d6 piercing, thrown

Gear

  • Explorer's Pack
    Includes backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, and 50 feet of rope.
  • Hunting Trap
    A heavy iron trap for catching game.
  • Staff
    A walking staff made of sturdy ash.
  • Traveler's clothes
    Simple furs and cloth suitable for long travel.

Appearance

Tall and imposing, Kaelen stands nearly seven feet tall with skin the color of cured leather. Braided dark hair falls to his shoulders, and a thick beard covers a jawline marked by a jagged scar. He wears furs and simple hide leggings, with blue tribal woad patterns marking his biceps and shoulders. His eyes are a piercing, icy blue that seem to constantly scan for danger.

Mannerisms

Frequent checking of the horizon, even when indoors. Taps his fingers against his thigh in a rhythmic, drum like beat when impatient.

Personality

I prefer the silence of the wilderness to the chatter of the tavern. I am blunt and honest to a fault, believing that flowery words are merely a way to hide a lack of spine. I have little patience for bureaucracy but a deep respect for those who earn their bread through sweat and steel.

Ideals

Independence. I will not be caged or bound by the arbitrary laws of men who have never known the bite of a winter wind.

Bonds

My tribe was my life until I was cast out. I carry a shard of the shattered stone monument from my village to remind me of what I lost and what I must redeem.

Flaws

My temper is a sleeping beast that wakes with very little provocation. Once blood is drawn, I find it nearly impossible to stop until the threat is utterly crushed.

Quirks

Always eats meat raw if given the choice
Stacks smooth river stones in precise cairns when resting

Background

Kaelen was born to the Stone Walking clan, a hardy people who made their home in the jagged peaks of the Spine. As a youth, he was celebrated for his immense strength, but feared for the intensity of the rage that boiled within him. During a rite of passage, Kaelen lost control of his fury, accidentally shattering an ancestral totem that was believed to hold the spirits of the tribe's protectors. This desecration was an unforgivable crime in the eyes of the elders, leading to his permanent exile from the high places. Forced into the lowlands, Kaelen found that the civilized world was a place of confusing rules and soft people. He took up the life of a sellsword, using his primal anger as a tool to survive. Though he claims to enjoy his freedom, he secretly yearns for a path to redemption that might one day allow him to see the snowy peaks of his home again. He wanders now as a nomad, carrying only his axe and the heavy weight of his regret. He looks for a new tribe, a group of warriors worthy of his loyalty and strong enough to withstand the storm of his wrath.

“As a youth, he was celebrated for his immense strength, but feared for the intensity of the rage that boiled within him.”
From their backstory
Background
Outlander

Connections

Species

Human

Media

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