Bram Stonehymn
Bram Stonehymn
Sheet
AC 18 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- MedicineWIS
- PersuasionCHA
- ReligionINT
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Large FormGoliathStarting at level 5, you can use a Bonus Action to become Large for 10 minutes if you are in a big enough space. While enlarged this way, you have Advantage on Strength checks and your Speed increases by 10 feet. You can use this trait once per Long Rest.
Reaction
- Giant Ancestry, Stone's EnduranceGoliathWhen you take damage, you can use your Reaction to roll 1d12 and add your Constitution modifier, reducing the damage by that total. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Always on
- SpellcastingLevel 1
When On your turn or when casting a spell
Calls on the power of the divine to cast cleric spells and restore balance in battle or at the bedside.
- Protector's Stance
When When combat begins
Wades into danger with shield and mace, using his sacred training to stand where others must not fall.
- Giant Ancestry, Stone's Endurance
When When taking damage
Uses his giant heritage to better resist being dragged off balance or grappled.
- Divine Order, ProtectorLevel 1
You have dedicated yourself to a sacred role. As a Protector, you gain proficiency with Martial weapons and training with Heavy armor.
- Powerful BuildGoliathYou have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
- Nature of the GiantsGoliathYou know the Giant language.
- Shelter of the FaithfulAcolyte
You command the respect of temple attendants and the goodwill of the faithful, and you can usually secure modest aid, shelter, or an introduction from a religious community that recognizes your devotion.
Spells
9 spellsSpellcasting. Bram Stonehymn casts with Wisdom (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (1 slot): , , , ,
Gear
11 itemsWeapons
- MaceA sturdy mace for defending the faithful.
Armor
- Chain ShirtThe armor and field kit granted by his calling as a cleric.
- ShieldA carried shield bearing the sigil of his temple.
Tools
- Calligrapher's SuppliesThe temple ledger and copies of sacred litanies that he keeps as a record of vows and offerings.
Gear
- Book of prayersA prayer book filled with copied rites and personal notes from his years in the temple.
- Holy SymbolA token of divine office used to channel his magic.
- 10×ParchmentBlank pages for copied prayers, warnings, and names of the dead.
- RobeSimple vestments marked by temple threading.
- Holy SymbolA second holy symbol carried for travel or replacement.
- Priest's PackTravel rations, bedroll, and basic supplies for a journey of faith.
Purse
- 8×Gold PiecesCoins kept for travel and alms.
Appearance
A towering goliath man with weathered slate-gray skin, pale rune-like scars across his forearms, and dark braided hair bound with bronze prayer rings. He wears a chain shirt beneath a clean but well-worn vestment, a polished shield at his back, and a heavy holy symbol hanging over his chest. His eyes are calm and watchful, like a mountain lake before dawn, and his posture is straight enough to suggest both discipline and quiet defiance.
Mannerisms
He speaks carefully, often pausing as if choosing words worthy of a prayer. Before making a decision, he touches his holy symbol and straightens his shoulders. When uncertain, he quietly counts on his fingers in threes, like a litany only he can hear.
Personality
Patient, solemn, and unexpectedly kind, Bram is the sort of man who listens twice before he speaks once. He believes every person deserves a chance to stand back up, but he has very little patience for cruelty disguised as tradition. In battle he becomes unflinching, almost serene, as if every strike is a test of faith he already intends to pass.
Ideals
Duty. Power is only noble when it defends the helpless and keeps faith with the law that shelters them.
Bonds
He carries the last prayer book copied by his mentor, and he treats it like a sacred relic. He has sworn to protect roadside shrines, village bells, and any small place where common folk gather to ask for help.
Flaws
He is slow to bend once he has judged a matter righteous, and he can mistake obedience for wisdom. When innocent people are in danger, he sometimes takes on too much himself, refusing help until he is already exhausted. He also struggles to trust charm and improvisation, preferring rules, vows, and formal answers even when a softer word would serve better.
Quirks
Background
Born among the high passes where stone and sky seem to argue endlessly, he was raised to believe that strength was not measured by the size of a weapon, but by the steadiness of the hand that held it. As a young goliath, he was sent to a temple at the edge of a trade road to learn scripture, record offerings, and keep the lanterns lit through winter storms. The priests expected a laborer, perhaps a guardian, but discovered a patient student with an uncommon gift for prayer, memory, and the kind of courage that does not need to shout. Years of service shaped him into something the mountain clans and the temple both approved of, though for different reasons. The clan admired his endurance, the temple his restraint, and both agreed he had been marked for a life spent protecting the helpless. When raiders once threatened the shrine and its surrounding village, he stood in the breach with shield raised and prayer on his lips, and in that moment he felt the divine answer arrive not as thunder, but as certainty. Now he travels as a cleric in full service to law, mercy, and sacred duty, carrying the discipline of the temple into places where faith has worn thin and fear has grown bold.
“Years of service shaped him into something the mountain clans and the temple both approved of, though for different reasons.”
- Background
- Acolyte
Connections
Species
Goliath
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