Amelia
Amelia
Sheet
AC 17 · HP 224 · 30 ft.Saving throws
Skills
- AthleticsSTR
- HistoryINT
- InvestigationINT
- NatureINT
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action.
- VolleyLevel 11
As an action, you can make a ranged attack against any number of creatures within 10 feet of a point you can see within range.
Bonus action
- VanishLevel 14
You can use the Hide action as a bonus action and can't be tracked by nonmagical means.
Reaction
- Uncanny DodgeLevel 15
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Always on
- Favored EnemyLevel 1
Advantage on Survival checks to track and Intelligence checks to recall info about Humans, Elves, Dragons, and Fey.
- Natural ExplorerLevel 1
Expertise in Forest, Mountain, and Urban terrain. You can not be lost and remain alert to danger.
- Fighting Style: ArcheryLevel 2
You gain a +2 bonus to attack rolls you make with ranged weapons.
- Colossus SlayerLevel 3
Once per turn when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum.
- Primeval AwarenessLevel 3
Use a spell slot to sense if certain creature types are within 1 mile.
- Multiattack DefenseLevel 7
When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
- Land's StrideLevel 8
Moving through nonmagical difficult terrain costs you no extra movement.
- Hide in Plain SightLevel 10
You can spend 1 minute creating camouflage to gain +10 to Stealth checks while staying still.
- Feral SensesLevel 18
You don't have disadvantage on attack rolls against creatures you can't see, provided they aren't hidden.
- Foe SlayerLevel 20
Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against a favored enemy.
- Ability Score IncreaseHumanAll ability scores increase by 1
- Position of PrivilegeNoble
You are welcome in high society and people assume you have the right to be wherever you are. Commoners try to please you.
Spells
4 spellsSpellcasting. Amelia casts with Wisdom (spell save DC 14, to hit with spell attacks).
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots): no spells
5th level (2 slots):
Gear
6 itemsWeapons
- Longbow1d8 piercing damage, 150/600 ft.
Armor
- Studded Leather ArmorHardened leather with metal studs.
Gear
- Quiver of arrows20 arrows for your bow.
- Fine ClothesModern high fantasy silk and trendy leather accents.
- Signet RingShows the crest of your noble house.
- Explorer's PackContains essential survival supplies.
Appearance
Amelia has striking ginger hair cut into straight bangs and piercing emerald green eyes. She possesses cat-like facial features accentuated by smokey eye makeup and bold dark red lipstick. Her physique is toned and athletic, boasting a perfect hourglass figure with a petite but powerful frame, perky chest, a large butt, and thick, muscular thighs. She avoids traditional heavy ranger gear, opting for trendy, modern high fantasy clothing that emphasizes her curves while remaining functional for combat, often coordinating her stylish look with her close companions.
Mannerisms
She constantly reapplies her dark red lipstick after every fight. She has a habit of narrowing her eyes like a cat when she's skeptical, which is almost always.
Personality
Amelia is unapologetically vulgar and has absolutely no filter. She is fiery and tough, usually leading with a trash attitude to keep others at a distance. This abrasive exterior is a shield for deep trust issues born from a history of bad relationships. Beneath the sarcasm and cursing, she is remarkably intelligent, boasting an academic mind that few expect from someone so brash. She has a visible soft spot for children and animals, showing a gentleness she never affords her peers unless they manage to truly earn her respect and treat her with genuine kindness.
Ideals
Independence. I will never let anyone control my life or my choices again. Intelligence. Knowledge is the only weapon that never runs out of ammunition.
Bonds
I am fiercely loyal to my companions, particularly Jasmine, with whom I always match my appearance. I will protect animals and children even if it costs me my life.
Flaws
I am prone to judging people instantly and harshly based on my past trauma. My temper and vulgar language often close doors that my intelligence had just managed to open.
Quirks
Background
Born into a lineage of high-standing nobles, Amelia was expected to be a decorative piece of the courtly puzzle. However, her brilliant mind found no challenge in ballroom etiquette. She spent her youth sneaking into the royal archives and mastering history and science, maintaining the highest academic standards while simultaneously teaching herself the art of the hunt. After a series of betrayals by lovers who sought her status or sought to dim her light, she grew bitter. She took her signet ring and her education and fled the gilded cage, trading silk gowns for trendy leather armor and the unpredictable wilderness. For Amelia, the hunt is a logical equation where the variables are prey and wind speed. She uses her noble heritage as a tool to gain access to elite resources, but she truly lives when she is miles away from a city, where the only thing that matters is her aim. Over the years, she has developed a reputation as a lethal, highly intellectual scout who will help a stray puppy in a heartbeat but might punch a merchant for looking at her the wrong way. Her past left her with scars that no magic can heal, making her fiercely protective of the innocent while being almost impossible to charm.
“However, her brilliant mind found no challenge in ballroom etiquette.”
- Background
- Noble
Connections
Species
Human
Media
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