Kutreg Pun
Kutreg Pun
Sheet
AC 11 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
15 featuresAlways on
- Fire Bolt
When When Kutreg attacks a creature within 120 feet.
Kutreg unleashes a burst of unstable magical energy at a creature within range, dealing fire damage on a failed attack roll.
- Minor Illusion
When When Kutreg needs a distraction, decoy, or concealed message.
Kutreg creates a distracting sound or image within range that lasts for up to 1 minute and can be dismissed early.
- Mending
When When Kutreg repairs a small damaged object.
Kutreg repairs a small break or tear in an object, provided the damage is no larger than 1 foot in any dimension.
- Prestidigitation
When When Kutreg performs a minor magical trick or marks a place discreetly.
Kutreg creates a harmless sensory effect such as a spark, whisper, scent, or fluttering breeze.
- Chromatic Orb
When When Kutreg needs flexible elemental damage against a nearby enemy.
Kutreg fires a mote of flame that deals fire damage to a creature within range. The spell ignites flammable objects that are not being worn or carried.
- Charm Person
When When Kutreg needs to influence a humanoid without violence.
Kutreg magically charms a humanoid who can see him. The target has advantage on the saving throw if Kutreg or his companions are fighting it, and it knows afterward that it was charmed.
- SpellcastingLevel 1
Kutreg is a 1st-level spellcaster. Charisma is his spellcasting ability. He knows four sorcerer cantrips and two 1st-level sorcerer spells, and he has two 1st-level spell slots.
- Wild Magic SurgeLevel 1
Kutreg's magic comes from a Wild Magic origin. Once per turn, immediately after he casts a sorcerer spell of 1st level or higher, the DM can have him roll a d20. On a result of 1, he rolls on the Wild Magic Surge table. The DM can also call for a surge under appropriate circumstances.
- Tides of ChaosLevel 1
Kutreg can draw on an unpredictable wellspring of magic. Once per long rest, immediately after he casts a sorcerer spell of 1st level or higher, the DM can have him roll a d20. On a result of 1, a Wild Magic Surge can occur. The DM may also call for a surge after any sorcerer spell of 1st level or higher.
- Ability Score IncreaseHalf-ElfCharisma increases by 2, and Dexterity and Wisdom each increase by 1.
- DarkvisionHalf-ElfKutreg can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, but cannot distinguish color in darkness.
- Fey AncestryHalf-ElfKutreg has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- Skill VersatilityHalf-ElfKutreg gains proficiency in two skills, Acrobatics and Performance.
- LanguagesHalf-ElfKutreg can speak, read, and write Common, Elvish, and one additional language, Infernal.
- City SecretsUrchin
Kutreg knows the secret patterns, shortcuts, alleys, and hidden routes of the city where he grew up. He can find a way through an urban settlement twice as quickly as others and can locate food, shelter, or a place to hide for himself and his companions.
Spells
6 spellsSpellcasting. Kutreg Pun casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
10 itemsWeapons
- Light crossbowA light crossbow with a case containing 20 bolts.
- Small knifeA small knife kept hidden in an easily reached pocket.
Gear
- 20×BoltsA bundle of 20 bolts for the light crossbow.
- Arcane focus, crystalA crystal used as an arcane focus for sorcerous spells.
- Dungeoneer's packA backpack containing a bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Map of home cityA rough map of the city where Kutreg grew up, marked with secret paths and safe hiding places.
- Pet mouseA tame mouse named Chancellor, kept in a small wooden cage when traveling.
- Token from parentsA brass token from Kutreg's missing father.
- Common clothesA worn set of ordinary clothing patched in several places.
Purse
- 10×Gold piecesLoose coin saved from street work and occasional legitimate jobs.
Appearance
Kutreg Pun is a lean, sharp-featured half-elf with warm brown skin, dark hair worn in uneven braids, and an alert expression that rarely settles. He stands with his weight on the balls of his feet, as if ready to slip through a crowd at a moment's notice. Within a minute of meeting him, most people notice that his eyes constantly track exits, hands, and unattended valuables. He wears patched but carefully cleaned street clothes beneath a weathered cloak, with a small brass token tied around his wrist and a faint shimmer of unpredictable magic occasionally flickering around his fingers.
Mannerisms
Kutreg keeps one hand near a pocket or pouch whenever he is thinking. He watches people from the edge of his vision instead of staring directly at them, and he quietly counts doors, windows, and possible hiding places whenever he enters a new building. When his magic stirs, he taps the brass token on his wrist three times and mutters, "Please be useful."
Personality
Kutreg is quick-witted, compassionate, and suspicious in equal measure. He treats servants, beggars, and street animals with immediate respect, while wealthy strangers must earn even a moment of his trust. He likes to make people laugh before they can decide whether to fear him, and he is at his most confident when improvising under pressure.
Ideals
No one should be abandoned to hunger, fear, or the cruelty of people with power. If I can help someone survive the night, I have done something worth doing.
Bonds
Kutreg is determined to find the scattered children of his old street family and build them a safe place where no one has to steal to survive. He also carries his father's brass token and hopes to discover whether the man left by choice or was taken by something connected to Kutreg's magic.
Flaws
Kutreg assumes every kindness has a hidden price and often ruins genuine opportunities by searching for the trap. When frightened, he lies too quickly, even when the truth would be safer. He also cannot resist proving that he can escape from any room, lock, or conversation.
Quirks
Background
Kutreg Pun grew up beneath the bridges and behind the market stalls of a crowded river city, raised by other abandoned children as much as by himself. His human mother disappeared when he was very young, and his elven father was a traveler whose name Kutreg remembers only because it was written inside an old brass token. Kutreg learned early that a quick hand could feed a hungry child, but he also learned that taking from those who already had nothing made the world colder for everyone. He became a lookout, messenger, and occasional thief, developing an instinct for hidden doors, suspicious footsteps, and which shopkeepers would quietly leave bread near the back entrance.
- Background
- Urchin
Connections
Species
Half-Elf
Media
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