Roman Barrett
Roman Barrett
Sheet
AC 19 · HP 264 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
23 featuresAction
- War MagicLevel 7
When you take the Attack action, you can replace one of the attacks with a casting of a cantrip.
Bonus action
- Fisticuffs (Level 13)Level 1
Roll 1d10 for Unarmed Strikes or Pugilist weapons. Use Bonus Action for an Unarmed Strike while wearing Light/No armor.
- Dig DeepLevel 4
Bonus Action for Resistance to B/P/S damage for 10 minutes.
- Second WindLevel 1
Regain 1d10+Fighter level HP as a Bonus Action. 2 uses.
Always on
- Iron ChinLevel 1
Unarmored AC equals 12 plus Constitution modifier.
- Moxie (13 Points)Level 2
Use points for Brace Up, One-Two Punch, or Stick and Move. Regain on Short/Long Rest.
- Bloodied But UnbowedLevel 2
Reaction to regain Moxie. If Bloodied, gain Temp HP equal to 4x Pugilist level.
- Swagger StreakLevel 2
Expend Moxie to add Fisticuffs die to failed Strength, Dex, Con, or Cha checks.
- Heavy HitterLevel 3
When hitting with Unarmed Strike, use damage plus Grapple or Shove.
- Extra AttackLevel 5
Attack twice instead of once per Attack action.
- HaymakerLevel 5
Expend Moxie to deal Max Damage on hit; regain Moxie on successful hit.
- Moxie-Fueled FistsLevel 6
Unarmed strikes/improvised weapons can deal Force damage.
- Down But Not OutLevel 7
Add Con mod and Exhaustion level to damage when Bloodied But Unbowed is used.
- School of Hard KnocksLevel 9
Once per turn deal +1d12 damage or apply Endanger/Provoke effects.
- HerculeanLevel 10
Double carrying capacity, jump distance, and Crit on objects.
- Shake It OffLevel 10
Start of turn, end a condition or remove Exhaustion.
- Dig DeeperLevel 13
Duration 1 minute. Can use School of Hard Knocks twice per turn. 2 uses per long rest.
- Weapon Mastery (Revolver: Slow)Level 1
Reduce target speed by 10 feet on hit.
- Action SurgeLevel 2
Take one additional action on your turn.
- Boon of Irresistible OffenseLevel 20
Your Strength or Constitution increases by 4, up to a maximum of 30. Your attacks bypass resistance to bludgeoning, piercing, and slashing damage.
- TraitHumanResourceful (Gain Heroic Inspiration after a Long Rest)
- Versatile (Origin FeatHumanSavage Attacker)
- Battlefield CunningSoldier
You can find a place to hide, rest, or recuperate among other soldiers or mercenaries, and you can leverage your rank or military history to gain access to restricted encampments.
Spells
6 spellsSpellcasting. Roman Barrett casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , ,
2nd level (2 slots):
Gear
5 itemsWeapons
- Taurus 608 (Revolver)Modified long-barrel firearm. Slow Mastery.
- Modified BlackjackWeighted club for non-lethal and lethal fisticuffs. Sap Mastery.
- Collapsible BatonMetal rod for striking.
- Combat KnifeVicious, serrated military blade.
Armor
- Leather Vest (Steel Reinforced)Reinforced dark leather vest.
Appearance
Roman is a physically imposing man, standing 6ft. 5in. tall with a muscular, brawler build. He has tan skin, long black hair, and a signature heavy mustache. His most striking feature is the traditional Pe'a tattoo covering his entire right side, from his pectoral and shoulder down to his wrist. He wears a reinforced steel leather vest, black shirt, and rugged dark leather trousers. He carries a long-barrel revolver at his hip, along with a blackjack, knife, and baton.
Mannerisms
He has a habit of cracking his knuckles one by one before entering a room. He maintains eye contact for a second too long, as if assessing a target's weak points.
Personality
Roman is a man of few words and decisive actions. He carries himself with the quiet confidence of a veteran who has seen the worst of humanity and survived. He is pragmatically brutal in combat but maintains a strict code of professionalism. He values discipline and efficiency over flair. Despite his intimidating presence, he possesses a dry, dark sense of humor and an unwavering loyalty to those he considers his partners.
Ideals
Efficiency. In war and in work, the most direct path to the objective is the only one worth taking. Hesitation is the first step toward a grave.
Bonds
My partnership with Ripley. She saw the soldier beneath the scavenger, and I owe my current status to the Shroud Syndicate.
Flaws
I struggle to see solutions that don't involve violence or physical intimidation. My default response to conflict is a closed fist.
Quirks
Background
Roman Barrett was born into a military family within the Legion of the Iron Hoof, training with weapons long before he could read. He served as a frontline infantryman, rising through the ranks by virtue of his sharp tactical mind and heavy-handed fighting style. When the Legion disbanded following the peace treaties, Roman was a man without a war. He wandered to the city of Zahra-Nur, finding work as a mercenary and muscle for hire in the dusty, pragmatic streets where survival was the only law. It was here he truly honed his skills as a pugilist, learning to win when the guns ran dry. Three years into his solo work, he was approached by Ripley, a woman who recognized his dormant potential. She offered him a place in the Shroud Syndicate, moving him from a aimless sellsword to a respected enforcer. Now, Roman balances his martial prowess with the combat magic he picked up during his military service, serving as the Syndicate's most formidable wall. He remains a man shaped by the front lines, viewing every street corner as a tactical position and every alleyway as a potential kill zone.
“He served as a frontline infantryman, rising through the ranks by virtue of his sharp tactical mind and heavy-handed fighting style.”
- Background
- Soldier
Connections
Species
Human
Media
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