Tavik
Tavik
Sheet
AC 15 · HP 109 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Combat Wild ShapeLevel 2
Tavik can use Wild Shape as a bonus action and expend a spell slot while transformed to regain 1d8 hit points per level of the spell slot expended.
- Circle Forms ImprovementLevel 6
Tavik can cast many druid spells while using Wild Shape. He can also use Wild Shape as a bonus action, allowing rapid transformation in combat.
Always on
- Wild ShapeLevel 2
When As an action, twice per short or long rest
Tavik can transform into a beast he has seen, using the beast’s physical statistics while retaining his mental ability scores, alignment, personality, and proficiency bonus where applicable.
- Elemental Wild ShapeLevel 10
When As an action, twice per short or long rest
Tavik can transform into an elemental form, gaining the elemental’s physical statistics while retaining his mental ability scores and druid features.
- Combat Wild Shape Healing
When As a bonus action while in Wild Shape
Tavik can expend a spell slot while in Wild Shape to regain 1d8 hit points per slot level.
- DruidicLevel 1
Tavik knows the secret Druidic language and can leave hidden messages in it. Others who know Druidic recognize such messages automatically.
- SpellcastingLevel 1
Tavik prepares druid spells using Wisdom. He can use a druidic focus, such as a sprig of mistletoe, to cast spells.
- Circle FormsLevel 2
Tavik can transform into beasts with a challenge rating as high as his druid level divided by 3, rounded down. At level 12, this permits beasts of challenge rating 4 or lower, subject to the normal Wild Shape restrictions.
- Ability Score ImprovementLevel 4
Tavik gains an Ability Score Improvement or feat. No additional increase is applied here because the supplied ability scores are treated as the requested final scores after species bonuses.
- Ability Score ImprovementLevel 8
Tavik gains an Ability Score Improvement or feat. No additional increase is applied here because the supplied ability scores are treated as the requested final scores after species bonuses.
- Ability Score ImprovementLevel 12
Tavik gains an Ability Score Improvement or feat. No additional increase is applied here because the supplied ability scores are treated as the requested final scores after species bonuses.
- TraitHalf-ElfDarkvision, out to 60 feet
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Tavik to sleep
- TraitHalf-ElfSkill Versatility, proficiency in two skills
- TraitHalf-ElfAbility Score Increase, Charisma increases by 2, Wisdom increases by 1, and Constitution increases by 1
- WandererOutlander
Tavik has an excellent memory for maps, terrain, weather, and natural landmarks. He can find food and fresh water for himself and up to five other people each day, provided the land offers those resources.
Spells
23 spellsSpellcasting. Tavik casts with Wisdom (spell save DC 15, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): ,
2nd level (3 slots): , , , , , , ,
3rd level (3 slots): , , ,
4th level (3 slots): , ,
5th level (2 slots): , , ,
6th level (1 slot): no spells
Gear
13 itemsWeapons
- QuarterstaffA versatile melee weapon and walking staff.
- ScimitarA simple curved blade favored by many druids.
Armor
- Leather armorStudded leather is not included in the druid starting package. This is a set of nonmetal leather armor suitable for wilderness travel.
- Wooden shieldA wooden shield bearing a spiral leaf symbol. It is nonmetal and compatible with druidic traditions.
Gear
- Druidic focusA sprig of mistletoe used as a druidic spellcasting focus.
- Explorer’s packA wilderness explorer’s pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Hunting trapA hunting trap suitable for securing small game or controlling a trail.
- StaffA walking staff useful for travel, climbing, and ritual markings.
- Trophy from a slain animalA trophy taken from a defeated animal, kept as a reminder of the living world.
- Traveler’s clothesA set of common travel clothes, worn sparingly and usually under a loose cloak.
- Belt pouchA pouch containing the ordinary starting wealth of an Outlander.
- Father’s playing cardsA set of worn playing cards inherited from his father.
- Carved bone diceA small set of carved bone dice, used for games and for reading the mood of a room.
Appearance
Tavik is a broad-shouldered half-elf with deep clove-brown skin inherited from his human father, a strong jaw, pointed ears, and thick black hair usually tied back with green cord. His eyes are hazel with bright flecks of gold. He wears as little clothing as propriety allows, favoring a loose linen shirt, leather trousers, a weathered cloak, and a belt hung with pouches, cards, dice, and small natural charms. His wooden shield bears a simple spiral leaf design, and his quarterstaff is polished smooth from years of use.
Mannerisms
Tavik tilts his head when listening, as though tracking a distant birdcall. He frequently removes his boots and walks barefoot whenever the ground is safe. When considering a wager, he taps the table exactly three times, then smiles as if the decision had already been made.
Personality
Tavik is warm, observant, and highly charismatic, with a flirtatious streak that appears whenever he senses mutual interest or an opportunity to turn tension into laughter. He is not constantly outgoing, however. He needs long stretches of solitude, during which he becomes quiet enough to feel like one more note in the forest’s symphony. He respects people who can lose gracefully, speak plainly, and leave a campsite cleaner than they found it.
Ideals
Freedom. No creature should be owned by another, and no life should be forced into a shape it did not choose. The wild is not lawless, it is honest, and people would be better if they remembered that.
Bonds
He will repay his father’s legitimate debts, protect the people who trusted him, and find the ancient grove where his mother lives. He carries his father’s last deck of cards and refuses to let anyone use it for a crooked game.
Flaws
He cannot resist a game of cards or dice, even when the stakes are foolish, dangerous, or clearly designed to distract him. He is also proud enough to believe he can charm his way out of consequences, and he becomes evasive when anyone presses him about how much he resents his mother for leaving.
Quirks
Background
Tavik was raised on the edge of a caravan road by his human father, a genial trader who taught him the value of a fair bargain, a clean camp, and knowing when to walk away from a bad hand. His elven mother left when Tavik was very young, returning to the ancient grove she tended somewhere beyond the settled roads. His father rarely spoke bitterly of her, but debts accumulated around him, some honest and some less so, until his death left Tavik with little more than a wooden shield, a bundle of unpaid notes, and a name for the hidden grove. Tavik now travels to settle his father’s affairs, pay what can be paid, and find the mother he remembers mostly as a voice humming to birds.
“His elven mother left when Tavik was very young, returning to the ancient grove she tended somewhere beyond the settled roads.”
- Background
- Outlander
Connections
Species
Half-Elf
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