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Tavik - AI-generated fantasy Character

Tavik

Half-Elf · Druid (Circle of the Moon) · Level 12 · Outlander

Tavik

Tavik is warm, observant, and highly charismatic, with a flirtatious streak that appears whenever he senses mutual interest or an opportunity to turn tension into laughter.
AC15
HP109/109
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 109 · 30 ft.
AlignmentNeutral GoodGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields, but druids will not wear armor or use shields made of metal

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

One musical instrument, pan flute,
One gaming set, playing cards

Languages

Common,
Elvish,
Druidic,
Giant

Features

16 features

Bonus action

  • Combat Wild ShapeLevel 2

    Tavik can use Wild Shape as a bonus action and expend a spell slot while transformed to regain 1d8 hit points per level of the spell slot expended.

  • Circle Forms ImprovementLevel 6

    Tavik can cast many druid spells while using Wild Shape. He can also use Wild Shape as a bonus action, allowing rapid transformation in combat.

Always on

  • Wild ShapeLevel 2

    When As an action, twice per short or long rest

    Tavik can transform into a beast he has seen, using the beast’s physical statistics while retaining his mental ability scores, alignment, personality, and proficiency bonus where applicable.

  • Elemental Wild ShapeLevel 10

    When As an action, twice per short or long rest

    Tavik can transform into an elemental form, gaining the elemental’s physical statistics while retaining his mental ability scores and druid features.

  • Combat Wild Shape Healing

    When As a bonus action while in Wild Shape

    Tavik can expend a spell slot while in Wild Shape to regain 1d8 hit points per slot level.

  • DruidicLevel 1

    Tavik knows the secret Druidic language and can leave hidden messages in it. Others who know Druidic recognize such messages automatically.

  • SpellcastingLevel 1

    Tavik prepares druid spells using Wisdom. He can use a druidic focus, such as a sprig of mistletoe, to cast spells.

  • Circle FormsLevel 2

    Tavik can transform into beasts with a challenge rating as high as his druid level divided by 3, rounded down. At level 12, this permits beasts of challenge rating 4 or lower, subject to the normal Wild Shape restrictions.

  • Ability Score ImprovementLevel 4

    Tavik gains an Ability Score Improvement or feat. No additional increase is applied here because the supplied ability scores are treated as the requested final scores after species bonuses.

  • Ability Score ImprovementLevel 8

    Tavik gains an Ability Score Improvement or feat. No additional increase is applied here because the supplied ability scores are treated as the requested final scores after species bonuses.

  • Ability Score ImprovementLevel 12

    Tavik gains an Ability Score Improvement or feat. No additional increase is applied here because the supplied ability scores are treated as the requested final scores after species bonuses.

  • TraitHalf-ElfDarkvision, out to 60 feet
  • TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Tavik to sleep
  • TraitHalf-ElfSkill Versatility, proficiency in two skills
  • TraitHalf-ElfAbility Score Increase, Charisma increases by 2, Wisdom increases by 1, and Constitution increases by 1
  • WandererOutlander

    Tavik has an excellent memory for maps, terrain, weather, and natural landmarks. He can find food and fresh water for himself and up to five other people each day, provided the land offers those resources.

Spells

23 spells

Spellcasting. Tavik casts with Wisdom (spell save DC 15, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): ,

2nd level (3 slots): , , , , , , ,

3rd level (3 slots): , , ,

4th level (3 slots): , ,

5th level (2 slots): , , ,

6th level (1 slot): no spells

Gear

13 items

Weapons

  • Quarterstaff
    A versatile melee weapon and walking staff.
  • Scimitar
    A simple curved blade favored by many druids.

Armor

  • Leather armor
    Studded leather is not included in the druid starting package. This is a set of nonmetal leather armor suitable for wilderness travel.
  • Wooden shield
    A wooden shield bearing a spiral leaf symbol. It is nonmetal and compatible with druidic traditions.

Gear

  • Druidic focus
    A sprig of mistletoe used as a druidic spellcasting focus.
  • Explorer’s pack
    A wilderness explorer’s pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Hunting trap
    A hunting trap suitable for securing small game or controlling a trail.
  • Staff
    A walking staff useful for travel, climbing, and ritual markings.
  • Trophy from a slain animal
    A trophy taken from a defeated animal, kept as a reminder of the living world.
  • Traveler’s clothes
    A set of common travel clothes, worn sparingly and usually under a loose cloak.
  • Belt pouch
    A pouch containing the ordinary starting wealth of an Outlander.
  • Father’s playing cards
    A set of worn playing cards inherited from his father.
  • Carved bone dice
    A small set of carved bone dice, used for games and for reading the mood of a room.

Appearance

Tavik is a broad-shouldered half-elf with deep clove-brown skin inherited from his human father, a strong jaw, pointed ears, and thick black hair usually tied back with green cord. His eyes are hazel with bright flecks of gold. He wears as little clothing as propriety allows, favoring a loose linen shirt, leather trousers, a weathered cloak, and a belt hung with pouches, cards, dice, and small natural charms. His wooden shield bears a simple spiral leaf design, and his quarterstaff is polished smooth from years of use.

Mannerisms

Tavik tilts his head when listening, as though tracking a distant birdcall. He frequently removes his boots and walks barefoot whenever the ground is safe. When considering a wager, he taps the table exactly three times, then smiles as if the decision had already been made.

Personality

Tavik is warm, observant, and highly charismatic, with a flirtatious streak that appears whenever he senses mutual interest or an opportunity to turn tension into laughter. He is not constantly outgoing, however. He needs long stretches of solitude, during which he becomes quiet enough to feel like one more note in the forest’s symphony. He respects people who can lose gracefully, speak plainly, and leave a campsite cleaner than they found it.

Ideals

Freedom. No creature should be owned by another, and no life should be forced into a shape it did not choose. The wild is not lawless, it is honest, and people would be better if they remembered that.

Bonds

He will repay his father’s legitimate debts, protect the people who trusted him, and find the ancient grove where his mother lives. He carries his father’s last deck of cards and refuses to let anyone use it for a crooked game.

Flaws

He cannot resist a game of cards or dice, even when the stakes are foolish, dangerous, or clearly designed to distract him. He is also proud enough to believe he can charm his way out of consequences, and he becomes evasive when anyone presses him about how much he resents his mother for leaving.

Quirks

He never plays cards or dice for more than eight rounds, win or lose, and becomes visibly uneasy if someone suggests continuing.
He names especially old trees but refuses to name young ones until they have survived at least one harsh season.
He keeps one piece of fruit from every unfamiliar region and plants its seed when he reaches safe soil.
He can identify many people by their footsteps before seeing their faces.
He sometimes answers a question with a bird call, then follows it with a perfectly ordinary explanation.

Background

Tavik was raised on the edge of a caravan road by his human father, a genial trader who taught him the value of a fair bargain, a clean camp, and knowing when to walk away from a bad hand. His elven mother left when Tavik was very young, returning to the ancient grove she tended somewhere beyond the settled roads. His father rarely spoke bitterly of her, but debts accumulated around him, some honest and some less so, until his death left Tavik with little more than a wooden shield, a bundle of unpaid notes, and a name for the hidden grove. Tavik now travels to settle his father’s affairs, pay what can be paid, and find the mother he remembers mostly as a voice humming to birds.

“His elven mother left when Tavik was very young, returning to the ancient grove she tended somewhere beyond the settled roads.”
From their backstory
Background
Outlander

Connections

Species

Half-Elf

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