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Brunna Coppervein - AI-generated fantasy Character

Brunna Coppervein

Dwarf · Fighter · Level 1 · Outlander

Brunna Coppervein

Practical, warm-hearted, and quietly observant.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 25 ft.
AlignmentNeutral GoodGenderFemaleAge62 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Tools

Smith's tools,
Brewer's supplies,
Mason's tools,
One musical instrument

Languages

Common,
Dwarvish,
Orc

Features

10 features

Action

  • Weapon Attack

    When On your turn

    Make one melee or ranged weapon attack using a battleaxe or light crossbow.

Bonus action

  • Second WindLevel 1

    When On your turn when injured

    Regain 1d10 + 1 hit points.

Always on

  • Fighting Style: DefenseLevel 1

    You adopt a particular style of fighting as your specialty. Brunna chooses Defense, gaining a +1 bonus to AC while wearing armor.

  • DarkvisionDwarfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Dwarven ResilienceDwarfYou have advantage on saving throws against poison, and you have resistance against poison damage.
  • Dwarven Combat TrainingDwarfYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • StonecunningDwarfWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient and add double your proficiency bonus instead of your normal proficiency bonus.
  • Dwarven ToughnessDwarfYour hit point maximum increases by 1, and it increases by 1 every time you gain a level.
  • Hill Dwarf heritageDwarfYour Constitution increases by 2 and your Wisdom increases by 1. The +1 Wisdom bonus is already included in the ability scores above.
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can find food and fresh water for yourself and up to five other people each day, provided the land offers such resources.

Gear

11 items

Weapons

  • Battleaxe
    A martial melee weapon with a broad, single-edged blade, suitable for one-handed use.
  • Light crossbow and 20 bolts
    A crossbow with a case containing 20 bolts.

Armor

  • Shield
    A sturdy wooden shield reinforced with iron bands, granting +2 AC when wielded.
  • Chain mail
    Heavy linked metal armor. Base AC 16. Brunna's Defense fighting style increases her total AC by 1.

Tools

  • Hunting trap
    A metal trap designed to catch small or medium beasts.
  • One musical instrument
    A small stringed instrument used during camp watches and long marches.

Gear

  • Dungeoneer's pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Staff
    A stout walking staff used for travel and as a symbol of life beyond settled lands.
  • Animal trophy
    The preserved tooth of a great forest boar, taken during Brunna's first solo hunt.
  • Traveler's clothes
    Rugged clothing designed for long journeys through difficult terrain.

Purse

  • Belt pouch with 10 gp
    A leather pouch containing ten gold pieces.

Appearance

A broad-shouldered hill dwarf with weathered bronze skin, a thick auburn beard braided with bits of copper wire, and keen gray eyes. Her nose has been broken twice, and a pale scar runs from her left temple to her jaw. She wears battered chain mail beneath a green traveling cloak, carries a polished battleaxe at her hip, and keeps a carved animal tooth tied to her beard as a reminder of the wilderness.

Mannerisms

Brunna taps the haft of her battleaxe whenever she is thinking, judges every campsite for defensibility, and calls unfamiliar roads by names she invents on the spot.

Personality

Practical, warm-hearted, and quietly observant. Brunna speaks plainly, keeps watch while others sleep, and has a dry sense of humor that appears most often when danger is at its worst.

Ideals

No one should face the wild alone. Strength matters most when it is used to protect those who have less of it.

Bonds

I will reclaim my clan's lost mining camp and restore its people to their ancestral home.

Flaws

I distrust anyone who offers an easy road, and I can turn a simple disagreement into a stubborn contest of wills.

Quirks

Collects unusual stones from every region she visits.
Refuses to sleep with her boots more than an arm's reach away.
Names every reliable mule she encounters after a dwarf ancestor.
Keeps a careful mental map of every tavern where she has eaten.

Background

Brunna Coppervein was raised in a hill dwarf clan whose halls stood at the edge of a vast, untamed forest. Her family were smiths, but Brunna always preferred the open trail to the forge, learning to track elk, read weather in the clouds, and recognize the warning signs of monsters long before they came into view. When raiders drove her clan from an outlying mining camp, Brunna joined the defense, discovering that a well-placed axe and a stubborn refusal to retreat could save more lives than any finely worked blade. After the battle, Brunna became a wandering guide and caravan guard. She has crossed high passes, deep woods, and monster-haunted roads, carrying news between isolated settlements and quietly searching for the raiders responsible for her clan's exile. She adventures because the world is full of people who need someone dependable between them and the dark. Every campfire is a chance to learn a new road, every dangerous trail brings her closer to the truth, and every hard-won victory proves that a dwarf's roots can travel farther than stone.

“After the battle, Brunna became a wandering guide and caravan guard.”
From their backstory
Background
Outlander

Connections

Species

Dwarf

Media

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