Varric Sable
Varric Sable
Sheet
AC 14 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Weapon Attack and Sneak Attack
When On his turn when he takes the Attack action.
He makes one weapon attack with a rapier, dagger, or shortbow. Once per turn, he can deal an extra 1d6 damage with Sneak Attack when its conditions are met.
Bonus action
- Cunning ActionLevel 1
When On his turn when he has a bonus action available.
He takes the Dash, Disengage, or Hide action as a bonus action.
Always on
- Sneak AttackLevel 1
He knows how to strike subtly and exploit a foe's distraction. Once per turn, he can deal an extra 1d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or ranged weapon. He does not need advantage if another enemy of the target is within 5 feet of it, that enemy is not incapacitated, and he does not have disadvantage on the attack roll.
- ExpertiseLevel 1
He has proficiency with thieves' tools. He can add double his proficiency bonus to ability checks made using his proficiency with thieves' tools.
- Ability Score IncreaseHumanAll six ability scores increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- Human VersatilityHumanThe human gains broad adaptability through increased ability scores and an additional language.
- Criminal ContactCriminal
He has a reliable and trustworthy contact who acts as his liaison to a network of other criminals. He knows how to get messages to and from this contact, even over great distances, though the contact cannot guarantee reliable or immediate assistance.
Gear
12 itemsWeapons
- RapierA finely balanced blade suitable for concealed attacks and close combat.
- ShortbowA compact ranged weapon with a 20/60-foot range, used when distance is safer than proximity.
- 2×DaggerA backup dagger concealed in a boot or sleeve.
Armor
- Leather armorLight protective armor worn beneath his coat.
Tools
- CrowbarA crowbar useful for forced entry and improvised leverage.
- Gaming setA gaming set used to pass time, gamble, and establish contact with criminals.
Gear
- 20×ArrowsA quiver containing arrows for the shortbow.
- Burglar's packA small metal container holding oil, flint, and other basic supplies.
- Common clothesA set of dark common clothes suitable for blending into city crowds.
- Belt pouchA pouch containing the small amount of coin he had when beginning his adventuring career.
- Finger-bone necklaceA necklace strung with polished fragments of the right index fingers taken from his victims.
Purse
- 15×Gold piecesStarting funds from his criminal career.
Appearance
A lean, sharp-featured human man with weathered olive skin, close-cropped black hair, and cold gray eyes. His hands are nimble and scarred from years of lockpicking, knife work, and hard living. He wears a dark leather coat over practical black clothing, soft boots, and a narrow scarf that can conceal his face. A necklace made from the right index fingers of his victims rests against his chest, each piece darkened, polished, and carefully threaded like a morbid collection of trophies.
Mannerisms
He calmly wipes his blade after every fight, even when it is already clean. He touches the finger-bone necklace whenever someone mentions loyalty, faith, or family. He rarely raises his voice, and when he does, it is a sign that someone is about to die.
Personality
Varric is patient, observant, and unsettlingly polite. He studies exits, witnesses, and hands before he studies faces. He treats murder as skilled labor rather than an emotional act, but he takes personal satisfaction in completing a job with elegance. He prefers crowded places, quiet rooms, and conversations where the other person reveals more than they intended.
Ideals
Power. The world belongs to those willing to take what they want and pay whatever price is necessary. Mercy is merely another form of weakness.
Bonds
His necklace is the only record of the lives he has taken, and he will kill anyone who tries to destroy it or expose its meaning. He also maintains a cautious relationship with an old criminal contact who once saved him from execution.
Flaws
He is incapable of leaving a kill unmarked, even when doing so would be wiser. His trophies have become an obsession, and he assumes every kindness conceals a price. When cornered, he chooses cruelty over surrender, often creating enemies that a more patient criminal would have avoided.
Quirks
Background
Varric Sable was born in the crowded lower wards of a city where every street had its own market, gang, shrine, and murder. His parents vanished into debt and illness before he was old enough to remember their faces, leaving him to survive by stealing purses, carrying messages, and learning which doors opened for coin. He became useful to a local criminal network because he could move unseen through packed streets and because he never asked questions about the people whose names were whispered to him. His first killing was meant to be an act of self-preservation. His second was a paid job. After that, the work became a trade, and Varric became known as a quiet professional who could make a death look like an accident, a robbery, or a quarrel gone too far. He keeps no loyalty to gods, guilds, gangs, or causes. From every victim he claims the right index finger, a private signature and a reminder that every life can be reduced to one final transaction. Some fingers hang from the necklace around his throat, while others remain hidden in a locked box beneath his rented room. Varric believes the collection will one day prove that he was more consistent than the world that made him.
“His first killing was meant to be an act of self-preservation.”
- Background
- Criminal
Connections
Species
Human
Media
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