Gorak Ironwatch
Gorak Ironwatch
Sheet
AC 16 · HP 140 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Extra AttackLevel 5
When When Gorak takes the Attack action
Gorak fires two precise shots or makes two rapid weapon attacks against one or more targets.
- TraitOrcAggressive, as an action, move up to your speed toward a hostile creature you can see or hear
Bonus action
- Whirlwind Follow-Up
When When Gorak reduces a hostile creature to 0 hit points with a weapon attack
Gorak makes a bonus action weapon attack immediately after reducing a hostile creature to 0 hit points.
- VanishLevel 14
When On Gorak's turn
Gorak can hide as a bonus action and cannot be tracked by nonmagical means unless he leaves a trail.
- Multiattack, Whirlwind AttackLevel 11
Gorak can make an additional weapon attack as a bonus action whenever he reduces a hostile creature to 0 hit points with a weapon attack.
Always on
- Colossus Slayer
When When Gorak hits a creature that is below its hit point maximum
Gorak marks a wounded target and deals an extra 1d8 weapon damage once per turn.
- Stand Against the Tide
When Once per turn when Gorak hits a creature with a weapon attack
Gorak can frighten a creature he hits with a weapon attack. The target must make a Wisdom saving throw against DC 17.
- Favored Enemy and Natural ExplorerLevel 1
Gorak has particular experience tracking and fighting humanoids, especially rival military forces and enemy soldiers. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. His favored terrain is urban and industrial environments, where he can navigate, track, and forage efficiently.
- SpellcastingLevel 2
Gorak can cast ranger spells using Wisdom as his spellcasting ability. He uses a spellcasting focus or appropriate material components as required by the spell.
- Fighting Style, ArcheryLevel 2
Gorak adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- Land's StrideLevel 8
Gorak can pass through nonmagical difficult terrain without extra movement and can move through nonmagical plants without being slowed or taking damage from them. He also has advantage on saving throws against magically created or manipulated plants.
- Hide in Plain SightLevel 10
Gorak can choose to gain advantage on his next attack roll against a creature he has not attacked during the current turn. He can use this feature again on his next turn, provided he does not move during the current turn.
- Feral SensesLevel 18
Gorak's heightened senses let him see invisible creatures within 30 feet of him, provided he is not blinded or deafened. He can also sense the location of any invisible creature within that range.
- Foe SlayerLevel 20
Gorak can add his Wisdom modifier to the attack or damage roll of an attack against a favored enemy. He can choose to apply the bonus after seeing the roll, but before the outcome is determined.
- Hunter's Prey, Colossus SlayerLevel 3
Gorak can choose one of three defensive or offensive hunting techniques. He has chosen Colossus Slayer, allowing him to deal an extra 1d8 damage once per turn when he hits a creature below its hit point maximum.
- Defensive Tactics, Escape the HordeLevel 7
Gorak has learned to evade area effects. When he is subjected to an effect that allows a Dexterity saving throw for half damage, he instead takes no damage on a success and half damage on a failure.
- Superior Hunter's Defense, Stand Against the TideLevel 15
When Gorak hits a creature with a weapon attack, he can attempt to frighten it. The target must succeed on a Wisdom saving throw against his spell save DC or become frightened of him until the end of his next turn. He can use this feature once per turn.
- TraitOrcDarkvision, 60 feet
- TraitOrcMenacing, proficiency in the Intimidation skill
- TraitOrcPowerful Build, count as one size larger when determining carrying capacity and the weight you can push, drag, or lift
- TraitOrcSunlight Sensitivity, disadvantage on attack rolls and Wisdom (Perception) checks relying on sight while in direct sunlight
- Military RankSoldier
Gorak can recognize the military rank, insignia, and general organization of soldiers and mercenary forces. He can secure basic lodging and support for himself and his companions among military units and allied organizations, though this support is not guaranteed to be safe or permanent.
Spells
7 spellsSpellcasting. Gorak Ironwatch casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (1 slot):
5th level (1 slot): no spells
Gear
9 itemsWeapons
- 2×Tactical sidearmsA pair of modern short-barreled firearms used as flavor reskins for shortswords. Each is a one-handed martial weapon for narrative purposes, while the underlying rules remain those of a shortsword.
- Suppressed ranger rifleA modern long gun used as a flavor reskin for a longbow, compatible with Gorak's Archery fighting style and ranger weapon proficiency.
Armor
- Scale mail tactical armorModern tactical interpretation of scale mail, worn beneath or integrated into a matte black tactical vest. The armor provides AC 14 plus Dexterity modifier, maximum +2.
Tools
- Gaming setA gaming set used by soldiers to pass time during long deployments.
Gear
- Dungeoneer's packModern survival and field equipment including ammunition, rations, compact tools, a first-aid kit, and mission supplies.
- Insignia of rankA military insignia, campaign token, or unit patch from Gorak's former service.
- Trophy from a fallen enemyA trophy taken from a defeated enemy, kept as a reminder of a significant battle.
- Common clothesA set of common clothes suitable for travel and military service.
Purse
- 10×Gold piecesA pouch containing 10 gp, representing Gorak's accumulated military pay and personal funds.
Appearance
Gorak is a male orc standing just over six feet tall, built from solid muscle and bone. His muted earthy-green skin is marked by old scars from countless battles. He has a broad face, square jaw, prominent upper tusks, cropped military hair, deep amber eyes, a jagged scar across his nose, and a pale scar along his collarbone. In a modern setting, he wears a dark gray shirt beneath a fitted black tactical jacket, reinforced cargo pants, heavy combat boots, and a matte black tactical vest. His ranger equipment is styled as tactical field gear, with a modern firearm used as a flavor reskin for a longbow or other ranged weapon.
Mannerisms
Gorak checks exits, sightlines, and cover whenever he enters a room. He speaks in short, measured sentences and rarely repeats himself. Before a dangerous operation, he silently touches the scar over his collarbone. When listening, he tilts his head slightly and fixes the speaker with an unblinking amber stare.
Personality
Gorak is blunt, direct, and grounded in physical reality. He speaks little, preferring action to explanation, but his measured voice carries authority when he does speak. He respects competence above charm, hates performative cruelty and empty boasting, and becomes nearly immovable once trust has been earned. He does not seek glory. He seeks a clear objective, a defensible position, and the return of his people alive.
Ideals
Discipline. Strength means nothing without control, and survival is not an excuse to abandon the people who depend on you. A soldier's purpose is to hold the line when everyone else has a reason to run.
Bonds
The members of the Stalker unit are the only family Gorak has left. Their shared survival binds him more strongly than blood, and he will cross almost any distance or face almost any enemy to recover one of them. He also carries the iron insignia of the fallen Iron Fist soldiers who once fought beneath his command, refusing to let their names disappear into the mud of forgotten wars.
Flaws
Gorak assumes every promise has a hidden cost and every peaceful situation is temporary. He has difficulty forgiving betrayal, even when it was committed under coercion or fear. When someone under his protection is endangered, he becomes brutally direct and may sacrifice diplomacy, reputation, or his own safety without hesitation.
Quirks
Background
Gorak was raised among an orc warband that valued discipline as much as strength. His first lessons were not about glory, but about formation, supply lines, watch rotations, and the simple truth that a soldier who abandons his position can kill everyone around him. He became a professional fighter in the Iron Fist mercenary company, where his physical power and sharp battlefield instincts earned him a reputation for relentless efficiency. Gorak learned to read terrain, anticipate ambushes, and end fights before they became prolonged contests of courage. He was feared by enemies, trusted by competent officers, and regarded by fellow soldiers as the one who would still be standing when the line broke.
“Gorak learned to read terrain, anticipate ambushes, and end fights before they became prolonged contests of courage.”
- Background
- Soldier
Connections
Species
Orc
Media
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