Aderyn Veyr
Aderyn Veyr
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- Hunter's Mark
When When he identifies a dangerous target
Mark a creature as his Favored Enemy and maintain concentration to gain the spell's benefits.
- Quiet Draw
When When combat begins at range
Use a rapid bowshot to strike from concealment before repositioning.
- Ranger's FocusLevel 1
You have advantage on saving throws to avoid or end the Charmed condition. You also have advantage on saving throws to avoid or end the Frightened condition. In addition, you can focus your awareness through a brief ritual and gain a limited supernatural sense of danger, represented by the features of your Ranger training.
- Favored EnemyLevel 1
You always have Hunter's Mark prepared. You can cast it twice without expending a spell slot, and you regain all expended uses when you finish a Long Rest.
- Weapon MasteryLevel 1
You have learned to use the mastery properties of two kinds of weapons with which you are proficient. You can change one selected weapon whenever you finish a Long Rest.
- SpellcastingLevel 1
You have learned to cast spells using Wisdom as your spellcasting ability. You have two 1st-level spell slots and prepare two 1st-level Ranger spells.
- ResourcefulHumanWhen you finish a Long Rest, you gain Heroic Inspiration.
- SkillfulHumanYou gain proficiency in one skill of your choice, Investigation.
- VersatileHumanYou gain an extra Origin feat of your choice, Alert.
- TraitHumanYou speak Common and one additional language of your choice.
- Military ServiceSoldier
You have trained for war and can identify military insignia, ranks, formations, and common battlefield practices. You can also secure basic assistance from members of military organizations when your former service is recognized, though they are not obligated to risk their lives for you.
Spells
3 spellsSpellcasting. Aderyn Veyr casts with Wisdom (spell save DC 14, to hit with spell attacks).
1st level (2 slots): , ,
Gear
11 itemsWeapons
- ScimitarA balanced one-handed blade used as a backup weapon.
- ShortswordA short military blade useful in close quarters.
- LongbowA sleek recurved bow with a dark wood grip and horn reinforcement.
Armor
- Studded leather armorStudded leather armor sized for him, reinforced with dark leather panels.
Tools
- Gaming setA small gaming set carried from his military days.
Gear
- 20×ArrowsStandard arrows suitable for the longbow.
- QuiverA leather quiver worn across the back.
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, rope, rations, waterskin, and other basic travel supplies.
- Healer's kitA compact kit of bandages, salves, and splints.
- Traveler's clothesA set of sturdy clothes suitable for travel and military camp life.
Purse
- 14×Gold piecesCoin saved from his discharge and early contracts.
Appearance
A young human man with medium brown skin, short curly black hair, and dark brown eyes. He wears a long olive-green and grey hunter's coat with ornate woven patterns, a small shoulder capelet, fitted leather bracers, dark trousers, and weathered boots. A pointed tricorn-style leather hat rests above his uncovered face, decorated with subtle horn-like spikes. He carries a sleek recurve bow and a leather quiver filled with arrows, with no backpack. Within moments of meeting him, people notice his unusual stillness. He stands balanced on the balls of his feet, rarely fidgeting, and his attention constantly tracks exits, hands, windows, and the movement of anyone nearby.
Mannerisms
Aderyn becomes unnervingly still when listening. His eyes move before his head does, checking hands, doorways, and high ground. He quietly counts steps when entering an unfamiliar building and taps two fingers against his bow whenever he is deciding whether someone is telling the truth.
Personality
Quiet, observant, and gently spoken, Aderyn prefers to stand at the edge of a group where he can see everyone. He is patient with frightened people and animals, but impatient with vanity, waste, and officers who confuse obedience with leadership. Beneath his controlled exterior is a dry sense of humor that appears in perfectly timed remarks.
Ideals
Protection. A uniform, a title, or a sacred oath means nothing if the vulnerable are left behind. I measure every order by who pays its cost.
Bonds
The scattered members of his former squad are his family. He sends part of every reward to the widowed sister of the soldier who taught him to shoot.
Flaws
He distrusts authority so instinctively that he can turn a reasonable order into an argument. When frightened, he becomes colder and more controlling, treating companions like soldiers under his command.
Quirks
Background
Aderyn Veyr was raised in a crowded river district where human families from many regions lived side by side, trading languages, customs, and old grudges. He learned early that survival depended less on strength than on noticing what others overlooked. He could read a room by its silences, recognize a patrol by the rhythm of its boots, and remember every alley that offered a second exit. When a border levy came through his district, Aderyn joined the army rather than watch younger children be taken in his place. His service began as a scout and messenger, carrying orders through marshland and broken hill country. He became known for returning with accurate maps, living prisoners, and an irritating number of questions about command decisions. During a disastrous night march, Aderyn disobeyed orders to guide a separated squad home through hostile territory. The soldiers survived, but his refusal exposed a superior officer's reckless plan and ended his military career. Now he travels as a ranger, hunting threats before they reach settlements and using the discipline of a soldier without surrendering his conscience to anyone's banner.
“He learned early that survival depended less on strength than on noticing what others overlooked.”
- Background
- Soldier
Connections
Species
Human
Media
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