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Askel Lorenant - AI-generated fantasy Character

Askel Lorenant

Human · Fighter (Battle Master) · Level 12 · Soldier

Askel Lorenant

Askel is calm, practical, and quietly protective.
AC16
HP111/111
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 111 · 30 ft.
AlignmentNeutral GoodGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land,
Smith's tools

Languages

Common,
Dwarvish

Features

26 features

Bonus action

  • Second WindLevel 1

    Askel can draw on a reserve of stamina to regain 1d10 + 12 hit points as a bonus action. Once used, this feature recharges after a short or long rest.

  • Crossbow ExpertLevel 4

    Askel can make one additional weapon attack as a bonus action after taking the Attack action and attacking only with a hand crossbow. He ignores the loading property of crossbows and does not suffer disadvantage for making ranged attacks while adjacent to an enemy.

Always on

  • Menacing Attack

    When When Askel hits a creature with a weapon attack

    Askel adds a superiority die to the weapon damage roll and forces a target that can hear him to make a Wisdom saving throw or become frightened of him until the end of his next turn.

  • Precision Attack

    When When Askel makes a weapon attack roll

    Askel adds a superiority die to an attack roll, potentially turning a near miss into a hit.

  • Trip Attack

    When When Askel hits a creature with a weapon attack

    Askel adds a superiority die to the damage roll and forces a Large or smaller target to make a Strength saving throw or fall prone.

  • Disarming Attack

    When When Askel hits a creature with a weapon attack

    Askel adds a superiority die to the damage roll and forces a target to make a Strength saving throw or drop one held object.

  • Maneuvering Attack

    When When Askel hits a creature with a weapon attack

    Askel adds a superiority die to the damage roll and allows a friendly creature that can see or hear him to use its reaction to move up to half its speed without provoking opportunity attacks.

  • Fighter ProficienciesLevel 1

    As a fighter, Askel gains proficiency with all armor, shields, simple weapons, and martial weapons.

  • Action SurgeLevel 2

    Askel can take one additional action on his turn. Once used, this feature recharges after a short or long rest.

  • Extra AttackLevel 5

    Askel can attack three times whenever he takes the Attack action on his turn.

  • IndomitableLevel 9

    Askel can reroll a failed saving throw, using the new roll. He can use this feature twice between long rests.

  • Fighting Style, ArcheryLevel 1

    Askel adopted the Archery Fighting Style, gaining a +2 bonus to attack rolls made with ranged weapons.

  • Combat SuperiorityLevel 3

    As a Battle Master, Askel gains five superiority dice, each a d10. He regains all expended dice after a short or long rest. His maneuver save DC is 17.

  • Battle Master ManeuversLevel 3

    Askel knows five maneuvers: Menacing Attack, Precision Attack, Trip Attack, Disarming Attack, and Maneuvering Attack.

  • Student of WarLevel 3

    Askel gains proficiency with smith's tools and knows how to identify and repair weapons and armor.

  • Know Your EnemyLevel 7

    Askel can study a creature for one minute outside combat to learn whether it is superior, equal, or inferior to him in two chosen abilities, armor class, hit points, class levels, or fighter levels.

  • SharpshooterLevel 6

    Askel ignores disadvantage at long range with ranged weapons, ignores half and three-quarters cover, and can take -5 to an attack roll for +10 damage on a hit with a ranged weapon.

  • Ability Score ImprovementLevel 8

    Askel's Dexterity score increased by 2, raising it to 22.

  • Ability Score ImprovementLevel 12

    Askel's Strength score increased by 2, raising it to 20.

  • RelentlessLevel 15

    If Askel has no superiority dice remaining when he rolls initiative, he regains one superiority die.

  • Ability Score IncreaseHumanIncrease six different ability scores by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • Extra LanguageHumanAskel speaks Common and one additional language, Dwarvish.
  • Extra SkillHumanAskel gains proficiency in one additional skill, Stealth.
  • Military RankSoldier

    As a former soldier and mercenary captain, Askel can find shelter, basic aid, and information among military forces, mercenary companies, and veterans who recognize his service and reputation.

Gear

12 items

Weapons

  • Hand crossbow
    A compact martial ranged weapon used with exceptional precision. It has the ammunition, loading, and two-handed properties.
  • Longsword
    A backup martial weapon used when enemies close within the crossbow's effective range.

Armor

  • Leather armor
    Light, flexible armor reinforced at the shoulders and ribs, selected to preserve mobility in cramped tunnels. Armor Class 11 + Dexterity modifier.
  • Shield
    A reinforced wooden shield bearing a faded red company mark, carried when a contract calls for close-quarters protection.

Tools

  • Gaming set
    A set of weighted bone dice used to settle watches, wagers, and arguments among mercenaries.
  • Smith's tools
    A small set of smith's tools used to maintain weapons and armor.

Gear

  • 20×
    Crossbow bolts
    Bolts sized for Askel's hand crossbow.
  • Dungeoneer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Insignia of rank
    A badge of rank from the city levy, kept polished despite no longer being officially recognized.
  • Trophy from a fallen enemy
    A broken enemy insignia taken from a gang captain who preyed on Sewer-City refugees.
  • Traveler's clothes
    A set of common clothes suitable for travel and camp work.

Purse

  • 10×
    Gold pieces
    Coins left from his military and mercenary service.

Appearance

Askel is a broad-shouldered human man with weather-darkened skin, a full iron-brown beard, and steady gray eyes that miss very little. He wears well-maintained leather armor over a faded gray tunic, with a light crossbow kept within easy reach. His hands are callused from years of drilling recruits, climbing wet masonry, and maintaining weapons in cramped quarters. He smells faintly of lamp oil, leather wax, damp stone, and strong black coffee, a combination he no longer notices. His beard is carefully combed, but his hair is usually flattened by a rain hood or tied back with a strip of red cloth from his old company banner.

Mannerisms

Askel silently checks exits, ceiling height, and footing whenever he enters a room. Before giving an order, he taps the side of his crossbow twice, and before making an important promise, he removes his gloves and offers a bare hand.

Personality

Askel is calm, practical, and quietly protective. He speaks to nobles, sewer workers, criminals, and monsters with the same measured courtesy, though he becomes coldly direct when someone endangers civilians. He dislikes grand speeches and prefers clear plans, visible exits, and promises that can be kept. Beneath his captain's composure is a tired but genuine hope that people can build something better if someone is willing to stand watch.

Ideals

People are not expendable resources. A commander earns loyalty by spending his own safety before spending anyone else's.

Bonds

His company is his family, and he will risk nearly anything to bring one of his soldiers home. He also protects the forgotten neighborhoods beneath Sewer-City because they raised him when no one else would.

Flaws

He believes every problem can be solved by preparation, discipline, and one more contingency plan. When that fails, he becomes controlling and impatient. He also has a dangerous habit of accepting responsibility for other people's mistakes, then resenting them for forcing him to do so.

Quirks

Keeps a written list of every mercenary under his command and updates it after every mission.
Refuses to sleep with his boots more than one arm's reach away.
Names particularly reliable crossbow bolts and becomes mildly offended when one breaks.
Always smells a cup of coffee before drinking it, even when the coffee is obviously terrible.

Background

Askel Lorenant was born in the upper districts of Sewer-City, where honest work meant carrying, guarding, hauling, or knowing which alleys flooded first. He joined the city levy before he was old enough to shave, not from patriotism, but because a uniform meant regular meals. The levy taught him discipline, fieldcraft, and the hard mathematics of keeping frightened people alive. When the city stopped paying its soldiers, Askel formed a small mercenary company from veterans, caravan guards, and two former burglars who knew the sewer routes better than any mapmaker. He became their captain by being the one who stayed awake during the worst watches and counted everyone before counting the coin. His company now works the places respectable guards avoid, escorting engineers through collapsed tunnels, protecting waterworks, hunting monsters beneath crowded neighborhoods, and breaking up gangs that prey on the powerless. Askel is no saint, and he has accepted ugly contracts from wealthy patrons, but he refuses work that targets civilians or turns hunger into a weapon. His leather armor and crossbow are practical symbols of his command style, he prefers mobility, overlapping lines of fire, and a retreat planned before the first arrow is loosed. He wants Sewer-City to become safer, not cleaner in the polite sense, but safer for the people who sleep beside its pipes and flood channels.

“He joined the city levy before he was old enough to shave, not from patriotism, but because a uniform meant regular meals.”
From their backstory
Background
Soldier

Connections

Species

Human

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