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Vitha Ashmark - AI-generated fantasy Character

Vitha Ashmark

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha Ashmark

Quiet, watchful, and intensely practical, Vitha treats every conversation like a map she has not finished drawing.
AC17
HP129/129
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 129 · 40 ft.
AlignmentNeutral GoodGenderFemaleAgeAdult, approximately 38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One type of musical instrument

Languages

Common,
Goblin,
Undercommon

Features

23 features

Bonus action

  • Cunning ActionLevel 2

    When On Vitha's turn

    Vitha uses a bonus action to Dash, Disengage, or Hide.

  • Nimble Escape

    When On Vitha's turn

    Vitha uses a bonus action to take the goblin Nimble Escape action, allowing her to Disengage or Hide.

  • TraitGoblinNimble Escape, Vitha can take the Disengage or Hide action as a bonus action.

Reaction

  • Skirmisher's Retreat

    When An enemy ends its turn within 5 feet of Vitha

    Vitha uses her reaction to move up to half her speed when an enemy ends its turn within 5 feet, without provoking opportunity attacks.

  • Uncanny DodgeLevel 5

    When An attack hits Vitha

    Vitha uses her reaction to halve damage from an attack that hits her.

Always on

  • Ambush Strike

    When When Vitha has advantage or an enemy is adjacent to one of the target's enemies

    Vitha makes a weapon attack with advantage when she has the proper conditions, adding 7d6 damage once per turn on a qualifying hit.

  • Rogue ProficienciesLevel 1

    Vitha gains proficiency with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords.

  • Sneak Attack, 7d6Level 1

    Once per turn, Vitha deals an extra 7d6 damage when she hits with a finesse or ranged weapon attack while having advantage, or when an eligible enemy is adjacent to one of the target's enemies.

  • Thieves' CantLevel 1

    Vitha has proficiency with thieves' tools and understands the secret code and signs used by rogues.

  • Scout, SurvivalistLevel 3

    Vitha gains proficiency in the Nature and Survival skills. Her proficiency bonus is doubled for ability checks using those skills.

  • Scout, SkirmisherLevel 3

    When an enemy ends its turn within 5 feet of Vitha, she can use her reaction to move up to half her speed without provoking opportunity attacks.

  • Ability Score ImprovementLevel 4

    Vitha gains an Ability Score Improvement. This improvement increased her Dexterity by 2, raising it to 20.

  • Ability Score ImprovementLevel 8

    Vitha gains an Ability Score Improvement. This improvement increased her Wisdom by 2, raising it to 20.

  • Scout, Superior MobilityLevel 9

    Vitha can add 10 feet to her walking speed while she is not wearing heavy armor.

  • Ability Score ImprovementLevel 10

    Vitha gains an Ability Score Improvement. This improvement increased her Constitution by 2, raising it to 18.

  • Reliable TalentLevel 11

    Vitha can make any ability check that includes her proficiency bonus as a minimum result of 10 on the d20.

  • Ability Score Improvement, AlertLevel 12

    Vitha gains the Alert feat. She gains a +5 bonus to initiative, cannot be surprised while conscious, and does not grant unseen attackers advantage against her merely because they are unseen.

  • Scout, Ambush MasterLevel 13

    Vitha has advantage on initiative rolls. The first creature she hits during the first round of combat becomes easier for her allies to exploit, granting advantage on attack rolls against that creature until the start of Vitha's next turn.

  • BlindsenseLevel 14

    Vitha has blindsense out to 10 feet. If she can hear a creature within that range, she knows its location even if it is invisible or hidden, provided the creature is not behind total cover.

  • TraitGoblinDarkvision, Vitha can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees only in shades of gray.
  • TraitGoblinFury of the Small, once per short or long rest, Vitha can deal extra damage equal to her level when she damages a creature larger than her.
  • TraitGoblinGoblin language and culture, including knowledge of common goblin customs, signs, and traditions.
  • WandererOutlander

    Vitha has an excellent memory for maps, terrain, and landmarks. She can always recall the general layout of natural terrain and find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Gear

12 items

Weapons

  • Shortbow
    A delicate curved shortbow of wood and sinew, kept low across her back
  • Dagger
    Curved serrated dagger with a handle wrapped in faded red cloth

Armor

  • Studded leather armor
    Fitted studded leather armor, patched and altered to fit Vitha's small frame

Tools

  • Thieves' tools
    Leather-wrapped tools for opening locks and disarming traps

Gear

  • 20×
    Arrows
    Arrows with mixed steel, barbed, rusted, and improvised heads
  • Burglar's pack
    A compact pack containing rope, tinder, lantern supplies, food, and climbing necessities
  • Staff
    A stout walking staff marked with old trail scratches
  • Hunting trap
    A collapsible hunting trap for catching small game or hindering pursuit
  • Trophy from a slain animal
    A preserved token from a creature Vitha defeated in the wilderness
  • Traveler's clothes
    Plain, durable travel clothing stained by mud and smoke
  • Scout's belt kit
    Small glass vials, dried herbs, a bone hook, blackened iron trail spikes, and miscellaneous scavenged tools

Purse

  • 10×
    Gold pieces
    Coins saved from guiding, scouting, and recovered expeditions

Appearance

Vitha stands just over three feet tall, a lean, wiry goblin with taut muscle built by years of climbing, crawling, and surviving in hostile tunnels. Her skin is mottled slate gray-green, blending naturally into cavern shadows. Fine pale scars cross both arms and the left side of her face, including one that cuts through her eyebrow and ends beneath her cheekbone. Her large, luminous amber eyes give her an unnervingly alert, predatory gaze. She has a distinctly goblin face with a broad, expressive nose, sharp cheekbones, prominent pointed ears, and a narrow jaw, yet her features are striking and attractive by goblin standards. Her dark hair is cropped short, with several longer strands braided tightly against her scalp. She wears fitted studded leather armor altered from scavenged gear, reinforced trousers, worn boots, and a patched leather belt crowded with tools, herbs, vials, and iron trail markers. A curved shortbow rests across her back, while a serrated dagger hangs at her hip in a cracked red-wrapped scabbard. She smells faintly of damp earth and old smoke.

Mannerisms

Vitha rarely speaks unless necessary, and her low rasp carries a dry, gravelly edge. She studies ceilings, corners, and door hinges while people talk. When entering a new area, she quietly counts exits and taps one blackened iron spike against her palm. Her humor is sardonic and delivered with complete deadpan sincerity. She often crouches rather than stands when waiting, and her ears twitch sharply toward every unexpected sound.

Personality

Quiet, watchful, and intensely practical, Vitha treats every conversation like a map she has not finished drawing. She is suspicious of grand speeches but respects competence, courage, and anyone who admits fear without allowing it to make their decisions. Beneath her guarded exterior is a fierce protective streak, especially toward lost travelers, small creatures, and people dismissed as expendable. Her dry wit appears unexpectedly, usually at the worst possible moment.

Ideals

Survival is not selfishness. The strong should make paths through danger so the vulnerable can follow, and no community should be sacrificed merely because saving it is inconvenient.

Bonds

The collapsed tunnels beneath her childhood home still hold the bones and belongings of her lost clan. Vitha will risk almost anything to recover their names, uncover the truth, and prevent the same ruin from destroying another community.

Flaws

Vitha assumes every promise has a hidden cost and every shelter has a second exit. She is slow to trust anyone taller than herself, especially those who speak confidently about places they have never survived. When frightened, she becomes controlling and may abandon compassion for efficiency. She also cannot resist proving that she can reach, steal, or escape from something others declared impossible.

Quirks

Names every major tunnel, ruin, or wilderness route after its most dangerous feature.
Keeps three different kinds of trail markers and becomes visibly irritated when someone moves one.
Collects unusual arrowheads, even when they are damaged or useless.
Sleeps with one hand touching the nearest wall.
Offers small portions of food to stray animals before eating herself.

Background

Vitha was born beneath a mountain where several goblin clans fought over the same maze of flooded tunnels. Her clan survived by moving quietly through places larger folk considered impassable. As a child, she learned to read echoes, recognize the smell of underground water, and mark safe passages with blackened iron spikes. When a mining expedition collapsed the oldest chambers, Vitha was one of the few survivors. The scars on her face and arms came from clawed things trapped below, and from the desperate choices made by those who escaped beside her. She became a scout, guide, and pathfinder, first for goblin caravans and later for adventurers willing to listen to someone half their height. Her talent for finding hidden routes eventually brought her into the service of a loose network of rangers, smugglers, and monster hunters. Vitha prefers a bow, a concealed blade, and an exit already measured in her head. She joined her current companions because they are traveling toward a ruin connected to the collapse of her childhood home. She claims she wants answers, but privately she intends to make certain whatever caused the disaster never reaches the surface.

“Her clan survived by moving quietly through places larger folk considered impassable.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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