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Gorrok Blood-Rune - AI-generated fantasy Character

Gorrok Blood-Rune

Orc · Fighter (Battle Master) · Level 18 · Soldier

Gorrok Blood-Rune

Gorrok is deliberate, observant, and ruthlessly practical.
AC18
HP166/166
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 166 · 30 ft.
AlignmentLawful EvilGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longswords,
Greataxes,
Handaxes,
Shields

Tools

Smith's tools,
One gaming set

Languages

Common,
Orc

Features

29 features

Bonus action

  • Rally

    When As a bonus action

    Gorrok uses a bonus action to grant temporary hit points to an ally within 60 feet equal to his superiority die roll plus his Charisma modifier.

  • Second WindLevel 1

    Gorrok can use a bonus action to regain hit points equal to 1d10 + 18 once per short or long rest.

  • AggressiveOrcAs a bonus action, Gorrok can move up to his speed toward a hostile creature he can see or hear.

Always on

  • Commander's Strike

    When After taking the Attack action

    Gorrok commands an ally to strike. The ally uses its reaction to make one weapon attack, adding Gorrok's superiority die to the damage if the attack hits.

  • Menacing Attack

    When When a weapon attack hits

    Gorrok makes a weapon attack that deals extra superiority die damage and forces the target to make a Wisdom saving throw or become frightened of him until the end of his next turn.

  • Precision Attack

    When After making a weapon attack roll

    Gorrok adds a superiority die to an attack roll, potentially turning a miss into a hit.

  • Disarming Attack

    When When a weapon attack hits

    Gorrok makes a weapon attack that deals extra superiority die damage and forces the target to drop one held object after failing a Strength saving throw.

  • Trip Attack

    When When a weapon attack hits

    Gorrok makes a weapon attack that deals extra superiority die damage and can knock the target prone after it fails a Strength saving throw.

  • Riposte

    When When a creature misses Gorrok with a melee attack

    When a creature misses Gorrok with a melee attack, he can use his reaction to make a weapon attack and add a superiority die to the damage if it hits.

  • Goading Attack

    When When a weapon attack hits

    Gorrok makes a weapon attack that deals extra superiority die damage and forces the target to make a Wisdom saving throw or suffer disadvantage on attacks against creatures other than him.

  • Tactical Assessment

    When When making an Investigation, History, or Insight check

    Gorrok adds a superiority die to an Investigation, History, or Insight check, using tactical experience to assess a battlefield or opposing force.

  • Fighting Style, DefenseLevel 1

    Gorrok has proficiency with all armor, shields, simple weapons, and martial weapons. He also has proficiency in Strength and Constitution saving throws.

  • Fighting Style, DefenseLevel 1

    While wearing armor, Gorrok gains a +1 bonus to AC.

  • Combat SuperiorityLevel 3

    Gorrok gains a d10 superiority die, four dice at 3rd level, and five dice at 15th level. He knows nine maneuvers, and regains all expended superiority dice after a short or long rest. His maneuver save DC is 20.

  • ManeuversLevel 3

    Gorrok learns three maneuvers: Commander's Strike, Menacing Attack, and Precision Attack. He also knows Disarming Attack, Trip Attack, Riposte, Goading Attack, Rally, and Tactical Assessment.

  • Student of WarLevel 3

    Gorrok gains proficiency with smith's tools and learns to identify the source and purpose of a nonmagical metal object by studying it for one minute.

  • Extra Attack, 3 attacksLevel 5

    Gorrok can attack twice, instead of once, whenever he takes the Attack action. At 11th level, he can attack three times, and at 20th level, four times.

  • Action Surge, 2 usesLevel 2

    Gorrok can take one additional action on his turn. He can use this feature twice before a rest, but only once on the same turn.

  • Indomitable, 3 usesLevel 9

    Gorrok can reroll a failed saving throw. He can use this feature twice before a long rest, and gains a third use at 17th level.

  • Know Your EnemyLevel 7

    Gorrok can study a humanoid for at least one minute outside combat to learn whether it is his equal, superior, or inferior in two characteristics of his choice, such as Strength score, fighter level, or armor class.

  • RelentlessLevel 15

    When Gorrok rolls initiative and has no superiority dice remaining, he regains one superiority die.

  • Ability Score ImprovementsLevel 4

    Gorrok gained six Ability Score Improvements during his fighter training. He used them to increase his Strength by 4, Dexterity by 4, and Constitution by 4, in addition to his orcish ability bonuses.

  • Battle Master MasteryLevel 18

    Gorrok's martial discipline has made him a master of battlefield control. His superiority dice are d10s, and his maneuver save DC is 20.

  • DarkvisionOrcGorrok can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • MenacingOrcGorrok is proficient in the Intimidation skill.
  • Powerful BuildOrcGorrok counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • Relentless EnduranceOrcWhen reduced to 0 hit points but not killed outright, Gorrok can drop to 1 hit point instead. This trait can be used once per long rest.
  • Orcish ResilienceOrcGorrok has the stubborn endurance and physical might common to his people.
  • Military RankSoldier

    Gorrok can find the common soldiers, mercenaries, and military organizations of the region where he served, and can secure basic shelter and support from them, though they will not risk their lives for him.

Gear

12 items

Weapons

  • Greataxe
    A massive two-handed axe with a scarred iron head, suitable for the Great Weapon Fighting style even though Gorrok chose Defense.
  • Longsword
    A heavy curved martial blade in a worn leather scabbard, its handle wrapped in iron wire.
  • Handaxe
    A compact military hammer with a worn smooth head and a leather-wrapped shaft.

Armor

  • Plate armor
    Heavy steel armor with battered plates, crude warding runes, and oversized spiked pauldrons. This is equivalent to plate armor.
  • Shield
    A wooden shield reinforced with iron bands. Gorrok carries it with his other reserve equipment but normally fights with his greataxe.

Tools

  • Smith's tools
    A small metal case containing files, hammers, tongs, and other tools used for smithing and battlefield repairs.

Gear

  • Insignia of rank
    A military insignia taken from the force under which Gorrok first served.
  • Trophy from a fallen enemy
    A trophy from a fallen enemy officer, kept as proof that rank does not protect the incompetent.
  • Bone dice
    A set of bone dice used to settle disputes and divide spoils.
  • Common clothes
    A common set of traveler's clothes.
  • Explorer's pack
    A military pack containing a blanket, tinderbox, mess kit, waterskin, ten days of rations, and fifty feet of hempen rope.

Purse

  • 10×
    Gold pieces
    A pouch containing the standard soldier's starting funds.

Appearance

Gorrok is a towering male orc, standing a full head taller than most hobgoblins, with a massive frame of scarred muscle and dense bone. His russet skin is dark as dried blood and crossed by a latticework of old wounds. A prominent scar runs from his left temple across his broken nose to the corner of his mouth, pulling one side of his face into a permanent half-snarl. His deep-set black eyes hold a cold, calculating intelligence. His hair is shorn close, his ears are sharply pointed, and the left ear is missing a small piece. He wears battered dark steel plate armor etched with crude protective runes, oversized spiked pauldrons, reinforced gauntlets, and a fur-lined cloak fastened with an iron wolf clasp. A scarred greataxe rests across his back, while a heavy curved sword and worn warhammer hang at his belt.

Mannerisms

Gorrok speaks in a low, measured rumble and rarely repeats himself. He studies every room before sitting, always choosing a position with a clear view of the exits. When considering a person, he slowly taps one iron-riveted knuckle against his thumb. He never shouts during an argument. The quieter his voice becomes, the closer he is to violence.

Personality

Gorrok is deliberate, observant, and ruthlessly practical. He respects discipline, competence, and people who understand the cost of their decisions. He does not enjoy pointless suffering, but he has no patience for those who confuse kindness with weakness. He evaluates nearly everyone as a potential asset, threat, or expendable liability.

Ideals

Order. The world belongs to those capable of imposing structure upon it. Freedom is merely the excuse weak people use when they resent being governed.

Bonds

The encampment he rules is his greatest possession. He will destroy anyone who threatens its people, stores, or authority, even if preserving it requires sacrificing those who live there.

Flaws

Gorrok cannot tolerate incompetence, especially when it is disguised as confidence. He keeps score of every slight and every failure, and he often mistakes obedience for loyalty. His greatest fear is losing control of the people and territory he has claimed, so he reacts to uncertainty by tightening his grip until allies become subjects and subjects become enemies.

Quirks

He names every important weapon and remembers the last person it killed.
He counts arrows, rations, and exits whenever entering a new location.
He keeps enemy officer insignias sewn into the inside of his cloak.
He sleeps lightly with one hand resting on the greataxe haft.
He leaves a single iron nail beside the bodies of people he considers strategically significant.

Background

Gorrok was born among an orc warband that survived by moving between the territories of stronger powers. He learned early that strength alone was not enough. The strongest warrior still needed food, scouts, discipline, and someone capable of deciding which enemies were worth fighting. Gorrok became that person. He organized raids with brutal efficiency, punished waste without hesitation, and gradually turned a scattered band of raiders into a functioning military encampment. His soldiers obeyed him because he was rarely wrong, and because disobedience was always remembered. During a campaign against a hobgoblin legion, Gorrok was nearly killed by an officer who opened his face from temple to mouth. He survived by playing dead beneath the bodies of his own soldiers. When he rose, he killed the officer with the man's own sword and claimed the legion's abandoned camp. Years later, that camp remains Gorrok's domain, a hard settlement of orcs, goblins, mercenaries, and deserters held together by ration books, patrol schedules, and fear. He does not indulge in cruelty for its own sake, but he regards mercy as a resource to be spent only when it purchases loyalty, information, or obedience. He now travels because his encampment needs weapons, allies, and leverage, and Gorrok intends to acquire all three.

“He learned early that strength alone was not enough.”
From their backstory
Background
Soldier

Connections

Species

Orc

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