Reilly O’Byrne
Reilly O’Byrne
Sheet
AC 12 · HP 28 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- PerformanceCHA
- ReligionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Cunning ActionLevel 2
As a bonus action, you can Dash, Disengage, or Hide.
- Spellcasting: Arcane TricksterLevel 3
You learn Mage Hand and two other wizard cantrips. Your Mage Hand is invisible, can retrieve or stow objects in containers, pick locks, and disarm traps at range, and can be controlled as a bonus action. You learn four 1st-level wizard spells, two of which must be enchantment or illusion spells, and can cast them using Intelligence. You have three 1st-level spell slots, regained after a long rest.
Reaction
- Uncanny DodgeLevel 5
When an attacker you can see hits you with an attack, use your reaction to halve the attack’s damage against you.
Always on
- Sneak AttackLevel 1
You can deal an extra 3d6 damage once per turn when you hit a creature with a finesse or ranged weapon attack and have advantage, or when another enemy of the target is within 5 feet of it and you do not have disadvantage.
- Thieves’ CantLevel 1
You are proficient with thieves’ tools. You also know the secret cant used by rogues to convey hidden messages, and can understand its signs and marks.
- ExpertiseLevel 1
Choose two proficient skills, Deception and Stealth, for expertise. Your proficiency bonus is doubled for checks using them.
- Roguish Archetype: Arcane TricksterLevel 3
You choose the Arcane Trickster archetype, learning to mix magic, misdirection, and rogue craft.
- Ability Score ImprovementLevel 4
Increase Dexterity by 2, from 11 to 13. This is the rogue’s 4th-level Ability Score Improvement.
- Ability Score IncreaseHumanEach ability score increases by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanYou can speak, read, and write Common and one additional language of your choice.
- Shelter of the FaithfulAcolyte
You and your companions can receive free healing and care at a temple, shrine, or other established place of faith, though you must provide any material components. Those who share your faith will support you, but you may be expected to assist in return.
Spells
7 spellsSpellcasting. Reilly O’Byrne casts with Intelligence (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level (3 slots): , , ,
Gear
11 itemsWeapons
- RapierA finesse weapon suited to quick, precise strikes.
- Shortbow and arrowsA shortbow and a quiver holding 20 arrows.
- 2×DaggersA pair of light blades.
Armor
- Leather armorA light suit of leather armor, kept neat and discreet.
Tools
- Thieves’ toolsThieves’ tools for picking locks and disarming traps.
Gear
- Burglar’s packA pack containing a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days of rations, tinderbox, and waterskin.
- Holy symbolA small holy symbol used in the monastery where he was raised.
- Prayer bookA collection of prayers and religious writings, with a few of Reilly’s own marginal notes.
- 5×IncenseA small supply of incense for devotional rites.
- Vestments and common clothesSimple vestments and common clothes.
Purse
- 15×Starting goldCoins kept in a small pouch.
Appearance
A lean young man with strawberry-blond hair, lively green eyes, and an easy, practiced smile. He has a habit of leaning closer than a conversation requires, as though sharing a confidence, and smells faintly of beeswax, old paper, and the sweet spice of stolen monastery cordial. His travel clothes are carefully mended but never quite free of ink smudges.
Mannerisms
He leans in as if each conversation were a confidence, then rocks back on his heels when someone asks him a direct question. When thinking, he taps a rhythm with two fingers and watches people’s hands.
Personality
Warm, attentive, and effortlessly entertaining, Reilly remembers what people like and makes them feel welcome. His sweetness is real, but so is the clever little pause before he decides whether a secret is worth keeping.
Ideals
A person’s worth is shown in the care they give, not the rules they obey. Still, he believes knowledge and beauty should be shared, even when he has to sneak them out of locked rooms.
Bonds
The monastery’s brothers raised him and gave him a family after his own was broken. He still carries a little book of copied songs and prayers, and hopes to learn what truly happened to his father and brothers.
Flaws
When he fears being judged, he lies before he has worked out what the truth would cost. He also mistakes being charming for being forgiven, and has trouble refusing a wager, a drink, or an invitation that promises a good story.
Quirks
Background
Reilly O’Byrne remembers his family in fragments: three brothers, a father whose loss changed his mother’s face, and the long, quiet grief that followed. His mother died after the birth of her fourth son, and Reilly was taken in by the local priest and sent to a monastery. There he became the bright, affectionate child everyone wanted to forgive, even when he slipped away from chores to explore, filch sweets, or listen at doors. The brothers tried to give his restless curiosity a home in music, books, and the scriptorium. He learned quickly, especially when a lesson involved a tune, a secret, or a forbidden page.
“His mother died after the birth of her fourth son, and Reilly was taken in by the local priest and sent to a monastery.”
- Background
- Acolyte
Connections
Species
Human
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