Gib
Gib
Sheet
AC 13 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
14 featuresBonus action
- Feline Agility
When Bonus action
Gib can teleport up to 30 feet as a bonus action and gains advantage on his next attack roll before the end of the turn.
- Wild Magic SurgeLevel 1
Gib can use a bonus action to teleport up to 30 feet to an unoccupied space he can see. Immediately after teleporting, he has advantage on the next attack roll he makes before the end of the turn.
Always on
- Bend Luck
When After Gib or a visible creature within 60 feet makes an attack roll, ability check, or saving throw
When Gib fails a saving throw, he can spend 1 sorcery point to reroll it, but must use the new result.
- Sorcery PointsLevel 2
Gib has a reserve of magical energy represented by sorcery points. He has 3 sorcery points, which he regains after a long rest. He can use them for Metamagic and other sorcerer features.
- MetamagicLevel 3
Gib knows two Metamagic options, allowing him to shape his spells. He knows Careful Spell and Subtle Spell.
- SpellcastingLevel 1
Gib's spellcasting is fueled by his innate Charisma. He can use an arcane focus as a spellcasting focus and knows four sorcerer cantrips and four sorcerer spells of 1st level or higher.
- Tides of ChaosLevel 1
Gib can gain advantage on one attack roll, ability check, or saving throw. Once he uses this feature, he must finish a long rest before using it again, unless the DM allows him to use it again by triggering a Wild Magic Surge.
- Flexible CastingLevel 2
Gib can spend sorcery points to create spell slots or transform spell slots into sorcery points. At 3rd level, he can create a 1st-level slot for 2 points or a 2nd-level slot for 3 points.
- TraitTabaxiDarkvision, Gib can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitTabaxiFeline Agility, when Gib moves on his turn in combat, he can double his speed until the end of the turn. He cannot use this trait again until he does not move on one of his turns.
- TraitTabaxiCat's Claws, Gib has a climbing speed of 20 feet and can use his claws to make unarmed strikes that deal 1d4 slashing damage plus his Strength modifier.
- TraitTabaxiCat's Talent, Gib has proficiency in Perception and Stealth. Tabaxi racial skill proficiencies are included in the skill list.
- TraitTabaxiTabaxi Ability Score Increase, Gib gains +2 Dexterity and +1 Charisma.
- By Popular DemandEntertainer
Gib can always find a place to perform, usually gaining modest food and lodging in return. Friendly entertainers, tavernkeepers, and theater workers recognize the value of a good act and often offer him shelter or introductions.
Spells
9 spellsSpellcasting. Gib casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (2 slots):
Gear
9 itemsWeapons
- Light crossbowA light crossbow suitable for ranged attacks.
- 2×DaggerSimple blades used as backup weapons and performance props.
Tools
- LuteA lute used for performances, spellcasting flourishes, and sentimental songs from Gib's troupe.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Component pouchA small pouch containing material components for spells that do not have a listed cost.
- Dungeoneer's packA pack containing bedroll, mess kit, tinderbox, rations, waterskin, rope, and other travel gear.
- Entertainer's costumeA colorful costume used for stage performances and disguises.
- Favor from an admirerA token from an admirer who once believed Gib's improvised heroic ballad was a true historical account.
Purse
- 15×Gold piecesMoney earned from performances and saved for travel.
Appearance
Gib is a lean male Tabaxi with tawny fur patterned in dark russet stripes, bright green eyes, and a long expressive tail that flicks whenever he is excited. He smells faintly of cinnamon, stage dust, and lamp oil, a combination he insists is part of his professional charm. He moves with a dancer's springy precision, rarely standing still when he can pace, sway, or balance on something narrow. His traveling coat is patched in theatrical colors, and small brass bells are tied to one ankle, though he claims they are for dramatic timing rather than stealth.
Mannerisms
Gib punctuates important sentences with a theatrical bow, taps rhythms against his thigh when thinking, and addresses his own tail as if it were a skeptical stage partner. He often climbs onto furniture while telling a story, then forgets to climb down.
Personality
Gib is exuberant, theatrical, and relentlessly curious. He treats strangers as potential audience members, allies, or future duet partners. Beneath his showmanship is a keen instinct for loneliness, and he is quick to include outsiders in the conversation or turn an awkward silence into a joke.
Ideals
Freedom. Everyone deserves the chance to reinvent themselves, escape a dull role, and become the hero of their own story.
Bonds
He will always return to help his old traveling troupe, especially if they are threatened by criminals, creditors, or one of his own magical accidents.
Flaws
He cannot resist making a dramatic entrance, even when quiet would be wiser. Gib also embellishes stories so instinctively that he sometimes forgets which parts actually happened. When his magic misbehaves, he laughs first and worries later.
Quirks
Background
Gib was born among a wandering Tabaxi troupe that traveled from river towns to crowded city squares, performing acrobatics, music, comic illusions, and stories about impossible heroes. He learned early that an audience could be persuaded to believe almost anything if the performer knew when to pause. His natural sorcery first appeared during a puppet show, when a burst of uncontrolled magic made every painted dragon in the scenery breathe harmless glittering fire. The crowd adored it. Gib's troupe did not, especially after the same magic turned their collection of juggling pins into shrieking birds during the finale.
“He learned early that an audience could be persuaded to believe almost anything if the performer knew when to pause.”
- Background
- Entertainer
Connections
Species
Tabaxi
Media
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