Lilly Abiola
Lilly Abiola
Sheet
AC 13 · HP 40 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresBonus action
- Bardic Inspiration d6Level 1
Lilly can inspire others through stirring words or music. As a bonus action, a creature within 60 feet that can hear her gains one Bardic Inspiration die, a d6, usable within 10 minutes to add to one ability check, attack roll, or saving throw.
Always on
- Vicious Mockery
When A creature within 60 feet that can hear Lilly
Lilly mocks a creature within 60 feet that can hear her. The target must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on its next attack roll before the end of its next turn.
- Minor Illusion
When A location within 30 feet
Lilly creates a sound or image of an object within range that lasts for up to 1 minute with concentration. The illusion can be dismissed or changed with an action.
- Healing Word
When A creature within 60 feet that Lilly can see is unconscious or injured
A creature Lilly can see regains 1d4 hit points plus her Charisma modifier. The spell has no effect on undead or constructs.
- Dissonant Whispers
When One creature within 60 feet
Lilly whispers a discordant melody to one creature within range. On a failed Wisdom saving throw, the target takes 3d6 psychic damage and must use its reaction to move as far as its speed allows away from Lilly.
- Faerie Fire
When A 20-foot cube within 60 feet
Lilly creates a distracting burst of colorful light in a 20-foot cube. Creatures in the area must make Dexterity saving throws or become outlined in light, granting advantage on attack rolls against them until the spell ends.
- Feather Fall
When Up to five falling creatures within 60 feet
Lilly protects a creature from falling damage for the duration. The creature's rate of descent becomes 60 feet per round and it takes no damage from falling.
- Tasha's Hideous Laughter
When One creature within 30 feet
Lilly charms a creature that can hear her and understand her language. The target must succeed on a Wisdom saving throw or become incapacitated and fall prone, laughing uncontrollably, for up to 1 minute with concentration.
- Shatter
When A point within 60 feet
Lilly creates a burst of thunderous sound at a point within range. Creatures in a 10-foot-radius sphere must make Constitution saving throws, taking 3d8 thunder damage on a failure or half as much on a success. Unsecured objects also suffer the sound's force.
- Invisibility
When Lilly or a willing creature she touches
Lilly and creatures she touches become invisible for up to 1 hour with concentration, until a target attacks, or until a target casts a spell.
- SpellcastingLevel 1
Lilly uses Charisma as her spellcasting ability. She can cast bard spells using a musical instrument as a spellcasting focus.
- Jack of All TradesLevel 2
Lilly can add half her proficiency bonus, rounded down, to any ability check that does not already include her proficiency bonus.
- Song of Rest d6Level 2
Lilly can use music and oration to restore vitality during a short rest. Any friendly creatures who hear her performance and spend Hit Dice regain an extra 1d6 hit points.
- ExpertiseLevel 3
Lilly has expertise in Deception and Performance. Her proficiency bonus is doubled for ability checks using either proficiency.
- Bonus ProficienciesLevel 3
Lilly gains proficiency with three additional skills of her choice, Insight, History, and Perception.
- Cutting WordsLevel 3
When a creature Lilly can see within 60 feet makes an attack roll, ability check, or damage roll, she can use her reaction and expend one Bardic Inspiration die to subtract the die from the roll. She can use this after seeing the roll but before knowing whether it succeeds.
- Ability Score ImprovementLevel 4
Lilly can improve her versatility with an Ability Score Improvement. She increases her Charisma score by 2.
- TraitHalf-ElfDarkvision, Lilly can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, Lilly has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitHalf-ElfSkill Versatility, Lilly gains proficiency in two additional skills, Perception and Sleight of Hand.
- TraitHalf-ElfLanguages, Lilly can speak, read, and write Common, Elvish, and one additional language, Celestial.
- By Popular DemandEntertainer
Lilly can always find a place to perform, usually in an inn, tavern, festival, theater, or public square. In exchange for her performance, she can secure modest food and lodging for herself and her companions, provided she performs as part of the arrangement.
Spells
9 spellsSpellcasting. Lilly Abiola casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , , ,
2nd level (3 slots): ,
Gear
11 itemsWeapons
- DaggerA simple steel blade carried more for emergencies than intimidation.
- DaggerA second dagger hidden in a boot sheath.
Armor
- Leather armorLight protective clothing worn beneath Lilly's traveling coat.
Tools
- LuteA finely made but heavily repaired lute used as Lilly's spellcasting focus and primary performance instrument.
- Hand drumA small hand drum with a weathered painted rim, useful for keeping rhythm in noisy public spaces.
- Pan fluteA compact pan flute with a bright, reedy tone, made by a craftsman in a river market.
- Disguise kitA disguise kit containing cosmetics, wigs, false facial hair, and small costume pieces.
Gear
- Diplomat's packA small pack containing travel necessities, including bedroll, mess kit, tinderbox, torches, and rations.
- Costume clothesA bright stage costume with embroidered cuffs, a reversible cloak, and enough flair to command attention.
- Belt pouchA pouch of coins earned from performances and small favors.
Purse
- 15×Gold piecesCoins carried in the pouch.
Appearance
Lilly is a slender half-elf with warm brown skin, dark hazel eyes, and thick black curls usually gathered beneath a faded saffron scarf. A small crescent-shaped birthmark rests below her left eye. Her traveling coat is patched with scraps of cloth collected from markets and festival stages across the world, each patch embroidered with a tiny symbol representing a song, a person, or a promise. Her lute is compact and travel-worn, its soundboard painted with blue waves and tiny golden birds.
Mannerisms
Lilly taps a rhythm against her thumb whenever she is thinking, bows slightly to anyone who applauds, and introduces herself differently in every town, though she always keeps the name Lilly. When nervous, she tunes an already perfectly tuned string.
Personality
Lilly is warm, quick-witted, and relentlessly curious. She treats every stranger as a possible collaborator and every meal as an opportunity to exchange stories. She is generous with praise, suspicious of anyone who claims not to enjoy music, and more perceptive than her theatrical manner suggests. She can make a room feel intimate within minutes, but she rarely lets anyone see how lonely she becomes after the applause fades.
Ideals
A story belongs to everyone who hears it. Art should cross borders, soften suspicion, and give ordinary people a way to be heard.
Bonds
She carries her father's repaired lute and will risk herself to protect it, because it contains the last unfinished composition her mother ever wrote. She also keeps a list of people who once gave her food, shelter, or kindness, and she intends to repay every one of them.
Flaws
She cannot resist performing for a difficult audience, even when silence would be safer. Lilly also turns personal questions into jokes, then becomes defensive when anyone notices she has done so.
Quirks
Background
Lilly was raised between two kinds of welcome. Her elven mother taught music in the shaded courtyards of a coastal trading town, while her human father repaired instruments for sailors, pilgrims, and anyone else who arrived with a broken string and a story to tell. Lilly learned early that an audience did not need to share a language to understand rhythm, surprise, or the relief of being made to laugh. She began performing in crowded marketplaces, first to earn supper, then because she became fascinated by the way a song could make strangers look at one another as though they had briefly become neighbors. After a fire destroyed the little performance hall where her mother worked, Lilly left home with her father's repaired lute and a notebook of unfinished songs. She now travels from city to city, gathering melodies, rumors, folktales, and emotional debts. Her performances are lively but carefully observant. She notices who is excluded from the room, who is pretending not to listen, and who needs a song that says something they cannot safely say themselves. Lilly's growing reputation has brought invitations from nobles, smugglers, priests, and revolutionaries, though she prefers audiences that have not yet decided whether they are important. She claims she travels to entertain whoever will listen. In truth, she is searching for the final verse of a song her mother began and never finished.
“Lilly learned early that an audience did not need to share a language to understand rhythm, surprise, or the relief of being made to laugh.”
- Background
- Entertainer
Connections
Species
Half-Elf
Media
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