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Vesper Blackthorn - AI-generated fantasy Character

Vesper Blackthorn

Human · Rogue · Level 2 · Criminal

Vesper Blackthorn

Sharp-tongued and observant, Vesper treats life like a high-stakes game.
AC15
HP15/15
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 15 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge22
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons with Finesse or Light Property

Tools

Thieves' Tools

Languages

Common,
Thieves' Cant,
Undercommon

Features

8 features

Bonus action

  • Cunning ActionLevel 2

    You can take a Dash, Disengage, or Hide action as a bonus action on each of your turns.

Always on

  • ExpertiseLevel 1

    Double your Proficiency Bonus for Sleight of Hand and Stealth checks.

  • Sneak AttackLevel 1

    Deal an extra 1d6 damage to one creature hit with a Finesse or Ranged weapon if you have Advantage or if an ally is within 5 feet of the target.

  • Thieves' CantLevel 1

    You know secret thieves' jargon and an additional language (Undercommon).

  • Weapon MasteryLevel 1

    You have mastered the Dagger (Nick: extra light weapon attack as part of action) and Shortsword (Vex: gain Advantage on hit).

  • TraitHumanResourceful (Gain Heroic Inspiration after a Long Rest)
  • Versatile (Gain an extra Origin featHumanSkilled)
  • AlertCriminal

    Gain a bonus to Initiative equal to your Proficiency Bonus. You can swap Initiative with a willing ally within 30 feet at the start of combat.

Gear

5 items

Weapons

  • Shortsword
    Finesse light weapon (Vex mastery).
  • 2×
    Dagger
    Finesse light throwing weapon (Nick mastery).

Armor

  • Leather Armor
    Basic light protection.

Tools

  • Thieves' Tools
    Used for lockpicking and traps.

Gear

  • Burglar's Pack
    Assorted gear for breaking and entering.

Appearance

Vesper is a lean human with coal-black hair tied back in a practical braid. Her gray eyes are constantly scanning her surroundings, and her fingers are often calloused from mechanical work. She wears dark, oiled leather armor fitted for silence and utility, decorated with several silver buckles.

Mannerisms

She tends to lean against walls rather than using furniture. She often taps her chin when she is carefully choosing a lie.

Personality

Sharp-tongued and observant, Vesper treats life like a high-stakes game. She listens far more than she speaks and never enters a room without identifying every possible exit. She is pragmatic, often using a dry wit to mask her deep-seated wariness of others.

Ideals

Independence. No one else is going to look out for you, so you better look out for yourself. Laws are just rules written by people who want to control those less clever.

Bonds

She holds a grudge against the man who sold out the Gilded Hand and hopes to one day collect the debt. She keeps a simple silver locket, the only thing from her childhood she didn't have to steal.

Flaws

Vesper assumes everyone has an ulterior motive, making it nearly impossible for her to form genuine trust. She cannot resist the urge to show off her skills if a lock or trap looks particularly challenging.

Quirks

Flips a silver coin across her knuckles when thinking.
Never sits with her back to an open door.
Wears mismatched socks for superstitious luck.

Background

Vesper Blackthorn was born into the soot-stained alleys of Oakhaven, where she learned early that coin doesn't grow on trees, it sits in the pockets of the slow. She rose quickly through the ranks of the Gilded Hand syndicate as their most reliable runner. However, internal betrayals shattered the guild, leaving Vesper with a handful of stolen secrets and a price on her head from former associates. Now a freelancer, she uses her skills to stay one step ahead of the shadows she once called home. She understands that the world is a cold place and that her survival depends on her ability to vanish when the light turns too bright. Her past is a trail of cracked safes and empty lockboxes, and she is fine with keeping it that way.

“She rose quickly through the ranks of the Gilded Hand syndicate as their most reliable runner.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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