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Signy Hammer-Sunder - AI-generated fantasy Character

Signy Hammer-Sunder

Goliath · Cleric (War Domain) · Level 6 · Sailor

Signy Hammer-Sunder

Stoic and immovable, Signy speaks only when the words are heavier than her hammer.
AC20
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 45 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge29 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Navigator's tools,
Vehicles (water)

Languages

Common,
Giant

Features

12 features

Bonus action

  • War PriestLevel 1

    When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature 2 times per long rest.

Reaction

  • Channel Divinity: War God's BlessingLevel 6

    When a creature within 30 feet makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll.

  • Stone's EnduranceGoliathReduce damage by 1d12 + CON mod as a reaction (1/short or long rest).

Always on

  • SpellcastingLevel 1

    You can cast prepared cleric spells using Wisdom as your spellcasting ability.

  • Bonus ProficienciesLevel 1

    You gain proficiency with martial weapons and heavy armor.

  • Channel Divinity (2/rest)Level 2

    You can channel divine energy to fuel magical effects.

  • Channel Divinity: Guided StrikeLevel 2

    You can use your Channel Divinity to gain a +10 bonus to an attack roll.

  • Destroy Undead (CR 1/2)Level 5

    When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is 1/2 or lower.

  • Natural AthleteGoliathProficiency in Athletics.
  • Powerful BuildGoliathYou count as one size larger when determining carrying capacity.
  • Mountain BornGoliathResistance to cold damage, acclimated to high altitude.
  • Ship's PassageSailor

    When you need to, you can secure free passage on a sailing ship for yourself and your companions.

Spells

6 spells

Spellcasting. Signy Hammer-Sunder casts with Wisdom (spell save DC 13, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

Gear

5 items

Weapons

  • Warhammer
    Versatile (1d10)

Armor

  • Plate Armor
    AC 18, Disadvantage on Stealth
  • Shield
    +2 AC

Tools

  • Holy Symbol
    A silver shield emblem.

Gear

  • Explorer's Pack
    Pack containing essential survival gear.

Appearance

Signy stands nearly eight feet tall, a tower of grey, stone-like muscle covered in dark blue angular tattoos. Her hair is white as a blizzard and braided with iron rings. She wears a suit of plate mail that has been hammered out from the hull of a sunken warship, adorned with wolf furs and salt-stained leather. Her shield is a massive circular slab of oak reinforced with cold iron, bearing the rune of the Shield Bearers.

Mannerisms

She constantly adjusts the straps of her gauntlets, ensuring a perfect fit as if she expects a battle to start at any second.

Personality

Stoic and immovable, Signy speaks only when the words are heavier than her hammer. she carries the weight of her clan's survival on her shoulders and treats every battle as a sacred ritual. She has little patience for diplomacy but possesses a deep, quiet respect for anyone who can hold a line against impossible odds.

Ideals

Endurance. The true measure of a soul is how long it can stand against the storm without breaking.

Bonds

My shield is more than metal, it holds the names of my ancestors. I must never allow it to be shattered.

Flaws

I am so focused on the horizon that I often ignore the suffering of those standing right beside me.

Quirks

She hums low, vibrating throat chants during combat.
She sharpens her warhammer every single morning, even if it hasn't been used.

Background

Signy was born into the Shield Bearers of Valhalla, a clan of Goliaths who believe that the gates of the afterlife are only earned through the protection of the weak and the holding of the gate. While her kin were raiders, Signy found her calling as a voice of the gods of war. She spent a decade on the longships, serving as the spiritual anchor for her crew during the most violent storms of the Northern Sea. She believes that a shield is not just a tool for defense, but a holy vessel that contains the courage of the fallen. To her, every scratch and dent on her armor is a verse in a grand saga of endurance. She was sent away from her peaks and seas to find a legendary artifact rumored to be the key to preventing the Fimbulwinter, a task she views as her ultimate pilgrimage. She will not return home until the shield of the world is mended or she falls trying to hold it up.

“While her kin were raiders, Signy found her calling as a voice of the gods of war.”
From their backstory
Background
Sailor

Connections

Species

Goliath

Media

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