Lyra Vane
Lyra Vane
Sheet
AC 18 · HP 123 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Cunning ActionLevel 2
Take a bonus action on each of your turns to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
Halve damage from an attack you can see as a reaction.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth, Deception, Performance, Perception, Insight, and Sleight of Hand.
- Sneak AttackLevel 1
Deal an extra 9d6 damage to one creature you hit with an attack if you have advantage or if an ally is within 5 feet of the target.
- AssassinateLevel 3
Advantage on initiative rolls. Advantage on attack rolls against any creature that hasn't taken a turn in combat yet. Successful hits against surprised targets are critical hits.
- Psychic BladesLevel 18
Expend a Bardic Inspiration to deal 2d6 psychic damage to a target you hit with a weapon attack.
- Words of TerrorLevel 20
Speak to a humanoid for 1 minute to seed paranoia, causing them to be frightened of you or another creature for 1 hour on a failed save.
- EvasionLevel 7
Take half damage on failed Dex saves and no damage on successful ones.
- Infiltration ExpertiseLevel 9
Adopt a false identity perfectly with 1 minute of preparation.
- Reliable TalentLevel 11
Any d20 roll of 9 or lower for a proficient skill is treated as a 10.
- Envenom WeaponsLevel 13
You can deal poison damage with your weapon attacks more effectively, ignoring poison resistance.
- Slippery MindLevel 15
Gain proficiency in Wisdom and Charisma saving throws.
- Death StrikeLevel 17
When you hit a surprised creature, they must make a CON save (DC 19) or take double damage from the attack.
- ElusiveLevel 18
No attack roll has advantage against you while you aren't incapacitated.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice.
- VersatileHumanYou gain one Origin feat of your choice.
- AlertCriminal
You gain a bonus to your initiative rolls equal to your Proficiency Bonus. You can also swap your initiative with a willing ally.
Spells
7 spellsSpellcasting. Lyra Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , ,
2nd level (2 slots): ,
Gear
5 itemsWeapons
- 2×Dagger of VenomA wicked blade coated in eternal toxin.
Armor
- Studded Leather ArmorGlamoured to look like minimal attire and fishnets.
Tools
- Thieves' ToolsProfessional set for picking locks and disarming traps.
- Poisoner's KitUsed to craft lethal concoctions.
Gear
- CrowbarFor standard criminal activities.
Appearance
Lyra is a striking woman whose presence commands the room through sheer magnetism. Her entire body, from the base of her throat to her ankles, is covered in intricate sleeves of solid black ink tattoos featuring stylized predators and abstract geometric lace. She wears minimal clothing, often consisting of delicate black fishnets, leather binding, and silk accents that reveal more than they hide. Her eyes are dark and predatory, and she moves with a calculated, feline grace.
Mannerisms
She speaks in a rhythmic, melodic whisper and maintains intense, unwavering eye contact during conversation.
Personality
Lyra is the definition of a charming sociopath. She uses her high charisma to disarm others, often making them feel like they are the most important person in the world just before she ends them. She views murder as a performance art and finds genuine joy in the terror of others. She is soft spoken and polite, even when threatening a life.
Ideals
Artistry. Every death should be a masterpiece of timing, fear, and presentation.
Bonds
The Ink. Each new tattoo is a part of my soul and a memory of a life I claimed. I will not stop until my skin is entirely black.
Flaws
I am addicted to the moment of realization when my victim understands they are going to die. I often linger too long just to see their eyes.
Quirks
Background
In the urban sprawl of Atrix, Lyra Vane is whispered about in shadows as the Inkspiller. Born to the destitute gutters, she learned quickly that beauty and blood were the only currencies that mattered. She began her career as a simple cutpurse, but soon discovered she possessed a terrifying talent for the kill. Her tattoos are not just decoration, they are a visual record of her most high profile targets, etched into her skin as a permanent trophy room of her victims. She rose through the ranks of the local syndicates not by loyalty, but by executing anyone who stood in her way with poetic precision. Eventually, the simple act of killing lost its luster, and she began to weave the magic of the College of Whispers into her repertoire. She realized that breaking a mind was far more rewarding than simply stopping a heart. Now at the peak of her power, she traverses the continent as a phantom, leaving a trail of beautiful, cold corpses and terrified survivors who can never quite remember her face, only her haunting, whispered promises of the end.
“Born to the destitute gutters, she learned quickly that beauty and blood were the only currencies that mattered.”
- Background
- Criminal
Connections
Species
Human
Media
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