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Bran Merrig - AI-generated fantasy Character

Bran Merrig

Half-Elf · Paladin · Level 1 · Folk Hero

Bran Merrig

Plainspoken, steadfast, and quietly warm.
AC16
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 13 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Carpenter's tools,
Vehicles, land

Languages

Common,
Elvish,
Dwarvish

Features

7 features

Always on

  • Divine SenseLevel 1

    When As an action, up to 4 times per long rest.

    Bran studies the area for celestial, fiendish, or undead presences within 60 feet, learning their creature types and locations unless they are behind total cover.

  • Lay on HandsLevel 1

    When As an action, touch a creature.

    Bran restores up to 5 hit points to a touched creature from his healing pool, or spends 5 points to cure one disease or neutralize one poison.

  • DarkvisionHalf-ElfYou can see in dim light within 60 feet as if it were bright light, and darkness as if it were dim light.
  • Fey AncestryHalf-ElfYou have advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • Skill VersatilityHalf-ElfYou gain proficiency in two skills, represented here by Animal Handling and Survival.
  • Ability Score IncreaseHalf-ElfYour Charisma score increases by 2, and two other ability scores of your choice increase by 1. Here, Strength and Constitution increase by 1.
  • Rustic HospitalityFolk Hero

    Bran can find shelter, food, and basic protection among common folk, who will hide him from the law or other pursuers, though they will not risk their lives for him.

Gear

10 items

Weapons

  • Longsword
    A versatile martial weapon used one-handed with the shield.
  • 5×
    Javelin
    Light thrown martial weapons, each dealing 1d6 piercing damage.

Armor

  • Chain mail
    Armor made of interlocking metal rings, providing AC 16.
  • Shield
    A sturdy shield bearing a faded wheat-sheaf emblem. While wielded, it grants +2 AC.

Tools

  • Carpenter's tools
    Woodworker's tools used for repairing carts, handles, fences, and farm equipment.

Gear

  • Explorer's pack
    Contains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Shovel
    A practical shovel used for field work, graves, and digging out blocked homes.
  • Iron pot
    A heavy iron cooking pot, blackened from years of use.
  • Common clothes
    Plain, durable clothing suitable for a laborer or village traveler.

Purse

  • 10×
    Gold pieces
    The remaining coin from his village reward and traveling wages.

Appearance

Bran is a broad-shouldered half-elf with dark brown hair cut close at the sides and a neatly kept beard along his square jaw. His pointed ears are partly hidden beneath a worn blue wool hood. He stands with his weight settled firmly on both heels, as if bracing against a strong wind, and often waits with one hand resting on the pommel of his sword. His chain mail is well maintained but hangs slightly loose at the shoulders, repaired with mismatched leather ties. A simple silver clasp shaped like a wheat sheaf is the one item he polishes every evening.

Mannerisms

Bran plants both feet before speaking, adjusts the loose shoulder of his chain mail whenever he is nervous, and taps the wheat-sheaf clasp three times before making a difficult promise.

Personality

Plainspoken, steadfast, and quietly warm. Bran prefers useful work to ceremony and trusts people who show up when something needs carrying, fixing, or defending. He is uncomfortable with praise, but becomes animated when discussing village customs, good tools, or the best way to stretch a stew through winter.

Ideals

Responsibility. Those with strength, rank, or power owe protection to those without it. A blessing is proven by what it does for the vulnerable.

Bonds

The people of Millbank trusted me when I had nothing but a borrowed sword. Their homes, fields, and winter stores are my responsibility wherever I go.

Flaws

I am quick to challenge anyone who mistreats ordinary people, even when silence would be wiser. I distrust scholars, nobles, and clever plans that leave hungry people waiting.

Quirks

Keeps a small tally of every meal someone has shared with him.
Refuses to waste usable nails, cord, or scraps of leather.
Names particularly reliable tools, including his old shovel, which he calls Peg.
Always checks the hinges and latches in any room where people are sleeping.

Background

Bran was raised in a river-valley hamlet where humans and half-elves lived close enough to share work, weddings, and grudges. His human mother kept the village mill, while his elven father repaired carts and farm tools before leaving one spring and never returning. Bran grew up strong from hauling grain and awkward in nearly every other respect, especially when lessons required patience or careful reading. What he lacked in book learning, he made up for by remembering every face that had ever offered him a meal. When a corrupt reeve tried to seize the village grain stores during a hard winter, Bran rallied the farmers, broke open the locked granary, and stood between the reeve's men and the hungry families. He expected punishment, but the villagers hid him and gave him an old sword that had belonged to the local shrine keeper. In the aftermath, a traveling knight recognized Bran's courage and taught him the first prayers and disciplines of a paladin. Bran now travels to protect ordinary people from those who believe strength gives them the right to take whatever they want. He still carries the wheat-sheaf clasp from home, and every victory matters to him only if people can return safely to their work afterward.

“His human mother kept the village mill, while his elven father repaired carts and farm tools before leaving one spring and never returning.”
From their backstory
Background
Folk Hero

Connections

Species

Half-Elf

Media

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