Lanolyn Bright
Lanolyn Bright
Sheet
AC 11 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
21 featuresBonus action
- Cunning ActionLevel 2
When Bonus Action on her turn
Lanolyn can Dash, Disengage, or Hide as a Bonus Action.
- Fast HandsLevel 3
Lanolyn can use the Search, Study, or Utilize action as a Bonus Action, and she can use a Bonus Action to make a Dexterity check to pick a lock or disarm a trap using thieves’ tools.
Reaction
- Uncanny DodgeLevel 5
When Reaction when hit by a visible attacker
Lanolyn can halve the damage of an attack that hits her if she can see the attacker.
Always on
- Sneak Attack
When Once per turn when hitting with a qualifying Finesse or ranged weapon attack
When Lanolyn hits with a qualifying weapon attack and meets the Sneak Attack conditions, she deals an extra 3d6 damage once per turn.
- Cunning StrikeLevel 5
When When taking the Attack action and hitting with Sneak Attack
Lanolyn can make one of her Sneak Attack attacks apply Disarm, Poison, or Trip by sacrificing Sneak Attack dice.
- Saving Throw ProficienciesLevel 1
Lanolyn has proficiency with Dexterity and Intelligence saving throws.
- Rogue ProficienciesLevel 1
Lanolyn gains proficiency with light armor, simple weapons, martial weapons that have the Finesse or Light property, and thieves’ tools.
- Weapon MasteryLevel 1
Lanolyn’s weapon training grants mastery properties with the dagger, shortsword, and shortbow. She can use the Nick property of daggers, the Vex property of shortswords, and the Vex property of shortbows.
- Sneak Attack, 3d6Level 1
Lanolyn can deal an extra 3d6 damage once per turn when she hits with an eligible Finesse or ranged weapon attack and has Advantage on the attack, or when another qualifying condition for Sneak Attack is met.
- Thieves’ CantLevel 1
Lanolyn knows the secret language of rogues and understands coded signs and symbols used by them.
- Second-Story WorkLevel 3
Lanolyn’s climbing movement costs no extra movement, and jumping distance is increased by a number of feet equal to her Dexterity modifier.
- Ability Score ImprovementLevel 4
Lanolyn gains one Ability Score Improvement. Her final ability scores already include all chosen increases.
- Thief, Supreme SneakLevel 3
When Lanolyn misses with an attack using a weapon that has the Finesse property, she can redirect the attack to another creature within 5 feet of the original target if the new target is within her weapon’s range.
- Creature TypeHalflingHumanoid.
- SizeHalflingSmall, approximately 3 to 4 feet tall.
- SpeedHalfling30 feet.
- BraveHalflingLanolyn has Advantage on saving throws to avoid or end the Frightened condition.
- Halfling NimblenessHalflingLanolyn can move through the space of any creature that is a size larger than her, but cannot stop there.
- LuckHalflingWhen Lanolyn rolls a 1 on a d20 Test, she can reroll the die and must use the new roll.
- Naturally StealthyHalflingLanolyn can attempt to hide even when obscured only by a creature at least one size larger than her.
- Magic Initiate, ClericAcolyte
Magic Initiate, Cleric. Lanolyn knows the Guidance and Thaumaturgy cantrips and can cast Bless once per Long Rest without a spell slot. Wisdom is her spellcasting ability for these spells.
Spells
3 spellsSpellcasting. Lanolyn Bright casts with Wisdom ( to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
13 itemsWeapons
- 2×DaggerSimple Finesse melee weapon, 1d4 piercing damage, Light, Nick, Thrown 20/60.
- ShortswordMartial Finesse melee weapon, 1d6 piercing damage, Vex.
- ShortbowSimple ranged weapon, 1d6 piercing damage, Ammunition 80/320, Vex, Two-Handed.
Armor
- Leather ArmorAC 11 while worn because Lanolyn’s Dexterity modifier is +0.
Tools
- Thieves’ ToolsUsed for opening locks and disarming traps.
- Calligrapher’s SuppliesUsed for copying prayers, maps, legal declarations, and religious texts.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar’s PackContains a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, and 50 feet of hempen rope.
- Book of PrayersA collection of copied prayers and theological notes from Lanolyn’s shrine.
- Holy SymbolA consecrated symbol representing the shrine’s open-door tradition.
- 10×ParchmentBlank writing material.
- RobeSimple religious vestments worn over travel clothes.
Purse
- 8×Gold PiecesStarting coin retained from her training and travel.
Appearance
Lanolyn is a sturdy, broad-shouldered halfling with warm brown skin, bright hazel eyes, and copper curls usually tucked beneath a weathered blue prayer-cap. A small silver holy symbol rests over a reinforced leather tunic, while a shortsword, two daggers, and a shortbow are arranged with practical precision across her gear. Her hands bear faint ink stains from years of copying prayers and maps, and her smile is disarmingly sincere until she decides someone is threatening the helpless.
Mannerisms
Lanolyn touches her holy symbol whenever she enters an unfamiliar room, taps a rhythm against her thumb while thinking, and offers blessings to locked doors before attempting to open them. When negotiating, she quietly arranges nearby objects into pairs or balanced groups.
Personality
Warm, curious, and relentlessly practical, Lanolyn treats every stranger as a possible future ally. She enjoys theological debates, roadside stories, and solving problems with tools that others overlook. Her kindness is genuine, but it is paired with a sharp eye for manipulation and an instinctive readiness to put herself between danger and the vulnerable.
Ideals
Bridge-building. Belief is measured by the good it does for others, not by how loudly it condemns those who believe differently.
Bonds
The crossroads shrine that raised me must never fall silent. I will defend its people, its library, and its open-door tradition wherever I go.
Flaws
I become stubborn and self-righteous when someone uses faith as an excuse for cruelty. I also take unnecessary risks to prove that I can solve problems without asking for help.
Quirks
Background
Lanolyn Bright was raised in a small halfling shrine built at the crossroads between settled farmland and the wild road beyond it. The shrine welcomed travelers of nearly every faith, but the surrounding land was divided by old religious disputes. As a child, Lanolyn learned to copy sacred texts, carry messages between temples, and listen patiently while priests argued over doctrine. She became convinced that faith was not meant to build walls between people, but bridges strong enough to carry them through danger together. When a band of adventurers saved the shrine from raiders, Lanolyn discovered that adventure could serve the same purpose as worship. She trained as a rogue, learning to scout dangerous paths, open sealed doors, and strike at those who preyed on the powerless. Now she travels as a wandering mediator and protector, seeking lost sanctuaries, forgotten relics, and opportunities to bring rival communities into cooperation. She hopes to prove that religious conviction and a life of daring need not oppose one another, especially when both are devoted to helping ordinary people survive a difficult world.
“The shrine welcomed travelers of nearly every faith, but the surrounding land was divided by old religious disputes.”
- Background
- Acolyte
Connections
Species
Halfling
Media
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