Antyondrexis
Antyondrexis
Sheet
AC 10 · HP 7 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
7 featuresAction
- Breath WeaponDragonbornWhen you take the Attack action on your turn, you can replace one attack with an exhalation of destructive energy in a 15-foot cone. Each creature in the area must make a Dexterity saving throw, taking 2d6 cold damage on a failed save, or half as much on a success. Once you use this trait, you cannot use it again until you finish a short or long rest.
Bonus action
- Bardic InspirationLevel 1
You can inspire others with words or music. As a bonus action, choose one creature other than yourself within 60 feet who can hear you. That creature gains one Bardic Inspiration die, a d6, which it can add to one ability check, attack roll, or saving throw made within 10 minutes. You can use this feature once, regaining the use after a long rest.
Always on
- SpellcastingLevel 1
You can cast bard spells. You know two cantrips and four 1st-level spells from the bard spell list. You can cast your known bard spells using Charisma as your spellcasting ability.
- Draconic Ancestry, SilverDragonbornYou have cold damage resistance and a breath weapon with cold damage.
- Damage ResistanceDragonbornYou have resistance to cold damage.
- LanguagesDragonbornYou can speak, read, and write Common and Draconic.
- False IdentityCharlatan
You have created a second identity that includes documentation, established acquaintances, and disguises that let you pass as someone else when needed.
Spells
6 spellsSpellcasting. Antyondrexis casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- RapierA light melee weapon, favored for quick, elegant strikes.
- DaggerA quick, practical sidearm.
Armor
- Leather armorProtective stitched armor worn beneath fine clothing.
Tools
- LuteA stringed instrument used for performances, recitations, and dramatic accompaniment.
- Disguise kitA kit for altering appearance and constructing convincing disguises.
- Forgery kitA set of tools used for forging documents and false credentials.
Gear
- Entertainer's packA set of travel gear chosen for comfort and social versatility.
- Fine clothesFine clothing suited to a respectable social façade.
Purse
- 15 gpA pouch of coin for immediate expenses.
Appearance
A lean silver dragonborn with polished pewter scales, a narrow jaw, and bright storm-gray eyes. He favors fine but slightly rumpled clothes under a practical leather coat, with a rapier at his hip and a lute case slung like a promise. His voice is warm and theatrical, and when he speaks, it often feels like he is already halfway through a performance.
Mannerisms
He speaks in measured, musical phrases and pauses as if listening for applause that no one else can hear. When nervous, he polishes the edge of a coin or taps a fingertip against his throat like he is checking the pitch of his own voice.
Personality
Charming, witty, and infuriatingly difficult to pin down, Rex treats most conversations like a stage upon which everyone deserves a better ending. He is gentle with the weak, sharp with the pompous, and a little too pleased with any plan that depends on acting, bluffing, or a dramatic entrance.
Ideals
Freedom. People should be able to choose their own paths, their own names, and their own gods. Goodness matters most when it is offered willingly, not demanded under pain of shame.
Bonds
He still loves his parents deeply, and he keeps one small holy token from each of them hidden among his personal effects, as a reminder that faith and freedom do not have to be enemies. He also feels responsible for proving that a good soul can walk beyond the church without becoming lost to it.
Flaws
He cannot resist embellishing a story, even when the plain truth would serve better, and he sometimes keeps up a lie long after it has stopped being useful. He also has a stubborn habit of testing authority with a smile, as if every rule were a locked door waiting to be politely picked.
Quirks
Background
Antyondrexis was born into devotion, not with chains, but with expectations. His mother carried the discipline of a cleric, his father the steadfast honor of a paladin, and together they raised him beneath polished icons and candlelit vows. He learned how to stand straight, how to pray properly, and how to make peace sound like doctrine. Yet the silver dragonborn child with a poet's heart found the church too rigid for the songs that kept waking in his chest. He left not in rebellion, but in quiet hunger for a wider world. Trading sermons for verse and liturgy for lies that sounded prettier than the truth, he became Antyondrexis in one life, Rex Rhodium in another, and The Rime-Smith whenever he needed a name that could open a door or close a deal. His silver tongue earned him coin, trouble, and a reputation that arrived a step ahead of him. He is more poet than musician, more improviser than master, but when he speaks, even a falsehood can sound like a blessing. He still does good when he can, though he now believes mercy, like music, should be chosen freely rather than commanded.
“He learned how to stand straight, how to pray properly, and how to make peace sound like doctrine.”
- Background
- Charlatan
Connections
Species
Dragonborn
Media
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