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Kett - AI-generated fantasy Character

Kett

Kenku · Wizard · Level 1 · Sage

Kett

Quiet, observant, and intensely methodical.
AC10
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 8 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Quarterstaffs,
Slings,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Kenku,
Draconic

Features

11 features

Action

  • Cast a Spell

    When When you take the Magic action

    You can cast a wizard cantrip or a wizard spell using the normal casting time and components.

  • Weapon Attack

    When When you take the Attack action

    You can make a melee attack with your quarterstaff or dagger, or throw a dagger within its normal range.

Always on

  • Arcane RecoveryLevel 1

    When After finishing a Short Rest

    You can recover one expended 1st-level spell slot after a Short Rest, because of Arcane Recovery.

  • SpellcastingLevel 1

    You can cast prepared wizard spells using Intelligence as your spellcasting ability. You have a spellbook containing your known wizard spells and can use it as a spellcasting focus for wizard spells.

  • SpellbookLevel 1

    You have a spellbook containing six 1st-level wizard spells of your choice. You can add additional wizard spells to it as you discover and copy them, following the normal rules for spellbooks.

  • DarkvisionKenkuYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Kenku RecallKenkuYou have advantage on an Intelligence check to recall information you have heard or seen.
  • MimicryKenkuYou can accurately mimic sounds you have heard, including voices. A creature can recognize the imitation with a successful Insight check against a difficulty determined by the DM.
  • SizeKenkuMedium or Small, chosen when you select this species.
  • SpeedKenkuYour walking speed is 30 feet.
  • Magic Initiate, WizardSage

    You have studied magic and scholarly traditions through disciplined research. You gain the Magic Initiate origin feat, choosing Wizard as its class. You also have proficiency in Arcana and History, proficiency with Calligrapher's Supplies, and one additional language.

Spells

10 spells

Spellcasting. Kett casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): , , , ,

Gear

12 items

Weapons

  • Quarterstaff
    A simple wooden staff used for defense and as a walking aid.
  • 2×
    Dagger
    A light, finesse weapon with a blade suitable for emergencies.

Tools

  • Calligrapher's Supplies
    A collection of fine paper, ink, and tools for copying texts and illuminating notes.

Gear

  • Arcane Focus
    A crystal mounted in a brass frame, used as an arcane focus.
  • Scholar's Pack
    A backpack containing writing supplies, food, and basic travel gear.
  • Spellbook
    A leather-bound spellbook containing six 1st-level wizard spells.
  • Robes
    A dark scholar's robe suited to travel and study.
  • Ink
    A small bottle of black ink.
  • Quill
    A finely cut writing instrument.
  • 10×
    Parchment
    Blank sheets for notes, diagrams, and copied spells.
  • Book
    A small collection of academic notes and reference material.

Purse

  • 13×
    Gold Pieces
    Loose coins saved from tutoring, copying, and occasional research work.

Appearance

A compact kenku with charcoal-black feathers, pale silver markings along the throat, and bright copper-brown eyes. Their plumage is meticulously groomed around the head and neck but left slightly ragged at the wings and tail from long hours spent over books and campfires. They wear a patched blue-gray scholar's robe over practical travel clothes, with a spellbook secured beneath one arm and a brass-tipped quarterstaff used more as a walking aid than a weapon. They stand unnervingly still while listening, then move in sudden, precise bursts.

Mannerisms

Kett tilts their head sharply when processing a statement, then answers in a voice that resembles the speaker who made the strongest impression. When concentrating, they tap the butt of their staff three times against the ground. They rarely interrupt, but their feathers rise slightly whenever someone says something they know to be false.

Personality

Quiet, observant, and intensely methodical. Kett listens longer than most people expect, cataloguing accents, gestures, and inconsistencies before speaking. They are kind toward earnest students, suspicious of charming experts, and delighted by obscure facts. Their humor is dry and often delivered in an accidentally perfect imitation of someone else.

Ideals

Knowledge should be preserved, not hoarded. Every truth deserves a voice, even when that voice is borrowed.

Bonds

The half-charred spellbook rescued from the ruined library is the last surviving record of their mentor's work. Kett will risk almost anything to restore it and learn who destroyed the collection.

Flaws

Kett treats uncertainty as a personal failure and will stubbornly pursue an answer long after prudence recommends stopping. They also repeat private conversations when stressed, sometimes revealing things that were never meant to be shared.

Quirks

Keeps a private catalogue of memorable voices and labels each one by the emotion it conveyed.
Writes important discoveries twice, once normally and once in phonetic symbols.
Collects broken bits of colored glass from abandoned libraries and ruins.
Uses an imitation of their mentor's voice when reciting spells from the charred spellbook.

Background

Kett was raised among a loose roost of kenku archivists who preserved spoken histories by repeating every word they deemed important. While other fledglings learned family routes, market calls, and warnings of approaching hawks, Kett became fascinated by the sounds that did not belong to ordinary life: the measured cadence of a ritual, the hiss of a summoned flame, and the strange resonance of names written in old magical texts. Their talent for exact imitation made them a valued assistant to a reclusive human sage, who taught Kett to read as well as repeat. When the sage's library burned, Kett escaped with a half-charred spellbook and a memory full of unfinished lessons. They have spent the years since reconstructing the lost work, comparing fragments from monasteries, ruined towers, and private collections. Kett now travels as a cautious but determined wizard, hoping to discover whether the fire was an accident or an attempt to erase something dangerous. They record every new fact in a careful hand, then practice saying it aloud in the voice of the person who taught it to them.

“Their talent for exact imitation made them a valued assistant to a reclusive human sage, who taught Kett to read as well as repeat.”
From their backstory
Background
Sage

Connections

Species

Kenku

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