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Vanta Vale - AI-generated fantasy Character

Vanta Vale

Changeling · Bard (College of Glamour) · Level 20 · Entertainer

Vanta Vale

Witty, predatory, and disarmingly charismatic, she reads a room faster than most people can speak.
AC15
HP166/166
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 166 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXCHASTRCONINTWIS

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA

Armor

Light armor

Weapons

Simple weapons,
hand crossbows,
longswords,
rapiers,
shortswords,
simple melee weapons,
improvised weapons,
Pugilist weapons,
unarmed strikes for class features

Tools

Disguise kit,
one musical instrument of your choice,
one additional musical instrument of your choice,
one additional musical instrument of your choice

Languages

Common,
Common,
one additional language from changeling or campaign choice

Features

31 features

Action

  • Mantle of MajestyLevel 6

    You can use your action to create a beguiling spectral presence that lets you command attention and move creatures as if by force of personality.

Bonus action

  • Mantle of InspirationLevel 3

    You can use a bonus action to expend one use of Bardic Inspiration and grant temporary hit points and the ability to move without provoking opportunity attacks to companions.

Reaction

  • Unbreakable MajestyLevel 6

    You can use your reaction to grant creatures who hit you with an attack disadvantage on their attack and potentially charm them with your majestic retaliation.

Always on

  • One-Two Punch

    When Bonus Action, spend 1 Moxie Point

    You make a savage unarmed strike, then follow with a quick second hit using your Moxie and streetwise timing.

  • Brace Up

    When Bonus Action, spend 1 Moxie Point

    You brace and roll your Fisticuffs die, gaining temporary hit points based on the roll, your level, and Constitution modifier.

  • Stick and Move

    When Bonus Action, spend 1 Moxie Point

    You strike and move, making an unarmed strike and then dashing or disengaging as part of the same burst of momentum.

  • Bloodied But Unbowed

    When Reaction

    When you take damage, you can regain all expended Moxie Points, and if bloodied, gain temporary hit points.

  • Swagger Streak

    When Reaction or special use

    If you fail a Str, Dex, Con, or Cha check, you can add your Fisticuffs die to the result.

  • Haymaker

    When On hit

    When you hit with an unarmed strike, you can deal maximum damage and regain the spent Moxie Point on a hit.

  • Salty Salute

    When Bonus Action, Wis save

    You can provoke a creature within 60 feet with a vicious insult, dealing psychic damage and imposing disadvantage on attacks against others.

  • Dirty Tricks

    When On hit or bonus action

    When you deal damage with an unarmed strike or pugilist weapon, you can force speed to 0, impose an opening, or blind with pocket sand.

  • SpellcastingLevel 1

    You gain the ability to cast bard spells, using Charisma as your spellcasting ability. You know cantrips and spells from the bard spell list, and you can perform as a magical presence in social and combat scenes.

  • Bardic InspirationLevel 1

    You can inspire others with a Bardic Inspiration die, which is a d12 at this level, refreshing on a long rest or, with later features, a short rest.

  • Bonus ProficienciesLevel 1

    You gain proficiency in three skills of your choice.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

  • ExpertiseLevel 3

    You can choose two of your skill proficiencies to add double your proficiency bonus.

  • College of GlamourLevel 3

    You gain the College of Glamour feature, allowing you to inspire, enchant, and command attention with supernatural poise.

  • Enthralling PerformanceLevel 3

    You can use your performance to captivate a willing crowd and hold attention with supernatural ease.

  • Font of InspirationLevel 5

    You regain all expended uses of Bardic Inspiration when you finish a short or long rest.

  • Bardic Inspiration ImprovementLevel 10

    Your Bardic Inspiration die improves to a d10.

  • ExpertiseLevel 10

    You gain expertise in two more skills.

  • Song of Rest ImprovementLevel 10

    Your Bardic Inspiration die becomes a d8?

  • Font of InspirationLevel 5

    When casting a bard spell of 1st level or higher, you can regain one use of Bardic Inspiration if you wish.

  • Magical SecretsLevel 10

    You can use Magical Secrets to learn spells from any class list.

  • Song of RestLevel 10

    Your Song of Rest die increases, helping allies recover more hit points during short rests.

  • Unbreakable MajestyLevel 14

    Your skill with glamour and command of the room becomes nearly irresistible. Creatures that strike you are left faltering by your presence, and you can twist admiration into battlefield control.

  • Magical SecretsLevel 14

    You gain a second Magical Secrets selection, learning two more spells from any class list.

  • TraitChangelingShapechanger, you can alter your appearance and voice to look like a humanoid of similar size.
  • TraitChangelingChangeling versatility, you can gain proficiency in one skill of your choice after a short rest, reflecting your adaptable identity.
  • TraitChangelingUnsettling presence, your face can become disconcertingly beautiful or unnerving when you choose.
  • By Popular DemandEntertainer

    By popular demand. You can always find a place to perform, and local patrons usually feed, shelter, or at least tolerate you long enough to hear your act.

Spells

11 spells

Spellcasting. Vanta Vale casts with Charisma (spell save DC 20, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots):

4th level (3 slots): ,

5th level (3 slots):

Gear

4 items

Gear

  • Costume
    A comfortable set of performance clothes, tailored in black, suitable for clubs, clubs, or courts alike.
  • Pouch
    A pouch containing your starting wealth and keepsakes from your early performances.
  • Costume, fine
    A set of elegant stage garments kept for formal appearances and private bookings.
  • Coin pouch
    A belt pouch with 15 gp or equivalent starting funds, depending on campaign handling.

Appearance

An attractive changeling woman in a modern high fantasy style, with a sleek jet-black undercut, pale skin, and dark rings around her eyes that read like smudged eyeliner. Her eyes are deep brown with flecks of amber, her lips are stained black, and her shifting features lend her an uncanny, glamorous look. She wears a loose black tank top, black cargo pants, and black and white Converse sneakers, with the easy posture of someone who knows exactly how to command a room. Her build is compact, feminine, and athletic, the kind of body that can go from runway poise to alley brawl in a heartbeat.

Mannerisms

She speaks with a velvet purr that turns razor-sharp when challenged. She touches her own face when thinking, as if checking that the mask still fits. In conversation she leans too close on purpose, smiling when people step back.

Personality

Witty, predatory, and disarmingly charismatic, she reads a room faster than most people can speak. She enjoys being desired, but she enjoys being underestimated even more, because it gives her the chance to prove she is the most dangerous person present. Beneath the teasing is a fiercely loyal soul who remembers every kindness.

Ideals

Freedom. Identity belongs to the one who lives it. No master, lover, patron, or audience gets to decide who she is when the lights go out.

Bonds

She protects people society treats as disposable, performers, escorts, runaways, and anyone forced to sell a version of themselves to survive. She keeps a black ledger of debts, favors, and names, and never forgets who helped her when she had nothing but a fake smile and bruised hands.

Flaws

She cannot resist escalating a confrontation if someone underestimates her or treats her like an object. She also hides pain behind flirtation so often that she sometimes fails to notice when someone is genuinely trying to care for her.

Quirks

Clicks her tongue twice before lying, then smiles as if daring anyone to notice.
Keeps immaculate black nails and taps them like a metronome when bored.
Changes her posture slightly whenever she changes emotional tone, as if performing a new role.
Refuses to sit with her back to a door, even in safe places.

Background

She was never meant to stay one face for long. Born among changelings who treated identity like music, she learned early that a smile, a sob, or a sultry glance could open doors that steel never could. She took to the stage because it was the one place where performance was honesty, where every mask was true for a few precious minutes. In taverns, salons, and glittering courts, she became famous for turning desire into spectacle and mockery into applause, always dressed in black, always one step from scandal. That glamour was only half the act. Behind the spotlight, she spent years in back rooms, cheap boxing pits, and neon-lit alleys, learning how to survive when charm stopped working. She became a bard who could seduce a crowd and a pugilist who could silence one. The world calls her a camera model, an escort, a temptress, a menace, depending on who is telling the story. She accepts all of it, because every rumor buys her leverage, and every jealous stare means somebody is underestimating her. She wears the persona like a tailored coat, but the woman beneath it is sharper, angrier, and far more disciplined than anyone expects.

“She took to the stage because it was the one place where performance was honesty, where every mask was true for a few precious minutes.”
From their backstory
Background
Entertainer

Connections

Species

Changeling

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