Kael
Kael
Sheet
AC 13 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
8 featuresBonus action
- Martial ArtsLevel 1
Kael's practice of martial arts allows him to use Dexterity instead of Strength for attack and damage rolls with monk weapons and unarmed strikes. He can roll a d4 in place of the normal damage of his unarmed strike or monk weapon. When he uses the Attack action with an unarmed strike or monk weapon on his turn, he can make one unarmed strike as a bonus action.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and not wielding a shield, Kael's Armor Class equals 10 + his Dexterity modifier + his Wisdom modifier.
- Thieves' CantLevel 1
Kael can communicate in a secret mixture of dialect, jargon, and coded signs used by criminals. Only another creature that knows Thieves' Cant can understand such messages.
- Ability Score IncreaseHumanEach of Kael's ability scores increases by 1.
- SizeHumanKael is Medium.
- SpeedHumanKael has a walking speed of 30 feet.
- LanguagesHumanKael can speak, read, and write Common and one additional language, Draconic.
- Criminal ContactCriminal
Kael has a reliable and trustworthy contact who acts as his liaison to a network of other criminals. He knows how to send and receive messages through that network, even across considerable distances.
Gear
9 itemsWeapons
- ShortswordA simple melee weapon suitable for monk training and close combat.
- 10×DartSmall thrown weapons used for ranged attacks.
Tools
- CrowbarA sturdy iron tool useful for forcing doors, prying boards, and making an improvised weapon.
- Gaming SetA set of weighted gaming pieces used for games of chance and coded meetings.
- Thieves' ToolsFine picks and small instruments for opening locks and disabling simple traps.
Gear
- Dungeoneer's PackA pack containing essential adventuring gear, including a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Dark Common Clothes with HoodA set of dark common clothes with a hood, chosen to help him blend into alleys and crowded streets.
- PouchA small leather pouch containing starting currency.
Purse
- 15×Gold PiecesStarting currency from the criminal background.
Appearance
Kael is a lean, compact human man with dark brown hair worn short at the sides and tied into a small knot at the back. His gray-green eyes are alert without appearing restless. Years of climbing, palming coins, and working delicate locks have left his fingers callused at the pads and unusually precise in motion. He stands very still when listening, then moves with sudden, economical purpose. His plain travel clothes are carefully mended, and he wears a faded red cord around one wrist, the only bright color he permits himself.
Mannerisms
Kael unconsciously tests the balance of any object placed in front of him. When someone lies, he does not interrupt or stare, but slowly turns his nearest coin face down. He speaks quietly, making people lean closer, and gives a brief two-finger tap against his wrist before taking any dangerous action.
Personality
Quietly observant and patient, Kael notices exits, loose stones, nervous hands, and who has been left out of a conversation. He is courteous even when threatening someone, and he prefers to solve problems without spectacle. Around frightened people, his reserve softens into practical kindness. Around authority figures, it hardens into polite skepticism.
Ideals
Redemption. A person's worst choice should not become their permanent name. Kael uses the skills he learned in darkness to keep others from being swallowed by it.
Bonds
Kael remains loyal to the old locksmith who taught him that skill without conscience is merely another kind of violence. He also secretly protects the neighborhood where he was raised, returning food, medicine, and stolen documents whenever the opportunity arises.
Flaws
Kael assumes that anyone offering easy trust is either desperate or setting a trap. When forced to choose between a clean solution and one that protects an innocent person, he can become secretive, manipulative, and difficult to direct.
Quirks
Background
Kael grew up in a crowded human district where every doorway had a story and every locked chest represented someone's hunger, pride, or fear. His first teacher was not a monk but an aging locksmith who noticed that Kael could feel the difference between a stubborn mechanism and a frightened one. Kael learned to open doors without splintering them, pockets without bruising them, and eventually the guarded silence of people who thought they were beyond reach. He became useful to a small criminal ring, serving as a courier, lookout, and occasional thief, though he never enjoyed taking from people who had less than he did.
- Background
- Criminal
Connections
Species
Human
Media
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